从最开始的懵懵懂懂终于能够从容一些。不再像刚开始调试的时候找不到头绪了,思维也灵活了一些,不在那么惧怕报错了。所以加油各位,不要怕自己学不会编程。
工程/项目
一个真正的程序(也可以说是软件)往往包含多项功能,每一项功能都需要几十行甚至几千行几万行代码,如果都放在源文件中毕然使人崩溃,所以为了让代码看起来逻辑清楚一些,把代码分门别类放到多个文件中。分别放在三个文件内,一个头文件(game.h),两个c文件(game.c和test.c).
game.h 文件中主要包括一些自定义函数的声明和一些预处理命令。
#pragma once
#define _CRT_SECURE_NO_WARNINGS 1//
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#define ROW 3
#define COL 3
//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//判断游戏输赢
char IsWin(char board[ROW][COL], int row, int col);
game.c文件主要就是game.h中自定义函数的定义。
#include "game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
int j = 0;
for (j = 0; j <col; j++)
{
printf(" %c ",board[i][j]);
if (j <col-1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
}
printf("\n");
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走\n");
while (1)
{
printf("请输入坐标:>");
int x = 0;
int y = 0;
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x-1][y-1] = '*';
break;
}
else
{
printf("坐标被占用,请重新输入");
}
}
else
printf("坐标超出范围,重新输入\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % row;
y = rand() % col;
/*int x = rand() % row;
int y = rand() % col; */
if(board[x][y]==' ')
/*if (x >= 1 && x <= row && y >= 1 && y <= col && board[x - 1][y - 1] == ' ')*/
{
board[x][y] = '#';
break;
}
}
}
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;//未满
}
}
return 1;//满
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
//行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][1];
}
//列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[0][j] != ' ')
return board[1][j];
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
return board[1][1];
if (board[0][2] == board[1][1] && board[1][1] == board[2][1] && board[1][1] != ' ')
return board[1][1];
/*else if (board[0][2] == board[1][1] && board[1][1] == board[2][1] && board[1][1] != ' ')
return board[1][1];*/
int ret = IsFull(board,row,col);
//平局
if (ret==1)
{
return 'q';
}
//游戏继续
return 'c';
}
test.c文件主要是三子主体逻辑实现的代码。
#include "game.h"
void menu()
{
printf("***********************************\n");
printf("*********** 1. play *********\n");
printf("*********** 0. exit *********\n");
printf("***********************************\n");
}
void game()
{
char board[ROW][COL];
//初始化棋盘 - board的元素都给成空格
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
// 玩家走
char ret = 0;
//int ret = IsWin(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
//int ret = IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default :
printf("输入错误,重新选择\n");
break;
}
} while (input);
return 0;
}