多人实时画板源码分享 (Nodejs WebSocket)

暂时没有橡皮擦功能,可以扩展,仅作为一个模板

效果图

cavs.html

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>多人画板</title>
</head>

<body>
  <div class="container">
    <p>
      问:为什么没有之前的记录,答:之前傻到用mysql去存画板信息把e盘玩炸了就把储存删了
      现在取在线最长用户的画板去给
    </p>
  </div>

  <canvas style="border: none; " id="canvas" width="800" height="600" style="border: 1px solid #000;"></canvas>

  <div>
    <!-- <button onclick="clearMy()">清除1</button> -->
    <button onclick="clearAll()">清除所有</button>
    <label>画笔粗细:</label>
    <input type="range" min="1" max="20" value="5" onchange="setLineWidth(this.value)">
    <label>画笔颜色:</label>
    <input type="color" value="#000000" onchange="setLineColor(this.value)">
    <!-- <button onclick="fill()">填充纯色</button> -->
  </div>
  <button onclick="sendmap()">投射</button>
  </div>
  <script>
//这里投射的意思就是把自己的画板发出去给别人,投射的自动会调

    var canvas = document.getElementById('canvas');
    var context = canvas.getContext('2d');
    // var socket = new WebSocket('ws://localhost:3003');
// 这里本地玩

    var socket = new WebSocket('ws://192.168.2.218:3003');
//在局域网里分享这个画板请吧ip改成你的无线局域网ip  cmd里输入ipconfig查看

    var lineWidth = 5;
    var lineColor = '#000000';
    let previousState = null; // 记录之前用户的画板状态信息  

    function setLineWidth(width) {
      lineWidth = width;
    }

    function setLineColor(color) {
      lineColor = color;
    }

    function clearMy() {
      socket.send(JSON.stringify({ action: 'clearMy' }));
    }

    function clearAll() {
      context.clearRect(0, 0, canvas.width, canvas.height);
      socket.send(JSON.stringify({ action: 'clearAll' }));
    }

    function fill() {
      socket.send(JSON.stringify({ action: 'fill' }));
    }

    canvas.addEventListener('mousedown', function (e) {
      var x = e.pageX - canvas.offsetLeft;
      var y = e.pageY - canvas.offsetTop;
      context.beginPath();
      context.moveTo(x, y);
      socket.send(JSON.stringify({
        action: 'start',
        x: x,
        y: y,
      }));
    });

    canvas.addEventListener('mousemove', function (e) {
      var x = e.pageX - canvas.offsetLeft;
      var y = e.pageY - canvas.offsetTop;
      if (e.buttons === 1) {
        context.lineTo(x, y);
        context.lineWidth = lineWidth;
        context.strokeStyle = lineColor;
        context.stroke();
        socket.send(JSON.stringify(
          {
            action: 'draw',
            x: x,
            y: y,
            lineWidth: lineWidth,
            lineColor: lineColor,
          }));
      }
    });

    socket.onmessage = function (event) {
      if (event.data == "有新用户来了") {
        // 这里就草草了事了,勿喷
        sendmap()
      }
        var data = JSON.parse(event.data);
        drawCavs(data)
    };
    function drawCavs(data) {
      switch (data.action) {
        case 'start':
          context.beginPath();
          context.moveTo(data.x, data.y);
          break;
        case 'draw':
          context.lineTo(data.x, data.y);
          context.lineWidth = data.lineWidth;
          context.strokeStyle = data.lineColor;
          context.stroke();
          break;
        case 'clearMy':
          context.clearRect(0, 0, canvas.width, canvas.height);
          break;
        case 'clearAll':
          context.clearRect(0, 0, canvas.width, canvas.height);
          break;
        case 'map':
          let cavsdata = data.cavsdata;
          console.log(cavsdata)
          let imageDataArray = new Uint8ClampedArray(cavsdata.data);
          let newImageData = context.createImageData(cavsdata.width, cavsdata.height);
          console.log(imageDataArray, "创建了像素数组")
          for (var i = 0; i < imageDataArray.length; i += 4) {
            newImageData.data[i] = imageDataArray[i]; 
            newImageData.data[i + 1] = imageDataArray[i + 1]; 
            newImageData.data[i + 2] = imageDataArray[i + 2]; 
            newImageData.data[i + 3] = imageDataArray[i + 3]; 
          }
          console.log(newImageData);
          context.putImageData(newImageData, 0, 0);
          break;
      }
    }

    function sendmap() {
      //发送自己的画板信息
      let cavsdata = context.getImageData(0, 0, canvas.width, canvas.height);
      console.log(cavsdata)
      let dataToSend = {
        width: cavsdata.width,
        height: cavsdata.height,
        data: Array.from(cavsdata.data)
        //  // 将像素数据数组转换为普通数组
      };
      socket.send(JSON.stringify({
        action: 'map',
        cavsdata: dataToSend
      }));
    }

    // 如果你想研究下兼容手机的触摸操作也可
  </script>
</body>

</html>

cavs.js(node的js,使用前请安装ws库) npm i ws

var WebSocket = require('ws');
var wss = new WebSocket.Server({ port: 3003 });
const storage = {}; // 创建对象来存储每个用户的画板状态  

console.log('// - 3003端口  画板服务开启..');  
var DrawAry = [];
wss.on('connection', function connection(ws) {
  console.log('客户端连接--'); //打印客户端连接  
  // 当客户端连接给这个新的客户端发送
  // ws.send("欢迎");
  getmapu();
  ws.onlineTime = new Date();
  var id = ''; // add a var to store the id  
  ws.on('message', function incoming(message) {
    var data = JSON.parse(message);
    switch (data.action) {
      case 'start':
      case 'draw':
      case 'clearMy':
      case 'clearAll':
      case 'map':
      case 'fill':
        wss.clients.forEach(function each(client) {
          DrawAry.push(data)
          if (client !== ws && client.readyState === WebSocket.OPEN) {
            client.send(JSON.stringify(data)); // 将数据转换为字符串后再发送  
          }
        });
        break;
    }
  });

  function getmapu() {
    // 拿到最老用户的画板内容,这里吧画板内容给所有人了,原计划是只给新人的,但是也草草了事了
    var longestOnlineUser = null;
    var maxOnlineTime = 0;
    wss.clients.forEach(function each(client) {
      if (client.readyState === WebSocket.OPEN) {
        var onlineTime = new Date() - client.onlineTime;
        if (onlineTime > maxOnlineTime) {
          maxOnlineTime = onlineTime;
          longestOnlineUser = client;
        }
      }
    });

    if (longestOnlineUser) {
      longestOnlineUser.send('有新用户来了');
    }
  }
});
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