- 创建一个简单的小窗口
package com.fq.lession01;
import java.awt.*;
//GUI的第一个界面
public class TestFrame {
public static void main(String[] args) {
//Frame
Frame frame = new Frame("我的第一个Java图像界面窗口");
//需要设置可见性w h
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色 Color
frame.setBackground(new Color(23, 21, 21));
//弹出的初始位置
frame.setLocation(200,200);
//设置大小固定
frame.setResizable(false);
}
}
- 使用封装创建多个窗口
package com.fq.lession01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
new MyFrame(100,100,200,200,Color.black);
new MyFrame(300,100,200,200,Color.black);
new MyFrame(100,300,200,200,Color.black);
new MyFrame(300,300,200,200,Color.black);
}
}
class MyFrame extends Frame{
static int id=0;
public MyFrame(int x,int y,int w,int h,Color color){
super("MyFrame"+(++id));
setBounds(x, y, w, h);//初始位置加宽高
setBackground(color);
setVisible(true);
}
}
- 面板Panel
解决了关闭事件
package com.fq.lession01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
//Panel 可以看成是一个空间 但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
Panel panel = new Panel();
//设置布局
frame.setLayout(null);
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(0x1515E5));
//panel设置坐标 相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(193,15,60));
//frame.add(panel) 添加到里面
frame.add(panel);
frame.setVisible(true);
//监听窗口事件 监听窗口关闭事件System.exit(0)
//适配器模式
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭的时候需要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
布局管理器
- 流式布局
package com.fq.lession01;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置流动式布局
//frame.setLayout(new FlowLayout());
frame.setLayout(new FlowLayout(FlowLayout.LEFT));
frame.setLayout(new FlowLayout(FlowLayout.RIGHT));
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
- 东西南北中
package com.fq.lession01;
import java.awt.*;
public class TestBorderLayout {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}
- 表格布局Grid
package com.fq.lession01;
import java.awt.*;
public class TestGridLayout {
public static void main(String[] args) {
Frame frame = new Frame();
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//Javah函数 自动选择最优秀的布局
frame.setVisible(true);
}
}
- 练习
package com.fq.lession01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
public class TestLayoutPractice {
public static void main(String[] args) {
Frame frame = new Frame();
frame.setSize(400,300);
frame.setLocation(300,400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
//4个面板
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
//上面
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
//下面
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
//中间4个
for(int i=0;i<4;i++){
p4.add(new Button("for-"+i));
}
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
- 总结
1.Frame是一个顶级窗口
2.Panel无法单独显示,必须添加到某个容器中
3.布局管理器:流式 东西南北中 表格
4.大小,定位,背景颜色,可见性,监听
事件监听
1
package com.fq.lession02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestActionEvent {
public static void main(String[] args) {
//按下按钮 触发一些事件
Frame frame = new Frame();
Button button = new Button();
//因为addActionListener()需要一个ActionListener,所以我们需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
windowClose(frame);
frame.setVisible(true);
}
private static void windowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
2多个按钮共享一个事件
package com.fq.lession02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
//可以定义新的值
button2.setActionCommand("stopppp");
//new一个事件
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//e.getActionCommand() 获得按钮的信息
System.out.println("按钮被点击了:msg=>"+e.getActionCommand());
if(e.getActionCommand().equals("start")){
System.out.println("游戏开始");
}else{
System.out.println("游戏结束");
}
}
}
- 输入框TextField
package com.fq.lession02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动
new MyFrame();
}
}
class MyFrame extends Frame {
public MyFrame() {
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListen2 myActionListen2 = new MyActionListen2();
//按下Enter就会触发这个输入框的事件
textField.addActionListener(myActionListen2);
//设置替换编码 就是输入密码变*
textField.setEchoChar('*');
pack();
setVisible(true);
}
}
class MyActionListen2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField text = (TextField) e.getSource();//获得一些资源 返回的一个对象
System.out.println(text.getText()); //获得输入框的文本
text.setText(""); //设置清空
}
}
- 组合(oop原则 组合大于继承 优先使用组合)
class A extends B{
}
class A{
public B b;//b中的功能可全部使用
}
- 练习(简单计算器)
优化前
package com.fq.lession02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Caculator();
}
}
//计算器
class Caculator extends Frame{
public Caculator(){
//3个文本框
TextField num1 = new TextField(10);//字符数
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//1个按钮
Button button = new Button("=");
button.addActionListener(new MyCalcActionListion(num1,num2,num3));
//1个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
class MyCalcActionListion implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MyCalcActionListion(TextField num1, TextField num2, TextField num3) {
this.num1 = num1;
this.num2 = num2;
this.num3 = num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得两个数
int n1 =Integer.parseInt(num1.getText());
int n2 =Integer.parseInt(num2.getText());
//2.将2个数加完放在第三个框里
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
优化后
完全改成面向对象写法
package com.fq.lession02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Caculator().loadFrame();
}
}
//计算器
class Caculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);//字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalcActionListion(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MyCalcActionListion implements ActionListener{
//获取计算器这个对象 在一个类中组合另外一个类
Caculator caculator = null;
public MyCalcActionListion(Caculator caculator) {
this.caculator=caculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得两个数
//2.将2个数加完放在第三个框里
//3.清除前两个框
int n1=Integer.parseInt(caculator.num1.getText());
int n2=Integer.parseInt(caculator.num2.getText());
caculator.num3.setText(""+(n1+n2));
caculator.num1.setText("");
caculator.num2.setText("");
}
}
再次优化
package com.fq.lession02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestCalc {
public static void main(String[] args) {
new Caculator().loadFrame();
}
}
//计算器
class Caculator extends Frame{
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);//字符数
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MyCalcActionListion());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//内部类的最大好处 就是可以畅通无阻的访问外部的属性和方法
//监听器类
private class MyCalcActionListion implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得两个数
//2.将2个数加完放在第三个框里
//3.清除前两个框
int n1=Integer.parseInt(num1.getText());
int n2=Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
- 画笔
package com.fq.lession03;
import java.awt.*;
public class Textpaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
@Override
public void paint(Graphics g) {
//画笔,需要有颜色,画笔可以画画
g.setColor(Color.red);
//g.drawOval(100,100,100,100);//空心圆
g.fillOval(100,100,100,100);//实心圆
g.setColor(Color.green);
//矩形
g.fillRect(150,200,200,200);
//养成习惯 画笔用完 将他还原到最初的颜色
}
}
- 鼠标监听
目的:实现鼠标画画
package com.fq.lession03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//自己的类
class MyFrame extends Frame{
//画画需要画笔 需要监听鼠标当前的位置 需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存放鼠标点击的点
points = new ArrayList<>();
setVisible((true));
//鼠标监听器,正对这个窗口
this.addMouseListener(new MyMouserListener());
}
@Override
public void paint(Graphics g) {
//画面 监听鼠标的事件
Iterator iterator = points.iterator();
while (iterator.hasNext()){
Point point =(Point)iterator.next();
g.setColor(Color.BLUE);
g.fillOval(point.x,point.y,10,10);
}
}
//添加一个点到界面上
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouserListener extends MouseAdapter{
//鼠标 按下 弹起 按住不放
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame)e.getSource();
//我们点击的时候 就会在界面上产生一个点 画
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();//刷新
}
}
}
- 窗口监听
package com.fq.lession03;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame(){
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//监听
//addWindowListener(new MyWindowListener());
//匿名内部类
this.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.out.println("窗口关闭");
System.exit(0);
}
//就是从别的地方再点到这个地方
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("窗口激活");
}
});
}
//内部类
/*class MyWindowListener extends WindowAdapter{
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);//隐藏窗口 通过按钮隐藏窗口
System.exit(0);//正常退出
}
}*/
}
- 键盘监听
package com.fq.lession03;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.security.Key;
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
@Override
public void keyPressed(KeyEvent e) {
int keycode = e.getKeyCode();//获得摁下的键
System.out.println(keycode);
if (keycode==KeyEvent.VK_UP){
System.out.println("你按下了上键");
}
}
});
}
}
Swing
- 1继承JFrame
窗口 面板
package com.fq.lession04;
import javax.swing.*;
import java.awt.*;
public class JframeDemo {
public static void main(String[] args) {
new MyJframe().init();
}
}
class MyJframe extends JFrame{
public void init(){
setBounds(10,10,200,200);
setVisible(true);
//设置文本
JLabel jLabel = new JLabel("欢迎来到游戏小课堂");
add(jLabel);
//让文本居中 设置水平对齐
jLabel.setHorizontalAlignment(SwingConstants.CENTER);
//获得容器 (设置背景颜色的)
Container container = this.getContentPane();
container.setBackground(Color.YELLOW);
//关闭事件
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
}
- 2弹窗
package com.fq.lession04;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame容器
Container container = this.getContentPane();
//绝对布局 方便
container.setLayout(null);
//按钮
JButton jButton = new JButton("点击弹出对话框");//创建
jButton.setBounds(30,30,200,50);
//点击按钮的时候 弹出一个弹窗
jButton.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(jButton);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
//弹窗可以自己关闭this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("学Java"));
}
}
- 3标签
图标
package com.fq.lession04;
import javax.swing.*;
import java.awt.*;
//图标 需要实现类 Frame继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){}//无参构造
public IconDemo(int width,int height){
this.height=height;
this.width=width;
}
public void init(){
IconDemo iconDemo = new IconDemo(15,15);
//图标放在标签上 也可以放在按钮上
JLabel label = new JLabel("icontest",iconDemo,SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return width;
}
@Override
public int getIconHeight() {
return height;
}
}
图片(如果代码一样还一直出错的情况下 就先把图片移到src的路径下运行,再移回来运行 再改成正常的路径”12.jpg“ )
package com.fq.lession04;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame{
public ImageIconDemo(){
JLabel label = new JLabel("ImageIcon");
//获取图片地址
URL url = ImageIconDemo.class.getResource("12.jpg");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突了
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,100,200,200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
- 4面板
Jpanel
package com.fq.lession05;
import javax.swing.*;
import java.awt.*;
public class JpanelDemo extends JFrame {
public JpanelDemo() {
//写面板
Container container = getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//10是间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(1,3));
JPanel panel4 = new JPanel(new GridLayout(1,3));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
setVisible(true);
setSize(500,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JpanelDemo();
}
}
JScrollPanel
package com.fq.lession05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = getContentPane();
//文本域
JTextArea textArea = new JTextArea(10,10);//感觉这两个参数貌似没啥用
textArea.setText("欢迎欢迎~");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
setVisible(true);
setSize(500,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
- 5按钮
图片按钮
package com.fq.lession05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01() {
Container container = getContentPane();
//将图片变成一个图标
URL resource = JButtonDemo01.class.getResource("12.jpg");
Icon icon = new ImageIcon(resource);
//把图标放在按钮上
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");//提示信息
//添加上去
container.add(button);
setVisible(true);
setSize(100,100);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
单选按钮
package com.fq.lession05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame {
public JButtonDemo02() {
Container container = getContentPane();
//单选框
JRadioButton radioButton1 = new JRadioButton("JRadioButton01");
JRadioButton radioButton2 = new JRadioButton("JRadioButton02");
JRadioButton radioButton3 = new JRadioButton("JRadioButton03");
//由于单选框只能选一个 所以需要分组 一个组中只能选择一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton1);
group.add(radioButton2);
group.add(radioButton3);
container.add(radioButton1,BorderLayout.SOUTH);
container.add(radioButton2,BorderLayout.CENTER);
container.add(radioButton3,BorderLayout.NORTH);
setVisible(true);
setSize(100,100);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
复选按钮
package com.fq.lession05;
import javax.swing.*;
import java.awt.*;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03() {
Container container = getContentPane();
//多选框
JCheckBox checkbox01 = new JCheckBox("checkbox01");
JCheckBox checkbox02 = new JCheckBox("checkbox01");
container.add(checkbox01,BorderLayout.NORTH);
container.add(checkbox02,BorderLayout.SOUTH);
setVisible(true);
setSize(100,100);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
- 6列表
选择地区的时候可以使用(下拉框)
package com.fq.lession06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01() {
Container container = getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在热播");
status.addItem("已下架");
status.addItem("即将上映");
container.add(status);
setVisible(true);
setSize(100,200);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
列表信息 一般都是动态扩容的
package com.fq.lession06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02() {
Container container = getContentPane();
Vector vector = new Vector();
//列表放入需要的内容
JList list = new JList(vector);
vector.add("zhangsan");
vector.add("lisi");
vector.add("wangermazi");
container.add(list);
setVisible(true);
setSize(100,200);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
- 7文本框
文本框
package com.fq.lession06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02() {
Container container = getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.SOUTH);
container.add(textField2,BorderLayout.NORTH);
setVisible(true);
setSize(100,200);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
密码框
package com.fq.lession06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemmo01 extends JFrame {
public TestTextDemmo01() {
Container container = getContentPane();
JPasswordField passwordField = new JPasswordField();//****
passwordField.setEchoChar('*');
container.add(passwordField);
setVisible(true);
setSize(100,200);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemmo01();
}
}
文本域
package com.fq.lession05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo() {
Container container = getContentPane();
//文本域
JTextArea textArea = new JTextArea(10,10);//感觉这两个参数貌似没啥用
textArea.setText("欢迎欢迎~");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
setVisible(true);
setSize(500,500);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
贪吃蛇小游戏
帧,如果时间片足够小,就是动画,一秒30帧 连起来就是动画,拆开就是静态的图片
-
图片
-
静态页面代码
package com.fq.snake;
import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//界面大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package com.fq.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Date {
//绝对路径 / 相当于当前的项目
public static URL headerURL = Date.class.getResource("statics/header.png");
public static ImageIcon header =new ImageIcon(headerURL);
public static URL upURL = Date.class.getResource("statics/up.png");
public static URL downURL = Date.class.getResource("statics/down.png");
public static URL leftURL = Date.class.getResource("statics/left.png");
public static URL rightURL = Date.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Date.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Date.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}
package com.fq.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakeX = new int[600];//蛇的x坐标 25*25
int[] snakeY = new int[500];//蛇的y坐标 25*25
String fx;
//食物的坐标
int foodx;
int foody;
Random random = new Random();
int score;
//游戏当前的状态
boolean isStart = false;//默认不开始
boolean isfail = false;//默认游戏失败状态
//定时器
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel(){
init();
//获取焦点和键盘事件
this.setFocusable(true);
this.addKeyListener(this);//获得键盘的监听事件
timer.start();//定时器开启 游戏一开始定时器就启动
}
//初始化方法
public void init(){
length=3;
snakeX[0]=100;snakeY[0]=100;//脑袋的坐标
snakeX[1]=75;snakeY[1]=100;//第一个身体的坐标
snakeX[2]=50;snakeY[2]=100;//第二个身体的坐标
fx="R";//初始方向向右
//把食物随机分布到界面上
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
score=0;
}
//绘制面板,我们游戏中的所以东西 都使用这个画笔
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态控制面板
this.setBackground(Color.WHITE);
Date.header.paintIcon(this,g,24,11);//头部广告栏
//画黑色矩形
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+length,750,50);
//画食物
Date.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if(fx.equals("R")){
Date.right.paintIcon(this,g,snakeX[0],snakeY[0]);//蛇头初始化向右,需要通过方向来判断
}else if(fx.equals("L")){
Date.left.paintIcon(this,g,snakeX[0],snakeY[0]);//需要通过方向来判断
}else if(fx.equals("U")){
Date.up.paintIcon(this,g,snakeX[0],snakeY[0]);//需要通过方向来判断
}else if(fx.equals("D")){
Date.down.paintIcon(this,g,snakeX[0],snakeY[0]);//需要通过方向来判断
}
//小蛇的身体
for (int i = 1; i < length; i++) {
Date.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if(isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
//
if (isfail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("游戏失败 按下空格重新开始",300,300);
}
}
//键盘监听事件 实现KeyListener哪个
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘上按的哪个键
if(keyCode==KeyEvent.VK_SPACE){//如果按的是空格键
if (isfail){
//重新开始
isfail=false;
init();
}else{
isStart=!isStart;//就取反
}
repaint();
}
//小蛇移动
if(keyCode==KeyEvent.VK_UP&&fx!="D"){
fx = "U";
}else if(keyCode==KeyEvent.VK_DOWN&&fx!="U"){
fx = "D";
}else if(keyCode==KeyEvent.VK_LEFT&&fx!="R"){
fx = "L";
}else if(keyCode==KeyEvent.VK_RIGHT&&fx!="L"){
fx = "R";
}
}
//事件监听 ---需要定时器来刷新 实现actionlistener的哪个
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&& isfail==false){//如果游戏是开始状态
//吃食物
if(snakeX[0]==foodx&&snakeY[0]==foody){
length++;
score++;
//再次随机食物
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i >0 ; i--) {//头向前移动 然后身体到头的位置 以此类推
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
//走向
if(fx.equals("R")){
snakeX[0]=snakeX[0]+25;//因为一个格子是25;
//边界判断
if(snakeX[0]>850){
snakeX[0]=25;
}
}else if(fx.equals("L")){
snakeX[0]=snakeX[0]-25;//因为一个格子是25;
//边界判断
if(snakeX[0]<25){
snakeX[0]=850;
}
}else if(fx.equals("U")){
snakeY[0]=snakeY[0]-25;//因为一个格子是25;
//边界判断
if(snakeY[0]<75){
snakeY[0]=650;
}
}else if(fx.equals("D")){
snakeY[0]=snakeY[0]+25;//因为一个格子是25;
//边界判断
if(snakeY[0]>650){
snakeY[0]=75;
}
}
//失败判定 撞到自己就算失败
for (int i = 1; i < length; i++) {
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isfail=true;
}
}
repaint();//重新绘制
}
timer.start();//定时器开启
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}