脚本:
模拟服务器和客户端交互:
import argparse, socket
from datetime import datetime
IP = "127.0.0.1"
CODING = "utf8"
MAX_BYTES = 65535 # UDP最大长度
def server(port): # port:端口号
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # SOCK_DGRAM表示使用udp,SOCK_STREAM表示TCP
sock.bind((IP, port)) # 表示进程启动后监听port端口
print("Listing at {}".format(sock.getsockname())) #getsockname返回(ip,port)
while True: # 不停的接收客户消息,然后告诉客户消息的长度
data, address = sock.recvfrom(MAX_BYTES) # 接受客户端发来的消息,data表示消息数据,address表示客户地址
text = data.decode(CODING) # 使用utf8解码二进制流,还原成字符串
print('The client at {} says {}'.format(address, text))
text = 'Your data was {} bytes long'.format(len(data))
sock.sendto(text.encode(CODING), address)
def client(port):
sock = socket.socket(socket.AF_INET, socket.SOCK_DGRAM)
text = 'The time is {}'.format(datetime.now())
sock.sendto(text.encode(CODING), ("127.0.0.1", port))
print('The os assigned me the address {}'.format(sock.getsockname())) # 客户程序的端口号是操作系统随机分配的,每次进程启动端口都会变化
data, address = sock.recvfrom(MAX_BYTES)
print('The server {} replied {}'.format(address, data.decode(CODING)))
if __name__ == '__main__':
choices = {'client': client, 'server': server}
parser = argparse.ArgumentParser(description='Send and receive UDP locally')
parser.add_argument('role', choices=choices, help='which orle to play: client or server.')
parser.add_argument('-p', metavar='PORT', type=int, default=1060, help='UDP port(defuault 1060)')
args = parser.parse_args()
function = choices[args.role]
function(args.p)
结果:
服务端:
客户端:
每次是随机端口