完成了第一个小项目后,我们继续征服C语言----完成一个低配版扫雷项目。如果你想知道怎么来制作一个低配版扫雷,就接着往下看吧。
大纲
制作扫雷游戏,我们需要实现以下功能:
- 打印菜单
- 做选择
- 开始玩游戏
- 判断输赢
- 结束游戏
实现效果
打印菜单
void menu()
{
printf("*************************\n");
printf("******* 1.play *******\n");
printf("******* 0.exit *******\n");
printf("*************************\n");
}
做选择
int main()//与三子棋类似
{
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("扫雷游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
开始玩游戏
棋盘
1.初始化棋盘
初始化棋盘需要创建一个棋盘,但是在这里,我们为了保证访问不越界,我们创建多两行两列(也就是另外一个数组),即展示给玩家看的棋盘和排除雷时要用到的防止访问越界的棋盘。雷布置在绿框里。
test.c
Initboard(mine, ROWS, COLS, '0');//
Initboard(show, ROWS, COLS, '*');//玩家看到的是'*'
game.c
void Initboard(char board[ROWS][COLS],int rows,int cols,char set)//函数要满足两种可能性
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;//初始化
}
}
}
2.打印棋盘
//将棋盘打印出来
void Displayboard(char board[ROWS][COLS], int row, int col)
{
printf("-------扫雷游戏-------\n");
int i = 0;
int j = 0;
//为了方便选择方位,我们还需要打印序号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏-------\n");
}
效果:
相信到这里大家应该看得懂。
布置雷
选择存放雷数
由于这是低配版扫雷,我们用 1 代表雷,0代表不是雷
void layoutbomb(char mine[ROWS][COLS], int row, int col)//布置雷
{
int count = BOMB_COUNT;//选择存放雷数(宏定义)
while (count)
{
//随机生成雷的坐标
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
排查雷
为了与布置雷的棋盘对应,我们也将排查雷创建的数组下标对应,方便寻找。
void finebomb(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col- BOMB_COUNT)
{
printf("请输入要排查雷的坐标(x y):>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= col && y >= 1 && y <= row)//判断坐标合法性
{
if (mine[x][y] == '1')//是雷
{
printf("你踩到雷了,游戏失败\n");
break;
}
else
{
int count = around_count(mine, x, y);//计算坐标周围一圈有多少个雷
show[x][y] = count + '0';//转换成字符,方便打印
openboard(mine, show, x, y);//如果为数字为0(即空白) 自动延伸八个方向直到遇见数字(1-8)为止
Displayboard(show, row, col);
win++;
}
}
else
{
printf("坐标错误,请重新选择>");
}
}
if (win == row * col - BOMB_COUNT)
{
printf("恭喜你,排雷正确\n");
Displayboard(mine, ROW, COL);
}
}
递归展开
当玩家输入坐标时,棋盘展开。
}
void openboard(char mine[ROWS][COLS],char show[ROWS][COLS],int x, int y)
{
int count = around_count(mine, x, y);
if (count == 0)
{
show[x][y] = ' ';
if ((x - 1) > 0 && (y - 1) > 0 && (show[x - 1][y - 1] == '*'))
openboard(mine, show, x - 1, y - 1);
if ((x - 1) > 0 && y > 0 && (show[x - 1][y] == '*'))
openboard(mine, show, x - 1, y);
if ((x - 1) > 0 && (y + 1) > 0 && (show[x - 1][y + 1] == '*'))
openboard(mine, show, x - 1, y + 1);
if ((x) > 0 && (y - 1) > 0 && (show[x][y - 1] == '*'))
openboard(mine, show, x, y - 1);
if ((x) > 0 && (y + 1) > 0 && (show[x][y + 1] == '*'))
openboard(mine, show, x, y + 1);
if ((x + 1) > 0 && (y - 1) > 0 && (show[x + 1][y - 1] == '*'))
openboard(mine, show, x + 1, y - 1);
if ((x + 1) > 0 && (y) > 0 && (show[x + 1][y] == '*'))
openboard(mine, show, x + 1, y);
if ((x + 1) > 0 && (y + 1) > 0 && (show[x + 1][y + 1] == '*'))
openboard(mine, show, x + 1, y + 1);
}
else
show[x][y] = count + '0';
}
代码
test.c
效果:
#include"game.h"
void menu()
{
printf("*************************\n");
printf("******* 1.play *******\n");
printf("******* 0.exit *******\n");
printf("*************************\n");
}
void game()
{
char mine[ROWS][COLS] = { 0 };//存放布置好的雷的信息
char show[ROWS][COLS] = { 0 };//存放排查出的雷的信息
Initboard(mine, ROWS, COLS, '0');//
Initboard(show, ROWS, COLS, '*');//玩家看到的是'*'
//Displayboard(mine,ROW,COL);//打印棋盘 - 供测试
Displayboard(show,ROW,COL);//只打印中间棋盘
layoutbomb(mine, ROW, COL);//布置雷
//Displayboard(mine, ROW, COL);
finebomb(mine,show,ROW, COL);//排查雷
}
int main()//与三子棋类似
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();//打印菜单
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
printf("扫雷游戏开始\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
game.c
#include"game.h"
void Initboard(char board[ROWS][COLS],int rows,int cols,char set)//函数要满足两种可能性
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;//初始化
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)
{
printf("-------扫雷游戏-------\n");
int i = 0;
int j = 0;
//为了方便选择方位,我们还需要打印序号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
printf("-------扫雷游戏-------\n");
}
void layoutbomb(char mine[ROWS][COLS], int row, int col)//布置雷
{
int count = BOMB_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (mine[x][y] == '0')
{
mine[x][y] = '1';
count--;
}
}
}
int around_count(char mine[ROWS][COLS],int x,int y)
{
int count = 0;
if (mine[x - 1][y - 1] == '1')
count++;
if (mine[x - 1][y] == '1')
count++;
if (mine[x - 1][y + 1] == '1')
count++;
if (mine[x][y - 1] == '1')
count++;
if (mine[x][y + 1] == '1')
count++;
if (mine[x + 1][y - 1] == '1')
count++;
if (mine[x + 1][y] == '1')
count++;
if (mine[x + 1][y + 1] == '1')
count++;
return count;
}
void openboard(char mine[ROWS][COLS],char show[ROWS][COLS],int x, int y)
{
int count = around_count(mine, x, y);
if (count == 0)
{
show[x][y] = ' ';
if ((x - 1) > 0 && (y - 1) > 0 && (show[x - 1][y - 1] == '*'))
openboard(mine, show, x - 1, y - 1);
if ((x - 1) > 0 && y > 0 && (show[x - 1][y] == '*'))
openboard(mine, show, x - 1, y);
if ((x - 1) > 0 && (y + 1) > 0 && (show[x - 1][y + 1] == '*'))
openboard(mine, show, x - 1, y + 1);
if ((x) > 0 && (y - 1) > 0 && (show[x][y - 1] == '*'))
openboard(mine, show, x, y - 1);
if ((x) > 0 && (y + 1) > 0 && (show[x][y + 1] == '*'))
openboard(mine, show, x, y + 1);
if ((x + 1) > 0 && (y - 1) > 0 && (show[x + 1][y - 1] == '*'))
openboard(mine, show, x + 1, y - 1);
if ((x + 1) > 0 && (y) > 0 && (show[x + 1][y] == '*'))
openboard(mine, show, x + 1, y);
if ((x + 1) > 0 && (y + 1) > 0 && (show[x + 1][y + 1] == '*'))
openboard(mine, show, x + 1, y + 1);
}
else
show[x][y] = count + '0';
}
void finebomb(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win<row*col- BOMB_COUNT)
{
printf("请输入要排查雷的坐标(x y):>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= col && y >= 1 && y <= row)//判断坐标合法性
{
if (mine[x][y] == '1')//是雷
{
printf("你踩到雷了,游戏失败\n");
break;
}
else
{
int count = around_count(mine, x, y);//计算坐标周围一圈有多少个雷
show[x][y] = count + '0';//转换成字符,方便打印
if (count == '0')//若周围雷数为0,则展开
{
openboard(mine, show, x, y);//如果为数字为0(即空白) 自动延伸八个方向直到遇见数字(1-8)为止
}
Displayboard(show, row, col);
win++;
}
}
else
{
printf("坐标错误,请重新选择>");
}
}
if (win == row * col - BOMB_COUNT)
{
printf("恭喜你,排雷正确\n");
Displayboard(mine, ROW, COL);
}
}
game.h
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define BOMB_COUNT 10
void Initboard(char board[ROWS][COLS], int rows, int cols,char set);
void Displayboard(char board[ROWS][COLS], int row, int col );
void layoutbomb(char mine[ROWS][COLS], int row, int col);
void finebomb(char mine[ROWS][COLS],char show[ROWS][COLS], int row, int col);
void openboard(char mine[ROWS][COLS], char show[ROWS][COLS], int x, int y);
OK!大功告成!!!该扫雷游戏还有很多可以改进的地方,还是挖个坑,等我学到了更多知识再来填坑嘻嘻~