找了半天终于是找到了,文件里面有很多完整(含迭代器)的容器类
链接:https://pan.baidu.com/s/17GydxRtIoOvPsKhPoKbk4g
提取码:mfvv
例如:
#ifndef LIST_H
#define LIST_H
#include <algorithm>
using namespace std;
template <typename Object>
class List
{
private:
// The basic doubly linked list node.
// Nested inside of List, can be public
// because the Node is itself private
struct Node
{
Object data;
Node *prev;
Node *next;
Node( const Object & d = Object{ }, Node * p = nullptr, Node * n = nullptr )
: data{ d }, prev{ p }, next{ n } { }
Node( Object && d, Node * p = nullptr, Node * n = nullptr )
: data{ std::move( d ) }, prev{ p }, next{ n } { }
};
public:
class const_iterator
{
public:
// Public constructor for const_iterator.
const_iterator( ) : current{ nullptr }
{ }
// Return the object stored at the current position.
// For const_iterator, this is an accessor with a
// const reference return type.
const Object & operator* ( ) const
{ return retrieve( ); }
const_iterator & operator++ ( )
{
current = current->next;
return *this;
}
const_iterator operator++ ( int )
{
const_iterator old = *this;
++( *this );
return old;
}
const_iterator & operator-- ( )
{
current = current->prev;
return *this;
}
const_iterator operator-- ( int )
{
const_iterator old = *this;
--( *this );
return old;
}
bool operator== ( const const_iterator & rhs ) const
{ return current == rhs.current; }
bool operator!= ( const const_iterator & rhs ) const
{ return !( *this == rhs ); }
protected:
Node *current;
// Protected helper in const_iterator that returns the object
// stored at the current position. Can be called by all
// three versions of operator* without any type conversions.
Object & retrieve( ) const
{ return current->data; }
// Protected constructor for const_iterator.
// Expects a pointer that represents the current position.
const_iterator( Node *p ) : current{ p }
{ }
friend class List<Object>;
};
class iterator : public const_iterator
{
public:
// Public constructor for iterator.
// Calls the base-class constructor.
// Must be provided because the private constructor
// is written; otherwise zero-parameter constructor
// would be disabled.
iterator( )
{ }
Object & operator* ( )
{ return const_iterator::retrieve( ); }
// Return the object stored at the current position.
// For iterator, there is an accessor with a
// const reference return type and a mutator with
// a reference return type. The accessor is shown first.
const Object & operator* ( ) const
{ return const_iterator::operator*( ); }
iterator & operator++ ( )
{
this->current = this->current->next;
return *this;
}
iterator operator++ ( int )
{
iterator old = *this;
++( *this );
return old;
}
iterator & operator-- ( )
{
this->current = this->current->prev;
return *this;
}
iterator operator-- ( int )
{
iterator old = *this;
--( *this );
return old;
}
protected:
// Protected constructor for iterator.
// Expects the current position.
iterator( Node *p ) : const_iterator{ p }
{ }
friend class List<Object>;
};
public:
List( )
{ init( ); }
~List( )
{
clear( );
delete head;
delete tail;
}
List( const List & rhs )
{
init( );
for( auto & x : rhs )
push_back( x );
}
List & operator= ( const List & rhs )
{
List copy = rhs;
std::swap( *this, copy );
return *this;
}
List( List && rhs )
: theSize{ rhs.theSize }, head{ rhs.head }, tail{ rhs.tail }
{
rhs.theSize = 0;
rhs.head = nullptr;
rhs.tail = nullptr;
}
List & operator= ( List && rhs )
{
std::swap( theSize, rhs.theSize );
std::swap( head, rhs.head );
std::swap( tail, rhs.tail );
return *this;
}
// Return iterator representing beginning of list.
// Mutator version is first, then accessor version.
iterator begin( )
{ return iterator( head->next ); }
const_iterator begin( ) const
{ return const_iterator( head->next ); }
// Return iterator representing endmarker of list.
// Mutator version is first, then accessor version.
iterator end( )
{ return iterator( tail ); }
const_iterator end( ) const
{ return const_iterator( tail ); }
// Return number of elements currently in the list.
int size( ) const
{ return theSize; }
// Return true if the list is empty, false otherwise.
bool empty( ) const
{ return size( ) == 0; }
void clear( )
{
while( !empty( ) )
pop_front( );
}
// front, back, push_front, push_back, pop_front, and pop_back
// are the basic double-ended queue operations.
Object & front( )
{ return *begin( ); }
const Object & front( ) const
{ return *begin( ); }
Object & back( )
{ return *--end( ); }
const Object & back( ) const
{ return *--end( ); }
void push_front( const Object & x )
{ insert( begin( ), x ); }
void push_back( const Object & x )
{ insert( end( ), x ); }
void push_front( Object && x )
{ insert( begin( ), std::move( x ) ); }
void push_back( Object && x )
{ insert( end( ), std::move( x ) ); }
void pop_front( )
{ erase( begin( ) ); }
void pop_back( )
{ erase( --end( ) ); }
// Insert x before itr.
iterator insert( iterator itr, const Object & x )
{
Node *p = itr.current;
++theSize;
return iterator( p->prev = p->prev->next = new Node{ x, p->prev, p } );
}
// Insert x before itr.
iterator insert( iterator itr, Object && x )
{
Node *p = itr.current;
++theSize;
return iterator( p->prev = p->prev->next = new Node{ std::move( x ), p->prev, p } );
}
// Erase item at itr.
iterator erase( iterator itr )
{
Node *p = itr.current;
iterator retVal( p->next );
p->prev->next = p->next;
p->next->prev = p->prev;
delete p;
--theSize;
return retVal;
}
iterator erase( iterator from, iterator to )
{
for( iterator itr = from; itr != to; )
itr = erase( itr );
return to;
}
private:
int theSize;
Node *head;
Node *tail;
void init( )
{
theSize = 0;
head = new Node;
tail = new Node;
head->next = tail;
tail->prev = head;
}
};
#endif