4.2

#include <iostream>

using namespace std;

class A
{
public:
    int a;
    A(int a)
    {
        this->a = a;
        cout << "A有参构造" << endl;
    }
};

class B:virtual public A
{
public:
    int b;
    B(int b):A(1)
    {
        this->b = b;
        cout << "B有参构造" << endl;
    }
};

class C:virtual public A
{
public:
    int c;
    C(int c): A(1)
    {
        this->c = c;
        cout << "C有参构造" <<endl;
    }
};

class D:public B,public C
{
public:
    int d;
    D(int d):B(4),C(5),A(1)
    {
        this->d = d;
        cout << "D有参构造" << endl;
    }
};

int main()
{
    D d(5);
    return 0;
}

class Father
{
	int* p;
	const string name;
public:
	Father() :p(new int(0)),name("biu") {}
	Father(int p,const string name):p(new int(p)),name(name){}
	~Father() { delete p; }

	Father(const Father& other):name(other.name)
	{
		this->p = new int;
	}

	Father& operator=(const Father& other)
	{
		*(this->p) = *(other.p);
		return *this;
	}
};

class Son :public Father
{
	int* age;
public:
	Son() :age(new int(19)) {}
	Son(int age) :age(new int(age)) {}
	~Son() { delete age; }
	Son(const Son& other)
	{
		this->age = new int;
		*(this->age) = *(other.age);
	}

	Son& operator=(const Son& other)
	{
		*(this->age) = *(other.age);
	}

};

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