js通过原型链的形式封装方法为组件

首先我们可以看看下面一张图

 控制区有两个功能,一方面是和前端做交互渲染,另一方面是调用缓存区中所返回回来的封装方法所产生的值

此处我们采用的是angular.js的形式

html文件为

<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8" />
        <meta name="viewport" content="width=device-width, initial-scale=1.0" />
        <!-- 新 Bootstrap5 核心 CSS 文件 -->
        <link rel="stylesheet" href="https://cdn.staticfile.org/twitter-bootstrap/5.1.1/css/bootstrap.min.css" />
        <!--  popper.min.js 用于弹窗、提示、下拉菜单 -->
        <script src="https://cdn.staticfile.org/popper.js/2.9.3/umd/popper.min.js"></script>
        <!-- 最新的 Bootstrap5 核心 JavaScript 文件 -->
        <script src="https://cdn.staticfile.org/twitter-bootstrap/5.1.1/js/bootstrap.min.js"></script>
        <script src="https://cdn.staticfile.org/angular.js/1.4.6/angular.min.js"></script>
        <title>Document</title>
        <style>
            * {
                margin: 0;
                padding: 0;
            }
            html,
            body {
                height: 100%;
                width: 100%;
            }
            .grid-container {
                display: grid;
                grid-gap: 10px;
                background-color: #91ceff;
                padding: 10px;
                width: 100%;
                height: 100%;
                position: fixed;
            }

            .grid-item {
                background-color: rgba(255, 255, 255, 0.8);
                text-align: center;
                padding: 20px;
                font-size: 30px;
            }

            .item1 {
                position: fixed;
                width: 20%;
                height: 86%;
            }

            .item2 {
                width: 77%;
                position: fixed;
                right: 1%;
            }
            .item3 {
                width: 77%;
                position: fixed;
                height: 72%;
                top: 15%;
                right: 1%;
            }
            .item4 {
                width: 98.4%;
                position: fixed;
                height: 10%;
                bottom: 10px;
            }
            .red {
                color: red;
            }
            .green {
                color: green;
            }
        </style>
    </head>
    <body>
        <div ng-app="myApp" ng-controller="myController">
            <div class="grid-container">
                <div class="grid-item item1">
                    <p>按钮区域</p>
                    <button type="button" class="btn btn-primary" id="myButton" ng-click="Delete()">取消测量</button>
                    <button type="button" class="btn btn-primary" ng-click="GetState()">切换测量</button>
                    <button type="button" class="btn btn-primary" ng-click="GetStateD()">测试距离</button>
                    <button type="button" class="btn btn-primary" ng-click="GetStateR()">测试半径</button>
                </div>
                <div class="grid-item item2" ng-model="option">
                    <span ng-model="metter" ng-class="option">直线距离:{{line}}</span>
                    <span ng-model="rice" ng-class="option">夹角:{{rice}}°</span>
                    <span ng-model="rice" ng-class="option">圆的半径:{{yuan}}</span>
                </div>
                <div class="grid-item item3" id="main" ng-click="SetPoint($event)"></div>
                <div class="grid-item item4">保留区域</div>
            </div>
        </div>
        <script src="./mangerBuffer.js" type="text/JavaScript"></script>
        <script src="./LineRobot.js" type="text/JavaScript"></script>
        <script src="./YuanRobot.js" type="text/JavaScript"></script>
        <script src="./MangerCtrl.js" type="text/JavaScript"></script>
    </body>
</html>

控制器的名称为MangerCtrl.js

var app = angular.module("myApp", []);
app.controller("myController", function ($scope) {
    $scope.line = [];
    $scope.rice = [];
    $scope.yuan = [];
    $scope.option = "green";

    var manger = new mangerBuffer();
    // 计算坐标方法
    $scope.SetPoint = function (e) {
        manger.SetPoint(e);
    };

    $scope.Delete = function () {
        $scope.line = [];
        $scope.yuan = [];
        $scope.rice = [];
    };
    $scope.GetStateD = function () {
        var list = manger.GetStateD();
        $scope.line = list[0];
        $scope.rice = list[1];
        if ($scope.rice == "NaN") {
            $scope.option = "red";
        }
    };
    $scope.GetStateR = function () {
        $scope.yuan = manger.GetStateR();
        if ($scope.yuan == "NaN") {
            $scope.option = "red";
        }
    };
});

缓存区的名称为mangerBuffer.js

function mangerBuffer() {
    this.lineRobot = new Line();
    this.riceRobot = new Rice();
    this.listX = [];
    this.listY = [];
}

mangerBuffer.prototype.GetStateD = function () {
    if (this.isVable()) {
        // 计算(调用函数发送参数)
        return this.lineRobot.GetStateD(this.listX, this.listY);
    } else {
        alert("至少两个坐标数");
    }
};

//判断是否计算
mangerBuffer.prototype.isVable = function () {
    if (this.listX.length > 1) {
        // 计算(调用函数发送参数)
        return true;
    } else {
        return false;
    }
};

mangerBuffer.prototype.GetStateR = function () {
    if (this.isVable()) {
        return this.riceRobot.GetStateR(this.listX, this.listY);
    } else {
        alert("至少三个坐标数");
    }
};

mangerBuffer.prototype.SetPoint = function (e) {
    var p1, p2;
    p1 = this.listX.push(e.offsetX);
    p2 = this.listY.push(e.offsetY);
};

mangerBuffer.prototype.GetState = function () {};

方法1,计算点之间的距离,LineRobot.js

function Line() {}

// 接受父级的传参
Line.prototype.GetStateD = function (listX, listY) {
    var list = [];
    dx = Math.abs(listX[listX.length - 2] - listX[listX.length - 1]);
    dy = Math.abs(listY[listY.length - 2] - listY[listY.length - 1]);
    var dis = Math.sqrt(Math.pow(dx, 2) + Math.pow(dy, 2));
    var distance = (360 * Math.atan(dy / dx)) / (2 * Math.PI);
    list.push(parseInt(dis), parseInt(distance));
    return list;
};

方法2,计算点所形成圆的半径,YuanRobot.js

function Rice() {}

Rice.prototype.GetStateR = function (listX, listY) {
    const a =
        Math.abs(
            (listX[listX.length - 3] - 0) * (listY[listY.length - 2] - 0) -
                (listY[listY.length - 3] - 0) * (listX[listX.length - 2] - 0)
        ) / 2;
    const b = Math.sqrt(
        (listX[listX.length - 3] - 0) * (listY[listY.length - 1] - 0) -
            (listY[listY.length - 3] - 0) * (listX[listX.length - 1] - 0)
    );
    dr = parseInt(a / b);
    return dr;
};

最终的效果图

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值