游戏主代码
#include "game.h"
void menu()
{
printf("*******************************\n");
printf("*****1.play 0.exit*****\n");
printf("*******************************\n");
}
//游戏的实现
void game()
{
char ret = 0;
//数组-存放棋盘的信息
char board[ROW][COL] = { 0};
//初始化棋盘信息;
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while (1) {
//玩家下棋
PlayMove(board,ROW,COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢了
ret=IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
//电脑下棋
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断是否电脑赢了
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*') {
printf("玩家赢了\n");
}
else if (ret == '#')
{
printf("电脑赢了\n");
}
else {
printf("平局\n");
}
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));
do {
menu();
printf("请选择:");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
游戏的实现
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i= 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
//打印一行数据
printf(" %c ", board[i][j]);
if(j<col-1)
printf("|");
}
printf("\n");
if (i < row - 1) {
for (j = 0;j <col;j++)
{
printf("---");
if(j<col-1)
printf("|");
}
}
printf("\n");
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走>:\n");
while (1) {
printf("请输入坐标:");
scanf("%d%d", &x, &y);
if(x>=1&&x<=row&&y>=1&&y<=col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else {
printf("坐标已被占用,请重新输入\n");
}
}
else {
printf("坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1) {
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//三行判断
for (i = 0;i < row;i++) {
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][1];
}
}
//三列判断
for (i = 0;i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线判断
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
return board[0][0];
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
return board[0][2];
//平局判断
if (1 == IsFull(board,ROW,COL))
{
return 'Q';
}
return 'C';
}
函数的定义
#define _CRT_SECURE_NO_WARNINGS 1 #define ROW 3 #define COL 3 #include<stdio.h> #include<stdlib.h> #include<time.h> void InitBoard(char board[ROW][COL], int row, int col); void DisplayBoard(char board[ROW][COL], int row, int col); void PlayMove(char board[ROW][COL], int row, int col); void ComputerMove(char board[ROW][COL],int row, int col); char IsWin(char board[ROW][COL], int row, int col);
游戏实现图