《数据结构与算法分析——C++描述》 书本源码

找了半天终于是找到了,文件里面有很多完整(含迭代器)的容器类

链接:https://pan.baidu.com/s/17GydxRtIoOvPsKhPoKbk4g 
提取码:mfvv

例如:

#ifndef LIST_H
#define LIST_H

#include <algorithm>
using namespace std;

template <typename Object>
class List
{
  private:    
    // The basic doubly linked list node.
    // Nested inside of List, can be public
    // because the Node is itself private
    struct Node
    {
        Object  data;
        Node   *prev;
        Node   *next;

        Node( const Object & d = Object{ }, Node * p = nullptr, Node * n = nullptr )
          : data{ d }, prev{ p }, next{ n } { }
        
        Node( Object && d, Node * p = nullptr, Node * n = nullptr )
          : data{ std::move( d ) }, prev{ p }, next{ n } { }
    };

  public:
    class const_iterator
    {
      public:
  
        // Public constructor for const_iterator.
        const_iterator( ) : current{ nullptr }
          { }

        // Return the object stored at the current position.
        // For const_iterator, this is an accessor with a
        // const reference return type.
        const Object & operator* ( ) const
          { return retrieve( ); }
        
        const_iterator & operator++ ( )
        {
            current = current->next;
            return *this;
        }

        const_iterator operator++ ( int )
        {
            const_iterator old = *this;
            ++( *this );
            return old;
        }

        const_iterator & operator-- ( )
        {
            current = current->prev;
            return *this;
        }

        const_iterator operator-- ( int )
        {
            const_iterator old = *this;
            --( *this );
            return old;
        }
            
        bool operator== ( const const_iterator & rhs ) const
          { return current == rhs.current; }

        bool operator!= ( const const_iterator & rhs ) const
          { return !( *this == rhs ); }

      protected:
        Node *current;

        // Protected helper in const_iterator that returns the object
        // stored at the current position. Can be called by all
        // three versions of operator* without any type conversions.
        Object & retrieve( ) const
          { return current->data; }

        // Protected constructor for const_iterator.
        // Expects a pointer that represents the current position.
        const_iterator( Node *p ) :  current{ p }
          { }
        
        friend class List<Object>;
    };

    class iterator : public const_iterator
    {
      public:

        // Public constructor for iterator.
        // Calls the base-class constructor.
        // Must be provided because the private constructor
        // is written; otherwise zero-parameter constructor
        // would be disabled.
        iterator( )
          { }

        Object & operator* ( )
          { return const_iterator::retrieve( ); }

        // Return the object stored at the current position.
        // For iterator, there is an accessor with a
        // const reference return type and a mutator with
        // a reference return type. The accessor is shown first.
        const Object & operator* ( ) const
          { return const_iterator::operator*( ); }
        
        iterator & operator++ ( )
        {
            this->current = this->current->next;
            return *this;
        }

        iterator operator++ ( int )
        {
            iterator old = *this;
            ++( *this );
            return old;
        }

        iterator & operator-- ( )
        {
            this->current = this->current->prev;
            return *this;
        }

        iterator operator-- ( int )
        {
            iterator old = *this;
            --( *this );
            return old;
        }

      protected:
        // Protected constructor for iterator.
        // Expects the current position.
        iterator( Node *p ) : const_iterator{ p }
          { }

        friend class List<Object>;
    };

  public:
    List( )
      { init( ); }

    ~List( )
    {
        clear( );
        delete head;
        delete tail;
    }

    List( const List & rhs )
    {
        init( );
        for( auto & x : rhs )
            push_back( x );
    }

    List & operator= ( const List & rhs )
    {
        List copy = rhs;
        std::swap( *this, copy );
        return *this;
    }

    
    List( List && rhs )
      : theSize{ rhs.theSize }, head{ rhs.head }, tail{ rhs.tail }
    {
        rhs.theSize = 0;
        rhs.head = nullptr;
        rhs.tail = nullptr;
    }
   
    List & operator= ( List && rhs )
    {    
        std::swap( theSize, rhs.theSize );
        std::swap( head, rhs.head );
        std::swap( tail, rhs.tail );
        
        return *this;
    }
    
    // Return iterator representing beginning of list.
    // Mutator version is first, then accessor version.
    iterator begin( )
      { return iterator( head->next ); }

    const_iterator begin( ) const
      { return const_iterator( head->next ); }

    // Return iterator representing endmarker of list.
    // Mutator version is first, then accessor version.
    iterator end( )
      { return iterator( tail ); }

    const_iterator end( ) const
      { return const_iterator( tail ); }

    // Return number of elements currently in the list.
    int size( ) const
      { return theSize; }

    // Return true if the list is empty, false otherwise.
    bool empty( ) const
      { return size( ) == 0; }

    void clear( )
    {
        while( !empty( ) )
            pop_front( );
    }
 
    // front, back, push_front, push_back, pop_front, and pop_back
    // are the basic double-ended queue operations.
    Object & front( )
      { return *begin( ); }

    const Object & front( ) const
      { return *begin( ); }

    Object & back( )
      { return *--end( ); }

    const Object & back( ) const
      { return *--end( ); }

    void push_front( const Object & x )
      { insert( begin( ), x ); }

    void push_back( const Object & x )
      { insert( end( ), x ); }

    void push_front( Object && x )
      { insert( begin( ), std::move( x ) ); }

    void push_back( Object && x )
      { insert( end( ), std::move( x ) ); }

    void pop_front( )
      { erase( begin( ) ); }

    void pop_back( )
      { erase( --end( ) ); }

    // Insert x before itr.
    iterator insert( iterator itr, const Object & x )
    {
        Node *p = itr.current;
        ++theSize;
        return iterator( p->prev = p->prev->next = new Node{ x, p->prev, p } );
    }

    // Insert x before itr.
    iterator insert( iterator itr, Object && x )
    {
        Node *p = itr.current;
        ++theSize;
        return iterator( p->prev = p->prev->next = new Node{ std::move( x ), p->prev, p } );
    }
    
    // Erase item at itr.
    iterator erase( iterator itr )
    {
        Node *p = itr.current;
        iterator retVal( p->next );
        p->prev->next = p->next;
        p->next->prev = p->prev;
        delete p;
        --theSize;

        return retVal;
    }

    iterator erase( iterator from, iterator to )
    {
        for( iterator itr = from; itr != to; )
            itr = erase( itr );

        return to;
    }

  private:
    int   theSize;
    Node *head;
    Node *tail;

    void init( )
    {
        theSize = 0;
        head = new Node;
        tail = new Node;
        head->next = tail;
        tail->prev = head;
    }
};

#endif

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内含资源如下: 1.基本数据结构 1.1.Array ........... 动态数组 1.2.LinkedList ... 链表 1.3.BST .............. 二分搜索树 1.4.MapBST ..... 二分搜索树(用于实现映射) 1.5.AVLTree ...... AVL树 2.接口 2.1.Queue ........... 队列接口 2.2.Stack .............. 栈接口 2.3.Set .................. 集合接口 2.4.Map ............... 映射接口 2.5.Merger .......... 自定义函数接口 2.6.UnionFind ..... 并查集接口 3.高级数据结构 3.1.ArrayQueue .......................... 队列_基于动态数组实现 3.2.LinkedListQueue .................. 队列__基于链表实现 3.3.LoopQueue ........................... 循环队列_基于动态数组实现 3.4.PriorityQueue ....................... 优先队列_基于最大二叉堆实现 3.5.ArrayPriorityQueue ............. 优先队列_基于动态数组实现 3.6.LinkedListPriorityQueue ..... 优先队列_基于链表实现 3.7.ArrayStack ............................. 栈_基于动态数组实现 3.8.LinkedListStack ..................... 栈_基于链表实现 3.9.BSTSet ..................................... 集合_基于二分搜索树实现 3.10.LinkedListSet ....................... 集合_基于链表实现 3.11.BSTMap ................................ 映射_基于二分搜索树实现 3.12.AVLTreeMap ....................... 映射_ 基于AVL树实现 3.13.LinkedListMap .................... 映射_基于链表实现 3.14.MaxHeap ............................. 最大二叉堆 3.15.SegmentTree ...................... 线段树 3.16.Trie ......................................... 字典树 3.17.QuickFind ............................ 并查集_基于数组实现 3.18.QuickUnion ......................... 并查集_基于树思想实现

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