#主函数
#define _CRT_SECURE_NO_WARNINGS
#include “game.h”
void menu()
{
printf(“\n");
printf(“***** 1.play 0.exit*****\n”);
printf("\n”);
}
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
InitBoard(board,ROW,COL);
DispalyBoard(board, ROW, COL);
while (1)
{
PlayMove(board,ROW,COL);
ret=IsWin(board,ROW,COL);
if (ret != ‘c’)
{
break;
}
DispalyBoard(board, ROW, COL);
ComputerMove(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != ‘c’)
{
break;
}
DispalyBoard(board, ROW, COL);
}
if (ret == ‘*’)
{
printf(“玩家胜利”);
}
else if(ret==‘#’)
{
printf(“电脑获得胜利”);
}
else
{
printf(“平局”);
}
DispalyBoard(board, ROW, COL);
}
int main()
{
srand((unsigned int)time(NULL));
int input = 0;
do
{
menu();
printf("请选择");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏");
break;
default:
printf("选择错误");
break;
}
} while (input);
return 0;
}
#函数声明
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DispalyBoard(char board[ROW][COL],int row, int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
第一步:游戏意愿的选择
void menu()
{
printf(“\n");
printf(“***** 1.play 0.exit*****\n”);
printf("\n”);
}
第二步:打印棋盘(简单二维数组的运用)
void DispalyBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
if(i<row-1)
printf(“—|—|—\n”);
}
}
第三步:玩家下棋——电脑下棋
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf(“玩家请下棋\n”);
while (1)
{
printf("玩家请输入坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == '%')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("请输入正确坐标\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
printf(“电脑下棋:>\n”);
int x = 0;
int y = 0;
while(1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ‘%’)
{
board[x][y] = ‘#’;
break;
}
}
}
第四步:判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2]&&board[i][1]!=‘%’)
{
return board[i][1];
}
}
int j = 0;
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[0][j] == board[1][j] && board[2][j] != ‘%’)
{
return board[0][j];
}
}
if (board[0][0] && board[1][1] && board[2][2] && board[1][1] != ‘%’)
{
return board[1][1];
}
if (board[0][2] && board[1][1] && board[2][0] && board[1][1] != ‘%’)
{
return board[1][1];
}
if(IsFull(board,row,col))
{
return ‘q’;
}
return ‘c’;
}