C#操作系统 抢占式最早截止时间算法模拟

模拟一共用到了五个类,分别以代码段方式给出

环境:Visual Studio 2019

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附件资源C#操作系统抢占式最早截止时间算法模拟-其它文档类资源-CSDN下载

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Process_Scheduling_Simulation.Processes
{
    public class ProcessPCB
    {
        public int priorityLevel; // 优先级

        public Status state; //  进程状态

        public enum Status
        {
            Ready = 0,
            Runing = 1,
            Block = 2,
        }

        public ProcessPCB()
        {
            priorityLevel = 0;
        }

    }
}
using Process_Scheduling_Simulation.Managers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Process_Scheduling_Simulation.Processes
{
    public class Process
    {

        public ProcessPCB processPCB;

        public Process(ProcessPCB processPCB, int processID, int cycleTime, int cycleProcessingTime)
        {
            this.processID = processID;
            this.processPCB = processPCB;
            this.cycleTime = cycleTime;
            this.cycleProcessingTime = cycleProcessingTime;
            this.restTime = cycleProcessingTime;
            this.deadLine = cycleTime;
            this.queueEnterTime = 0;
        }

        public int processID;  //  进程ID

        public float cycleTime;  //  进程周期时间

        public float cycleProcessingTime;//  进程周期处理时间

        public float deadLine;  //  最迟截止时间

        public float startTime; //  开始运行时间

        public float restTime;  //  还需运行时间

        public float queueEnterTime;  //  进入队列时间

    }
}
using Process_Scheduling_Simulation.Common;
using Process_Scheduling_Simulation.Processes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Process_Scheduling_Simulation.Processes.ProcessPCB;

namespace Process_Scheduling_Simulation.Managers
{
    public class ProcessManager : Singleton<ProcessManager>
    {
        public int[] resourceArray;  //  系统资源数组
        public int resourceTypes;  //  系统资源种类

        public List<Process> Processes = new List<Process>();  //  进程列表

        public Queue<Process> readyQueue = new Queue<Process>();  //  就绪队列

        Dictionary<int, Process> runingProcesses = new Dictionary<int, Process>();  //  正在运行的进程字典 [进程号,进程] 每个任务是循环的

        public Bank bank;  //  银行家算法所需变量

        float nowTime;  //  当前时间

        public float Stoptime;  //  模拟停止时间

        public struct Bank
        {
            public int[,] Max;  //  [进程ID,资源数]  每个进程所需的总资源
            public int[] Available;  //  系统还可分配的资源数
            public int[,] Allocation;  //  [进程ID,资源数]  每个进程已经分配的资源
            public int[,] Need;  //  [进程ID,资源数]  每个进程总还需要的资源数
        }

        public ProcessManager()
        {

        }

        int index = 0;

        public void Init(int[] array)
        {
            resourceArray = array;
            bank.Available = resourceArray;
            nowTime = 0;
        }

        public Process CreatProcess(int cycleProcessingTime, int cycleTime)
        {
            Process process = new Process(
                new ProcessPCB(),
                ++index,
                cycleTime,
                cycleProcessingTime
                );
            return process;
        }

        public void AddToRuningProcesses(Process process)  //  添加到运行进程中
        {
            Console.WriteLine("processID:{0}加入运行进程", process.processID);
            process.processPCB.state = Status.Ready;
            runingProcesses.Add(process.processID, process);
            Processes.Add(process);
        }

        Process temp;

        //  最短剩余时间优先算法
        public void StartSimulation()
        {
            SimulationInit();

            RunProcess(temp);

        }

        List<Process> blockList = new List<Process>();

        public void SimulationInit()
        {
            temp = Processes[0];

            for (int i = 0; i < Processes.Count; i++)  //  遍历进程列表中的每个元素
            {
                if(Processes[i].processPCB.state == Status.Block )  //  之前有进程被阻塞了
                {
                    blockList.Add(Processes[i]);
                    temp = Processes[i];
                }
            }

            if(blockList != null)
            {
                for(int i =0; i< blockList.Count; i++)
                {
                    if(blockList[i].deadLine < temp.deadLine)
                    {
                        temp = blockList[i];
                    }
                }
                blockList.Clear();
                return;
            }

            temp = Processes[0];

            for (int i = 0; i < Processes.Count; i++)  //  遍历进程列表中的每个元素
            {
                if (Processes[i].processPCB.state == Status.Ready)  //  闲了一段时间又开始工作
                {
                    if (Processes[i].deadLine < temp.deadLine)
                    {
                        temp = Processes[i];  //  让temp拿到deadLine最小的进程
                    }
                }
            }
        }

        public void RunProcess(Process process)
        {
            if(nowTime > Stoptime)
            {
                Console.WriteLine("finish");
                return;
            }

            temp = process;

            temp.processPCB.state = Status.Runing;  //  让这个进程跑

            for (int i = 0; i < Processes.Count; i++)  //  遍历进程列表中的每个元素
            {
                if (Processes[i].processID != temp.processID && Processes[i].queueEnterTime == temp.queueEnterTime)  //  对于列表中的其他同queueEnterTime进程
                {
                    Processes[i].processPCB.state = Status.Block;
                }
            }

            temp.startTime = temp.queueEnterTime < nowTime ? nowTime : temp.queueEnterTime;

            Console.WriteLine("processID:{0}正在运行,此刻时间:{1}", temp.processID, nowTime);

            if (IsBlocked())  //  如果被阻塞了
            {
                return;
            }
            else  //  没被阻塞完成了
            {
                nowTime = nowTime + temp.restTime;  //  更新当前时间
                Console.WriteLine("processID:{0}在{1}时刻运行结束",temp.processID, nowTime);
                temp.processPCB.state = Status.Ready;
                temp.restTime = temp.cycleProcessingTime;  //  重置剩余运行时间
                temp.queueEnterTime = temp.queueEnterTime + temp.cycleTime;  //  更新进入队列时间
                temp.deadLine = temp.queueEnterTime + temp.cycleTime;  //  更新死线

                StartSimulation();
            }
        }

        public bool IsBlocked()
        {

            //  当任意一个进程运行完时和另一个进程进入时判断,那么首先要知道这个进程运行完之前有没有进程进入

            //  他如果被插队了就运行不完
            for (int i = 0; i < Processes.Count; i++)  //  遍历进程列表中的每个元素
            {
                if (Processes[i].processID != temp.processID)  //  对于列表中的其他进程
                {
                    if (Processes[i].queueEnterTime < temp.deadLine && Processes[i].deadLine < temp.deadLine)  //  如果在正在运行的进程结束前进入了且死线更短
                    {
                        //  目前进程被阻塞先执行另一个进程
                        temp.processPCB.state = Status.Block;
                        nowTime = Processes[i].queueEnterTime > nowTime ? Processes[i].queueEnterTime : nowTime;  //  更新当前时间
                        temp.restTime = temp.cycleProcessingTime - (nowTime - temp.startTime);  //  设置当前进程剩余时间
                        Console.WriteLine("processID:{0}进程被processID:{1}进程阻塞,此刻时间:{2}", temp.processID, Processes[i].processID, nowTime);

                        //  开始另一个进程

                         RunProcess(Processes[i]);
                         return true;
                    }

                    if(Processes[i].queueEnterTime < temp.deadLine)  //  在运行的进程结束前进入了,但是死线不比他短,那就被阻塞了
                    {
                        Processes[i].processPCB.state = Status.Block;
                        return false;
                    }
                }
            }
            return false;
        }

    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Process_Scheduling_Simulation.Common
{
    public class Singleton<T> where T : new()
    {
        private static T instance;

        public static T Instance
        {
            get
            {
                return Equals(instance, default(T)) ? (instance = new T()) : instance;
            }
        }
    }
}
using Process_Scheduling_Simulation.Managers;
using Process_Scheduling_Simulation.Processes;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Process_Scheduling_Simulation
{
    class Program
    {

        static int[] array = new int[50];
        string[] nums;
        string t;

        static void Main()
        {
            Program program = new Program();
            Console.WriteLine("请输入有几个周期任务");
            string input = Console.ReadLine();
            Console.WriteLine("请分别逐行输入每个周期任务的周期处理时间和周期长度");
            for(int i = 0; i < int.Parse(input); i++)
            {
                program.t = Console.ReadLine();
                program.nums = program.t.Split(new string(" "), StringSplitOptions.None);
                ProcessManager.Instance.AddToRuningProcesses(ProcessManager.Instance.CreatProcess(int.Parse(program.nums[0]), int.Parse(program.nums[1])));
            }
            Console.WriteLine("输入一个时间,在这个时间之后不会再开启新任务");
            ProcessManager.Instance.Stoptime = int.Parse(Console.ReadLine());
            //ProcessManager.Instance.AddToRuningProcesses(ProcessManager.Instance.CreatProcess(15, 40));
            //ProcessManager.Instance.AddToRuningProcesses(ProcessManager.Instance.CreatProcess(10, 20));
            //ProcessManager.Instance.AddToRuningProcesses(ProcessManager.Instance.CreatProcess(25, 50));

            ProcessManager.Instance.StartSimulation();

        }


    }
}

使用方法见下图

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