今日开发进度= =

主模块

import pygame, sys

from settings import Settings
from ship import Ship
from bullet import Bullet

class AlienInvasion:

    def __init__(self):
        """初始化游戏并创建游戏资源"""
        pygame.init()
        self.settings = Settings()

        self.screen = pygame.display.set_mode(
            (self.settings.screen_width, self.settings.screen_height))
        pygame.display.set_caption("Alien Invasion")

        #set screen's color
        self.bg_color = (230, 230, 230)

        self.ship = Ship(self)
        self.bullets = pygame.sprite.Group()

    def run_game(self):
        """开始游戏的主循环"""
        while True:
            self._check_events()
            self.ship.update()
            self.bullets.update()
            self._update_screen()

            for bullet in self.bullets.copy():
                if bullet.rect.bottom <= 0:
                    self.bullets.remove(bullet)

    def _check_events(self):
        # 监视键盘和鼠标事件
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()
            elif event.type == pygame.KEYDOWN:
                self._check_keydown_events(event)

            elif event.type == pygame.KEYUP:
                self._check_keyup_events(event)

    def _check_keydown_events(self, event):
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = True
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = True
        elif event.key == pygame.K_UP:
            self.ship.moving_up = True
        elif event.key == pygame.K_DOWN:
            self.ship.moving_down = True

        elif event.key == pygame.K_q:
            sys.exit()

        elif event.key == pygame.K_SPACE:
            self._fire_bullet()

    def _check_keyup_events(self, event):
        if event.key == pygame.K_RIGHT:
            self.ship.moving_right = False
        elif event.key == pygame.K_LEFT:
            self.ship.moving_left = False
        elif event.key == pygame.K_UP:
            self.ship.moving_up = False
        elif event.key == pygame.K_DOWN:
            self.ship.moving_down = False

    def _fire_bullet(self):
        """创建一颗子弹,并将其加入编组bullets中"""
        new_bullet = Bullet(self)
        self.bullets.add(new_bullet)


    def _update_screen(self):
        #每次循环时都重绘屏幕
        self.screen.fill(self.settings.bg_color)
        self.ship.blitme()
        for bullet in self.bullets.sprites():
            bullet.draw_bullet()

        #更新屏幕使屏幕可视化
        pygame.display.flip()

if __name__ == '__main__':
    #创建游戏实例并运行游戏
    ai = AlienInvasion()
    ai.run_game()

ship模块

import pygame

class Ship:
    """管理飞船的类"""
    def __init__(self, ai_game):
        """初始化飞船并设置其初始位置"""
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.screen_rect = ai_game.screen.get_rect()

        #加载飞船图像并获取其外接矩形
        self.image = pygame.image.load(
            r'C:/Users/TOMMY/Documents/coding/.vscode/alien_invasion/ship.bmp')
        self.rect = self.image.get_rect()

        #对于每艘新飞船,都将其放置在屏幕底部
        self.rect.midbottom = self.screen_rect.midbottom

        self.x = float(self.rect.x)
        self.y = float(self.rect.y)

        self.moving_right = False
        self.moving_left = False
        self.moving_up = False
        self.moving_down = False

    def update(self):
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x += self.settings.ship_speed
        if self.moving_left and self.rect.left > 0:
            self.x -= self.settings.ship_speed
        if self.moving_up and self.rect.top > 0:
            self.y -= self.settings.ship_speed
        if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
            self.y += self.settings.ship_speed

        self.rect.x = self.x
        self.rect.y = self.y

    def blitme(self):
        """在指定位置绘制飞船"""
        self.screen.blit(self.image, self.rect)

bullet模块

import pygame
from pygame.sprite import Sprite

class Bullet(Sprite):
    """管理飞船发射的子弹的类"""

    def __init__(self, ai_game):
        """在飞船当前位置创建一个子弹对象"""
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.color = self.settings.bullet_color

        self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_heigh)
        self.rect.midtop = ai_game.ship.rect.midtop

        self.y = float(self.rect.y)

    def update(self):
        """向上移动子弹"""
        # 更新表示子弹位置的小数值
        self.y -= self.settings.bullet_speed
        # 更新表示子弹的rect的位置
        self.rect.y = self.y

    def draw_bullet(self):
        """在屏幕上绘制子弹"""
        pygame.draw.rect(self.screen, self.color, self.rect)

游戏基本设置模块

class Settings:
    """ 储存游戏中的所有设置的类 """
    def __init__(self):
        """初始化游戏设置"""
        #屏幕设置
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (230, 230, 230)

        self.ship_speed = 1.5

        #bullet's setting
        self.bullet_speed = 1.0
        self.bullet_width = 3
        self.bullet_heigh = 15
        self.bullet_color = (0, 60, 60)

该代码初步实现了发射子弹的功能
在这里插入图片描述
在这里插入图片描述
实现了上下左右的自由移动,还有许多地方需要优化

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