test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void game()
{
//存储数据-二维数组
//char board[3][3];//为了方便以后更改棋盘大小,用头文件定义宏
char board[ROW][COL];
//初始化棋盘-初始化空格-非常有必要
InitBoard(board, ROW, COL);
//打印一下棋盘-本质是打印数组的内容
DisplayBoard(board,ROW,COL);
char ret = 0;
while (1)
{
//玩家走
PlayMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢得游戏
ret=IsWin(board,ROW, COL);
if (ret != 'C')
break;
//电脑走
ComptureMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断电脑是否赢得游戏
ret=IsWin(board,ROW,COL);
if (ret != 'C')
break;
}
if (ret == '*')
{
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);
game.h
#pragma once
//头文件的包含
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
//符号的定义
#define ROW 3
#define COL 3
//函数的声明
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘的函数
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayMove(char board[][COL], int row, int col);
//电脑下棋
void ComptureMove(char board[ROW][COL], int row, int col);
//1.玩家赢了-*
//2.电脑赢了-#
//3.平局-Q
//4.游戏继续 -C
//判断游戏是有输赢
void IsWin(char board[ROW][COL]);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
//代码不够通用,只能打印n*3的棋盘
//void DisplayBoard(char board[ROW][COL], int row, int col)
//{
// int i = 0;
// for (i = 0; i < row; i++)
// {
// printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);
// if(i<row-1)
// {
// printf("---|---|---\n");
// }
//
// }
//}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
/*printf(" %c | %c | %c \n",board[i][0],board[i][1],board[i][2]);*/
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if(i<row-1)
{
/*printf("---|---|---\n");*/
int j = 0;
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
printf("\n");
}
}
}
}
void PlayMove(char board[][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>");
while(1)
{
printf("请输入下棋的坐标:>");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//下棋
//坐标是否被占用
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入");
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
}
void ComptureMove(char board[ROW][COL], int row, int col)
{
printf("电脑走:>\n");
while (1)
{
int x = rand() % row;
int y = rand() % col;
//判断占用
if (board[x][y] == ' ');
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//棋盘没满
}
}
}
return 1;//棋盘满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//判断三行
for (i = 0; i < row; i++)
if (board[i][0] == board[i][1] && board[i][1] == board[i][3] && board[i][1] != ' ')
{
return board[i][1];
}
//判断三列
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//判断对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断平局
//如果棋盘满了就返回1,不满就返回0
int ret=IsFull(board, row, col);
if (ret == 1)
{
return 0;
}
}