GUI编程

  • 创建一个简单的小窗口
package com.fq.lession01;

import java.awt.*;

//GUI的第一个界面
public class TestFrame {
    public static void main(String[] args) {
        //Frame
        Frame frame = new Frame("我的第一个Java图像界面窗口");

        //需要设置可见性w h
        frame.setVisible(true);

        //设置窗口大小
        frame.setSize(400,400);

        //设置背景颜色 Color
        frame.setBackground(new Color(23, 21, 21));

        //弹出的初始位置
        frame.setLocation(200,200);

        //设置大小固定
        frame.setResizable(false);
    }
}

  • 使用封装创建多个窗口
package com.fq.lession01;

import java.awt.*;

public class TestFrame2 {
    public static void main(String[] args) {
        new MyFrame(100,100,200,200,Color.black);
        new MyFrame(300,100,200,200,Color.black);
        new MyFrame(100,300,200,200,Color.black);
        new MyFrame(300,300,200,200,Color.black);
    }
}
class MyFrame extends Frame{
    static int id=0;
    public MyFrame(int x,int y,int w,int h,Color color){
        super("MyFrame"+(++id));
        setBounds(x, y, w, h);//初始位置加宽高
        setBackground(color);
        setVisible(true);
    }
}

  • 面板Panel
    解决了关闭事件
package com.fq.lession01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

//Panel 可以看成是一个空间 但是不能单独存在
public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Panel panel = new Panel();
        //设置布局
        frame.setLayout(null);
        //坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(0x1515E5));
        //panel设置坐标 相对于frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(193,15,60));
        //frame.add(panel) 添加到里面
        frame.add(panel);
        frame.setVisible(true);

        //监听窗口事件 监听窗口关闭事件System.exit(0)
        //适配器模式
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                //结束程序
                System.exit(0);
            }
        });
    }
}

布局管理器

  • 流式布局
package com.fq.lession01;

import java.awt.*;

public class TestFlowLayout {
   public static void main(String[] args) {
       Frame frame = new Frame();

       //组件-按钮
       Button button1 = new Button("button1");
       Button button2 = new Button("button2");
       Button button3 = new Button("button3");

       //设置流动式布局
       //frame.setLayout(new FlowLayout());
       frame.setLayout(new FlowLayout(FlowLayout.LEFT));
       frame.setLayout(new FlowLayout(FlowLayout.RIGHT));

       frame.setSize(200,200);

       //把按钮添加上去
       frame.add(button1);
       frame.add(button2);
       frame.add(button3);

       frame.setVisible(true);
   }
}

  • 东西南北中
package com.fq.lession01;

import java.awt.*;

public class TestBorderLayout {
   public static void main(String[] args) {
       Frame frame = new Frame("TestBorderLayout");

       Button east = new Button("East");
       Button west = new Button("West");
       Button south = new Button("South");
       Button north = new Button("North");
       Button center = new Button("Center");

       frame.add(east,BorderLayout.EAST);
       frame.add(west,BorderLayout.WEST);
       frame.add(south,BorderLayout.SOUTH);
       frame.add(north,BorderLayout.NORTH);
       frame.add(center,BorderLayout.CENTER);

       frame.setSize(200,200);
       frame.setVisible(true);
   }
}

  • 表格布局Grid
package com.fq.lession01;

import java.awt.*;

public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame();

        Button btn1 = new Button("btn1");
        Button btn2 = new Button("btn2");
        Button btn3 = new Button("btn3");
        Button btn4 = new Button("btn4");
        Button btn5 = new Button("btn5");
        Button btn6 = new Button("btn6");

        frame.setLayout(new GridLayout(3,2));
        frame.add(btn1);
        frame.add(btn2);
        frame.add(btn3);
        frame.add(btn4);
        frame.add(btn5);
        frame.add(btn6);

        frame.pack();//Javah函数 自动选择最优秀的布局
        frame.setVisible(true);
    }
}

  • 练习
package com.fq.lession01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;

public class TestLayoutPractice {
    public static void main(String[] args) {
        Frame frame = new Frame();

        frame.setSize(400,300);
        frame.setLocation(300,400);
        frame.setBackground(Color.BLACK);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));

        //4个面板
        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,2));
        //上面
        p1.add(new Button("East-1"),BorderLayout.EAST);
        p1.add(new Button("West-1"),BorderLayout.WEST);
        p2.add(new Button("p2-btn-1"));
        p2.add(new Button("p2-btn-2"));
        p1.add(p2,BorderLayout.CENTER);
        //下面
        p3.add(new Button("East-2"),BorderLayout.EAST);
        p3.add(new Button("West-2"),BorderLayout.WEST);
        //中间4个
        for(int i=0;i<4;i++){
            p4.add(new Button("for-"+i));
        }
        p3.add(p4,BorderLayout.CENTER);

        frame.add(p1);
        frame.add(p3);

        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });

    }
}

  • 总结
    1.Frame是一个顶级窗口
    2.Panel无法单独显示,必须添加到某个容器中
    3.布局管理器:流式 东西南北中 表格
    4.大小,定位,背景颜色,可见性,监听

事件监听

1

package com.fq.lession02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestActionEvent {
    public static void main(String[] args) {
        //按下按钮 触发一些事件
        Frame frame = new Frame();
        Button button = new Button();
        //因为addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
        MyActionListener myActionListener = new MyActionListener();
        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();
        windowClose(frame);
        frame.setVisible(true);

    }
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
class MyActionListener implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}

2多个按钮共享一个事件

package com.fq.lession02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestActionTwo {
    public static void main(String[] args) {
        //两个按钮实现同一个监听
        //开始  停止
        Frame frame = new Frame("开始-停止");
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以定义新的值
        button2.setActionCommand("stopppp");
        //new一个事件
        MyMonitor myMonitor = new MyMonitor();

        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.NORTH);
        frame.add(button2,BorderLayout.SOUTH);

        frame.pack();
        frame.setVisible(true);
    }
}
class MyMonitor implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //e.getActionCommand() 获得按钮的信息
        System.out.println("按钮被点击了:msg=>"+e.getActionCommand());
        if(e.getActionCommand().equals("start")){
            System.out.println("游戏开始");
        }else{
            System.out.println("游戏结束");
        }
    }
}

  • 输入框TextField
package com.fq.lession02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText01 {
   public static void main(String[] args) {
       //启动
       new MyFrame();
   }
}
class MyFrame extends Frame {
   public MyFrame() {
       TextField textField = new TextField();
       add(textField);

       //监听这个文本框输入的文字
       MyActionListen2 myActionListen2 = new MyActionListen2();
       //按下Enter就会触发这个输入框的事件
       textField.addActionListener(myActionListen2);
       //设置替换编码    就是输入密码变*
       textField.setEchoChar('*');
       pack();
       setVisible(true);
   }
}
class MyActionListen2 implements ActionListener{

   @Override
   public void actionPerformed(ActionEvent e) {
       TextField text = (TextField) e.getSource();//获得一些资源 返回的一个对象
       System.out.println(text.getText());         //获得输入框的文本
       text.setText("");                          //设置清空
   }
}

  • 组合(oop原则 组合大于继承 优先使用组合)
class A extends B{

}
class A{
	public B b;//b中的功能可全部使用
}
  • 练习(简单计算器)
    优化前
package com.fq.lession02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Caculator();
    }
}
//计算器
class Caculator extends Frame{
    public Caculator(){
        //3个文本框
        TextField num1 = new TextField(10);//字符数
        TextField num2 = new TextField(10);
        TextField num3 = new TextField(20);
        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalcActionListion(num1,num2,num3));
        //1个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
}
class MyCalcActionListion implements ActionListener{

    //获取三个变量
    private TextField num1,num2,num3;
    public MyCalcActionListion(TextField num1, TextField num2, TextField num3) {
        this.num1 = num1;
        this.num2 = num2;
        this.num3 = num3;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得两个数
        int n1 =Integer.parseInt(num1.getText());
        int n2 =Integer.parseInt(num2.getText());
        //2.将2个数加完放在第三个框里
        num3.setText(""+(n1+n2));
        //3.清除前两个框
        num1.setText("");
        num2.setText("");
    }
}

优化后
完全改成面向对象写法

package com.fq.lession02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Caculator().loadFrame();
    }
}
//计算器
class Caculator extends Frame{
    //属性
    TextField num1,num2,num3;
    //方法
    public void loadFrame(){
        num1 = new TextField(10);//字符数
        num2 = new TextField(10);
        num3 = new TextField(20);
        Button button = new Button("=");
        Label label = new Label("+");

        button.addActionListener(new MyCalcActionListion(this));

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }

}
//监听器类
class MyCalcActionListion implements ActionListener{

    //获取计算器这个对象 在一个类中组合另外一个类
    Caculator caculator = null;
    public MyCalcActionListion(Caculator caculator) {
        this.caculator=caculator;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得两个数
        //2.将2个数加完放在第三个框里
        //3.清除前两个框
        int n1=Integer.parseInt(caculator.num1.getText());
        int n2=Integer.parseInt(caculator.num2.getText());
         caculator.num3.setText(""+(n1+n2));
         caculator.num1.setText("");
         caculator.num2.setText("");
    }
}

再次优化

package com.fq.lession02;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestCalc {
    public static void main(String[] args) {
        new Caculator().loadFrame();
    }
}
//计算器
class Caculator extends Frame{
    //属性
    TextField num1,num2,num3;
    //方法
    public void loadFrame(){
        num1 = new TextField(10);//字符数
        num2 = new TextField(10);
        num3 = new TextField(20);
        Button button = new Button("=");
        Label label = new Label("+");

        button.addActionListener(new MyCalcActionListion());

        //布局
        setLayout(new FlowLayout());
        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);
        pack();
        setVisible(true);
    }
//内部类的最大好处 就是可以畅通无阻的访问外部的属性和方法
//监听器类
private class MyCalcActionListion implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得两个数
        //2.将2个数加完放在第三个框里
        //3.清除前两个框
        int n1=Integer.parseInt(num1.getText());
        int n2=Integer.parseInt(num2.getText());
         num3.setText(""+(n1+n2));
         num1.setText("");
         num2.setText("");
    }
}
}

  • 画笔
package com.fq.lession03;

import java.awt.*;

public class Textpaint {
    public static void main(String[] args) {
        new Mypaint().loadFrame();
    }
}
class Mypaint extends Frame{

    public void loadFrame(){
        setBounds(200,200,600,500);
        setVisible(true);
    }

    @Override
    public void paint(Graphics g) {
        //画笔,需要有颜色,画笔可以画画
        g.setColor(Color.red);
        //g.drawOval(100,100,100,100);//空心圆
        g.fillOval(100,100,100,100);//实心圆
        g.setColor(Color.green);
        //矩形
        g.fillRect(150,200,200,200);
        
        //养成习惯 画笔用完 将他还原到最初的颜色
        
    }
}

  • 鼠标监听
    目的:实现鼠标画画
package com.fq.lession03;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrame("画图");
    }
}
//自己的类
class MyFrame extends Frame{
    //画画需要画笔 需要监听鼠标当前的位置 需要集合来存储这个点
    ArrayList points;
    public MyFrame(String title){
        super(title);
        setBounds(200,200,400,300);
        //存放鼠标点击的点
        points = new ArrayList<>();
        setVisible((true));
        //鼠标监听器,正对这个窗口
        this.addMouseListener(new MyMouserListener());

    }

    @Override
    public void paint(Graphics g) {
        //画面 监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point =(Point)iterator.next();
            g.setColor(Color.BLUE);
            g.fillOval(point.x,point.y,10,10);

        }
    }
    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }
    //适配器模式
    private class MyMouserListener extends MouseAdapter{
        //鼠标 按下 弹起 按住不放

        @Override
        public void mousePressed(MouseEvent e) {
            MyFrame frame = (MyFrame)e.getSource();
            //我们点击的时候 就会在界面上产生一个点 画
            //这个点就是鼠标的点
            frame.addPaint(new Point(e.getX(),e.getY()));

            //每次点击鼠标都需要重新画一遍
            frame.repaint();//刷新
        }
    }
}

  • 窗口监听
package com.fq.lession03;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}
class WindowFrame extends Frame {
    public WindowFrame(){
        setBackground(Color.blue);
        setBounds(100,100,200,200);
        setVisible(true);
        //监听
        //addWindowListener(new MyWindowListener());

        //匿名内部类
        this.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.out.println("窗口关闭");
                System.exit(0);
            }
            //就是从别的地方再点到这个地方
            @Override
            public void windowActivated(WindowEvent e) {
                WindowFrame source = (WindowFrame) e.getSource();
                source.setTitle("被激活了");
                System.out.println("窗口激活");
            }
        });

    }
    //内部类
    /*class MyWindowListener extends WindowAdapter{
        @Override
        public void windowClosing(WindowEvent e) {
            setVisible(false);//隐藏窗口 通过按钮隐藏窗口
            System.exit(0);//正常退出

        }
    }*/
}
  • 键盘监听
package com.fq.lession03;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.security.Key;

public class TestKeyListener {
    public static void main(String[] args) {
        new KeyFrame();
    }
}
class KeyFrame extends Frame{
    public KeyFrame(){
        setBounds(1,2,300,400);
        setVisible(true);
        this.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                int keycode = e.getKeyCode();//获得摁下的键
                System.out.println(keycode);
                if (keycode==KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
            }
        });
    }
}

Swing

  • 1继承JFrame
    窗口 面板
package com.fq.lession04;

import javax.swing.*;
import java.awt.*;

public class JframeDemo {

    public static void main(String[] args) {
        new MyJframe().init();
    }
}
class MyJframe extends JFrame{
    public void init(){
        setBounds(10,10,200,200);
        setVisible(true);

        //设置文本
        JLabel jLabel = new JLabel("欢迎来到游戏小课堂");
        add(jLabel);

        //让文本居中 设置水平对齐
        jLabel.setHorizontalAlignment(SwingConstants.CENTER);

        //获得容器 (设置背景颜色的)
        Container container = this.getContentPane();
        container.setBackground(Color.YELLOW);

        //关闭事件
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }
}

  • 2弹窗
package com.fq.lession04;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//主窗口
public class DialogDemo extends JFrame {
    public DialogDemo(){
        this.setVisible(true);
        this.setSize(700,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //JFrame容器
        Container container = this.getContentPane();
        //绝对布局  方便
        container.setLayout(null);

        //按钮 
        JButton jButton = new JButton("点击弹出对话框");//创建
        jButton.setBounds(30,30,200,50);

        //点击按钮的时候 弹出一个弹窗
        jButton.addActionListener(new ActionListener() {//监听器
            @Override
            public void actionPerformed(ActionEvent e) {
                //弹窗
                new MyDialogDemo();
            }
        });

        container.add(jButton);
    }

    public static void main(String[] args) {
        new DialogDemo();
    }
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
    public MyDialogDemo() {
        this.setVisible(true);
        this.setBounds(100,100,500,500);
        //弹窗可以自己关闭this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        Container container = this.getContentPane();
        container.setLayout(null);
        container.add(new Label("学Java"));
    }
}

  • 3标签
    图标
package com.fq.lession04;

import javax.swing.*;
import java.awt.*;

//图标 需要实现类 Frame继承
public class IconDemo extends JFrame implements Icon {

    private int width;
    private int height;

    public IconDemo(){}//无参构造

    public IconDemo(int width,int height){
        this.height=height;
        this.width=width;
    }

    public void init(){
        IconDemo iconDemo = new IconDemo(15,15);
        //图标放在标签上 也可以放在按钮上
        JLabel label = new JLabel("icontest",iconDemo,SwingConstants.CENTER);
        Container container = getContentPane();
        container.add(label);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new IconDemo().init();
    }
    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);
    }

    @Override
    public int getIconWidth() {
        return width;
    }

    @Override
    public int getIconHeight() {
        return height;
    }
}

图片(如果代码一样还一直出错的情况下 就先把图片移到src的路径下运行,再移回来运行 再改成正常的路径”12.jpg“ )

package com.fq.lession04;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame{
    public ImageIconDemo(){
        JLabel label = new JLabel("ImageIcon");
        //获取图片地址
        URL url = ImageIconDemo.class.getResource("12.jpg");
        ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突了
        label.setIcon(imageIcon);
        label.setHorizontalAlignment(SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        setVisible(true);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        setBounds(100,100,200,200);
    }

    public static void main(String[] args) {
        new ImageIconDemo();
    }
}

  • 4面板
    Jpanel
package com.fq.lession05;

import javax.swing.*;
import java.awt.*;

public class JpanelDemo extends JFrame {
    public JpanelDemo() {
        //写面板
        Container container = getContentPane();
        container.setLayout(new GridLayout(2,1,10,10));//10是间距
        JPanel panel1 = new JPanel(new GridLayout(1,3));
        JPanel panel2 = new JPanel(new GridLayout(1,2));
        JPanel panel3 = new JPanel(new GridLayout(1,3));
        JPanel panel4 = new JPanel(new GridLayout(1,3));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel1.add(new JButton("1"));
        panel2.add(new JButton("2"));
        panel3.add(new JButton("3"));
        panel4.add(new JButton("4"));

        container.add(panel1);
        container.add(panel2);
        container.add(panel3);
        container.add(panel4);
        setVisible(true);
        setSize(500,500);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JpanelDemo();
    }
}

JScrollPanel

package com.fq.lession05;

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo() {
        Container container = getContentPane();
        //文本域
        JTextArea textArea = new JTextArea(10,10);//感觉这两个参数貌似没啥用
        textArea.setText("欢迎欢迎~");

        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        setVisible(true);
        setSize(500,500);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

  • 5按钮
    图片按钮
package com.fq.lession05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo01 extends JFrame {
    public JButtonDemo01() {
        Container container = getContentPane();
        //将图片变成一个图标
        URL resource = JButtonDemo01.class.getResource("12.jpg");
        Icon icon = new ImageIcon(resource);
        //把图标放在按钮上
        JButton button = new JButton();
        button.setIcon(icon);
        button.setToolTipText("图片按钮");//提示信息
        //添加上去
        container.add(button);
        setVisible(true);
        setSize(100,100);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }


    public static void main(String[] args) {
        new JButtonDemo01();
    }
}

单选按钮

package com.fq.lession05;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo02 extends JFrame {
    public JButtonDemo02() {
        Container container = getContentPane();

        //单选框
        JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
        JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
        JRadioButton radioButton3 = new JRadioButton("JRadioButton03");

        //由于单选框只能选一个 所以需要分组 一个组中只能选择一个
        ButtonGroup group = new ButtonGroup();
        group.add(radioButton1);
        group.add(radioButton2);
        group.add(radioButton3);

        container.add(radioButton1,BorderLayout.SOUTH);
        container.add(radioButton2,BorderLayout.CENTER);
        container.add(radioButton3,BorderLayout.NORTH);

        setVisible(true);
        setSize(100,100);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }


    public static void main(String[] args) {
        new JButtonDemo02();
    }
}

复选按钮

package com.fq.lession05;

import javax.swing.*;
import java.awt.*;

public class JButtonDemo03 extends JFrame {
    public JButtonDemo03() {
        Container container = getContentPane();

        //多选框
        JCheckBox checkbox01 = new JCheckBox("checkbox01");
        JCheckBox checkbox02 = new JCheckBox("checkbox01");

        container.add(checkbox01,BorderLayout.NORTH);
        container.add(checkbox02,BorderLayout.SOUTH);

        setVisible(true);
        setSize(100,100);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }


    public static void main(String[] args) {
        new JButtonDemo03();
    }
}

  • 6列表
    选择地区的时候可以使用(下拉框)
package com.fq.lession06;

import javax.swing.*;
import java.awt.*;

public class TestComboboxDemo01 extends JFrame {
    public TestComboboxDemo01() {
        Container container = getContentPane();

        JComboBox status = new JComboBox();
        status.addItem(null);
        status.addItem("正在热播");
        status.addItem("已下架");
        status.addItem("即将上映");

        container.add(status);

        setVisible(true);
        setSize(100,200);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestComboboxDemo01();
    }
}

列表信息 一般都是动态扩容的

package com.fq.lession06;

import javax.swing.*;
import java.awt.*;
import java.util.Vector;

public class TestComboboxDemo02 extends JFrame {
    public TestComboboxDemo02() {
        Container container = getContentPane();

        Vector vector = new Vector();
        //列表放入需要的内容
        JList list = new JList(vector);
        vector.add("zhangsan");
        vector.add("lisi");
        vector.add("wangermazi");

        container.add(list);

        setVisible(true);
        setSize(100,200);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestComboboxDemo02();
    }
}
  • 7文本框
    文本框
package com.fq.lession06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo02 extends JFrame {
    public TestTextDemo02() {
        Container container = getContentPane();

        JTextField textField = new JTextField("hello");
        JTextField textField2 = new JTextField("world",20);
        container.add(textField,BorderLayout.SOUTH);
        container.add(textField2,BorderLayout.NORTH);

        setVisible(true);
        setSize(100,200);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestTextDemo02();
    }
}

密码框

package com.fq.lession06;

import javax.swing.*;
import java.awt.*;

public class TestTextDemmo01 extends JFrame {
    public TestTextDemmo01() {
        Container container = getContentPane();

        JPasswordField passwordField = new JPasswordField();//****
        passwordField.setEchoChar('*');

        container.add(passwordField);

        setVisible(true);
        setSize(100,200);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestTextDemmo01();
    }
}

文本域

package com.fq.lession05;

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo() {
        Container container = getContentPane();
        //文本域
        JTextArea textArea = new JTextArea(10,10);//感觉这两个参数貌似没啥用
        textArea.setText("欢迎欢迎~");

        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        setVisible(true);
        setSize(500,500);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

贪吃蛇小游戏

帧,如果时间片足够小,就是动画,一秒30帧 连起来就是动画,拆开就是静态的图片

  • 图片
    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述
    在这里插入图片描述

  • 静态页面代码

package com.fq.snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setResizable(false);//界面大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //正常游戏界面应该在面板上
        frame.add(new GamePanel());
        frame.setVisible(true);
    }
}

package com.fq.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Date {
    //绝对路径 / 相当于当前的项目
    public static URL headerURL = Date.class.getResource("statics/header.png");
    public static ImageIcon header =new ImageIcon(headerURL);

    public static URL upURL = Date.class.getResource("statics/up.png");
    public static URL downURL = Date.class.getResource("statics/down.png");
    public static URL leftURL = Date.class.getResource("statics/left.png");
    public static URL rightURL = Date.class.getResource("statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Date.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Date.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);
}

package com.fq.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakeX = new int[600];//蛇的x坐标 25*25
    int[] snakeY = new int[500];//蛇的y坐标 25*25
    String fx;

    //食物的坐标
    int foodx;
    int foody;
    Random random = new Random();
    int score;
    //游戏当前的状态
    boolean isStart = false;//默认不开始

    boolean isfail = false;//默认游戏失败状态

    //定时器
     Timer timer = new Timer(100,this);//100毫秒执行一次


    //构造器
    public GamePanel(){
        init();
        //获取焦点和键盘事件
        this.setFocusable(true);
        this.addKeyListener(this);//获得键盘的监听事件
        timer.start();//定时器开启 游戏一开始定时器就启动
    }

    //初始化方法
    public void init(){
        length=3;
        snakeX[0]=100;snakeY[0]=100;//脑袋的坐标
        snakeX[1]=75;snakeY[1]=100;//第一个身体的坐标
        snakeX[2]=50;snakeY[2]=100;//第二个身体的坐标
        fx="R";//初始方向向右

        //把食物随机分布到界面上
        foodx = 25+25*random.nextInt(34);
        foody = 75+25*random.nextInt(24);

        score=0;
    }

    //绘制面板,我们游戏中的所以东西 都使用这个画笔
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏
        //绘制静态控制面板
        this.setBackground(Color.WHITE);
        Date.header.paintIcon(this,g,24,11);//头部广告栏
        //画黑色矩形
        g.fillRect(25,75,850,600);//默认的游戏界面

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+length,750,50);
        //画食物
        Date.food.paintIcon(this,g,foodx,foody);
        //把小蛇画上去
        if(fx.equals("R")){
        Date.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
        }else if(fx.equals("L")){
            Date.left.paintIcon(this,g,snakeX[0],snakeY[0]);//需要通过方向来判断
        }else if(fx.equals("U")){
            Date.up.paintIcon(this,g,snakeX[0],snakeY[0]);//需要通过方向来判断
        }else if(fx.equals("D")){
            Date.down.paintIcon(this,g,snakeX[0],snakeY[0]);//需要通过方向来判断
        }
        //小蛇的身体
        for (int i = 1; i < length; i++) {
            Date.body.paintIcon(this,g,snakeX[i],snakeY[i]);
        }


        //游戏状态
        if(isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }

        //
        if (isfail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("游戏失败 按下空格重新开始",300,300);
        }
    }
    //键盘监听事件 实现KeyListener哪个
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘上按的哪个键
        if(keyCode==KeyEvent.VK_SPACE){//如果按的是空格键
            if (isfail){
                //重新开始
                isfail=false;
                init();
            }else{
            isStart=!isStart;//就取反
            }
            repaint();
        }
        //小蛇移动
        if(keyCode==KeyEvent.VK_UP&&fx!="D"){
            fx = "U";
        }else if(keyCode==KeyEvent.VK_DOWN&&fx!="U"){
            fx = "D";
        }else if(keyCode==KeyEvent.VK_LEFT&&fx!="R"){
            fx = "L";
        }else if(keyCode==KeyEvent.VK_RIGHT&&fx!="L"){
            fx = "R";
        }
    }
    //事件监听 ---需要定时器来刷新  实现actionlistener的哪个
    @Override
    public void actionPerformed(ActionEvent e) {
        if(isStart&& isfail==false){//如果游戏是开始状态
            //吃食物
            if(snakeX[0]==foodx&&snakeY[0]==foody){
                length++;
                score++;
                //再次随机食物
                foodx = 25+25*random.nextInt(34);
                foody = 75+25*random.nextInt(24);
            }

            //移动
            for (int i = length-1; i >0 ; i--) {//头向前移动 然后身体到头的位置 以此类推
                snakeX[i]=snakeX[i-1];
                snakeY[i]=snakeY[i-1];
            }


            //走向
            if(fx.equals("R")){
            snakeX[0]=snakeX[0]+25;//因为一个格子是25;
                //边界判断
                if(snakeX[0]>850){
                    snakeX[0]=25;
                }
            }else if(fx.equals("L")){
                snakeX[0]=snakeX[0]-25;//因为一个格子是25;
                //边界判断
                if(snakeX[0]<25){
                    snakeX[0]=850;
                }
            }else if(fx.equals("U")){
                snakeY[0]=snakeY[0]-25;//因为一个格子是25;
                //边界判断
                if(snakeY[0]<75){
                    snakeY[0]=650;
                }
            }else if(fx.equals("D")){
                snakeY[0]=snakeY[0]+25;//因为一个格子是25;
                //边界判断
                if(snakeY[0]>650){
                    snakeY[0]=75;
                }
            }

            //失败判定 撞到自己就算失败
            for (int i = 1; i < length; i++) {
                if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
                    isfail=true;
                }
            }

            repaint();//重新绘制
        }
        timer.start();//定时器开启
    }


    @Override
    public void keyTyped(KeyEvent e) {

    }
    @Override
    public void keyReleased(KeyEvent e) {

    }

}

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