主模块
import pygame, sys
from settings import Settings
from ship import Ship
from bullet import Bullet
class AlienInvasion:
def __init__(self):
"""初始化游戏并创建游戏资源"""
pygame.init()
self.settings = Settings()
self.screen = pygame.display.set_mode(
(self.settings.screen_width, self.settings.screen_height))
pygame.display.set_caption("Alien Invasion")
#set screen's color
self.bg_color = (230, 230, 230)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
def run_game(self):
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
self.bullets.update()
self._update_screen()
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
def _check_events(self):
# 监视键盘和鼠标事件
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = True
elif event.key == pygame.K_LEFT:
self.ship.moving_left = True
elif event.key == pygame.K_UP:
self.ship.moving_up = True
elif event.key == pygame.K_DOWN:
self.ship.moving_down = True
elif event.key == pygame.K_q:
sys.exit()
elif event.key == pygame.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self, event):
if event.key == pygame.K_RIGHT:
self.ship.moving_right = False
elif event.key == pygame.K_LEFT:
self.ship.moving_left = False
elif event.key == pygame.K_UP:
self.ship.moving_up = False
elif event.key == pygame.K_DOWN:
self.ship.moving_down = False
def _fire_bullet(self):
"""创建一颗子弹,并将其加入编组bullets中"""
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_screen(self):
#每次循环时都重绘屏幕
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
#更新屏幕使屏幕可视化
pygame.display.flip()
if __name__ == '__main__':
#创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()
ship模块
import pygame
class Ship:
"""管理飞船的类"""
def __init__(self, ai_game):
"""初始化飞船并设置其初始位置"""
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
#加载飞船图像并获取其外接矩形
self.image = pygame.image.load(
r'C:/Users/TOMMY/Documents/coding/.vscode/alien_invasion/ship.bmp')
self.rect = self.image.get_rect()
#对于每艘新飞船,都将其放置在屏幕底部
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.y = float(self.rect.y)
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
if self.moving_up and self.rect.top > 0:
self.y -= self.settings.ship_speed
if self.moving_down and self.rect.bottom < self.screen_rect.bottom:
self.y += self.settings.ship_speed
self.rect.x = self.x
self.rect.y = self.y
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
bullet模块
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管理飞船发射的子弹的类"""
def __init__(self, ai_game):
"""在飞船当前位置创建一个子弹对象"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_heigh)
self.rect.midtop = ai_game.ship.rect.midtop
self.y = float(self.rect.y)
def update(self):
"""向上移动子弹"""
# 更新表示子弹位置的小数值
self.y -= self.settings.bullet_speed
# 更新表示子弹的rect的位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)
游戏基本设置模块
class Settings:
""" 储存游戏中的所有设置的类 """
def __init__(self):
"""初始化游戏设置"""
#屏幕设置
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230, 230, 230)
self.ship_speed = 1.5
#bullet's setting
self.bullet_speed = 1.0
self.bullet_width = 3
self.bullet_heigh = 15
self.bullet_color = (0, 60, 60)
该代码初步实现了发射子弹的功能
实现了上下左右的自由移动,还有许多地方需要优化