推箱子2.0

java推箱子2.0代码


import javax.swing.*;
import java.awt.*;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class GameFrame extends JFrame {
    private JPanel panel = null;//面板
    private JLabel box = null;
    private JLabel worker = null;
    private JLabel goal = null;
    private JLabel[] walls = null;

    public GameFrame(String title) {
        super(title);
        setSize(22 * 48 + 10, 12 * 48 + 38);
        setLocationRelativeTo(null);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);
        initPanel();
    }

    private void initPanel() {
        panel = new JPanel();
        panel.setBackground(Color.CYAN);
        panel.setLayout(null);
        super.setContentPane(panel);
        this.box = initLable("box3.png", 8, 9);
        this.worker = initLable("workerRight3.png", 3, 3);
        this.goal = initLable("goal3.png", 17, 6);
        initWalls();
        keyEvent();
    }

    /**
     * @param imgPath
     * @param x
     * @param y
     * @return
     */
    private JLabel initLable(String imgPath, int x, int y) {
        ImageIcon img = new ImageIcon("imgs/" + imgPath);
        JLabel label = new JLabel(img);
        panel.add(label);
        label.setBounds(x * 48, y * 48, 48, 48);
        return label;
    }

    private void initWalls() {
        ImageIcon wallImg = new ImageIcon("imgs/wall3.png");
        this.walls = new JLabel[22 * 2 + (12 - 2) * 2 + 6 + 5 + 5];
        for (int i = 0; i < walls.length; i++) {
            walls[i] = new JLabel(wallImg);
        }
        int index = 0;
        for (int i = 0; i < 22; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 0, 48, 48);
            panel.add(walls[index]);
            walls[index++].setBounds(i * 48, 11 * 48, 48, 48);
        }
        for (int i = 1; i <= 10; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(0, i * 48, 48, 48);
            panel.add(walls[index]);
            walls[index++].setBounds(21 * 48, i * 48, 48, 48);
        }
        //横着加
        for (int i = 0; i < 6; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds((6 + i) * 48, 3 * 48, 48, 48);
        }
        //竖着加
        for (int i = 0; i < 5; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds(14 * 48, (i + 4) * 48, 48, 48);
        }
        //斜着加
        for (int i = 0; i < 5; i++) {
            panel.add(walls[index]);
            walls[index++].setBounds((3 + i) * 48, (i + 4) * 48, 48, 48);
        }
    }

    private void keyEvent() {
        addKeyListener(new KeyListener() {
            @Override
            public void keyTyped(KeyEvent e) {
            }

            @Override
            public void keyPressed(KeyEvent e) {
                int keyCode = e.getKeyCode();
                int x = 0, y = 0;
                String imgPath = "workerDown3.png";
                if (keyCode == 37 || keyCode == 65) {
                    x = -48;
                    imgPath = "workerLeft3.png";
                } else if (keyCode == 38 || keyCode == 87) {
                    y = -48;
                    imgPath = "workerUp3.png";
                } else if (keyCode == 39 || keyCode == 68) {
                    x = 48;
                    imgPath = "workerRight3.png";
                } else if (keyCode == 40 || keyCode == 83) {
                    y = 48;
                }
                worker.setBounds(worker.getBounds().x + x, worker.getBounds().y + y, 48, 48);
                ImageIcon workerImg = new ImageIcon("imgs/" + imgPath);
                worker.setIcon(workerImg);
                for (int i = 0; i < walls.length; i++) {
                    if (worker.getBounds().intersects(walls[i].getBounds())) {
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                //工人推箱子
                if (worker.getBounds().intersects(box.getBounds())) {
                    box.setBounds(box.getBounds().x + x, box.getBounds().y + y, 48, 48);
                }
                //判断穿墙
                for (int i = 0; i < walls.length; i++) {
                    if (box.getBounds().intersects(walls[i].getBounds())) {
                        box.setBounds(box.getBounds().x - x, box.getBounds().y - y, 48, 48);
                        worker.setBounds(worker.getBounds().x - x, worker.getBounds().y - y, 48, 48);
                        break;
                    }
                }
                if (box.getBounds().intersects(goal.getBounds())) {
                    JOptionPane.showMessageDialog(null, "恭喜你,赢了!");
                    System.exit(0);//结束进程
                }
            }


            @Override
            public void keyReleased(KeyEvent e) {

            }
        });
    }
}

 主函数


public class Run {
    public static void main(String[] args) {
        GameFrame gameFrame = new GameFrame("推箱子2.0");
        gameFrame.setVisible(true);
    }
}

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