#This .gitignore file should be placed at the root of your Unity project directory
#
#Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary//[Tt]emp//[Oo]bj//[Bb]uild//[Bb]uilds//[Ll]ogs//[Uu]ser[Ss]ettings/#MemoryCaptures can get excessive in size.#They also could contain extremely sensitive data/[Mm]emoryCaptures/#Recordings can get excessive in size/[Rr]ecordings/#Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*#Autogenerated Jetbrains Rider plugin/[Aa]ssets/Plugins/Editor/JetBrains*#Visual Studio cache directory.vs/#Gradle cache directory.gradle/#Autogenerated VS/MD/Consulo solution and project files
ExportedObj/.consulo/*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
#Unity3D generated meta files*.pidb.meta
*.pdb.meta
*.mdb.meta
#Unity3D generated file on crash reports
sysinfo.txt
#Builds*.apk
*.aab
*.unitypackage
*.app
#Crashlytics generated file
crashlytics-build.properties
#Packed Addressables/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
UE .gitignore 模版
#Visual Studio 2015 user specific files.vs/#Compiled Object files*.slo
*.lo
*.o
*.obj
#Precompiled Headers*.gch
*.pch
#Compiled Dynamic libraries*.so
*.dylib
*.dll
#Fortran modulefiles*.mod
#Compiled Static libraries*.lai
*.la
*.a
*.lib
#Executables*.exe
*.out
*.app
*.ipa
#These project files can be generated by the engine*.xcodeproj
*.xcworkspace
*.sln
*.suo
*.opensdf
*.sdf
*.VC.db
*.VC.opendb
#Precompiled Assets
SourceArt/**/*.png
SourceArt/**/*.tga
#Binary Files
Binaries/*
Plugins/*/Binaries/*
# Builds
Build/*
# Whitelist PakBlacklist-<BuildConfiguration>.txt files
!Build/*/
Build/*/**
!Build/*/PakBlacklist*.txt
#Don't ignore icon files in Build!Build/**/*.ico
#Built data for maps*_BuiltData.uasset
#Configuration files generated by the Editor
Saved/*
# Compiled source files for the engine to use
Intermediate/*
Plugins/*/Intermediate/*
# Cache files for the editor to use
DerivedDataCache/*