pygame副产品—大战外星人

趁着在学习pygame的阶段,在加上在疫情隔离期中,写写博客,纯属打发无聊,顺便捡捡以前的东西

主体

import sys
import pygame as py
from settings import Settings
from game_stats import GameStats
from ship import Ship
from bullet import  Bullet
from alien import Alien
from time import sleep
class alienInvision:
    def __init__(self):
        py.init()
        self.settings = Settings()
        self.screen = py.display.set_mode((0,0),py.FULLSCREEN)
        self.settings.screen_width = self.screen.get_rect().width
        self.settings.screen_hight = self.screen.get_rect().height
        self.screen = py.display.set_mode((self.settings.screen_width,self.settings.screen_hight))
        py.display.set_caption("Alien Invision")
        self.stats = GameStats(self)
        self.ship = Ship(self)
        self.bullets = py.sprite.Group()
        self.aliens = py.sprite.Group()

        self._creat_fleet()
    def _creat_fleet(self):
        alien = Alien(self)
        alien_width,alien_height = alien.rect.size
        alien_width = alien.rect.width
        available_apce_x = self.settings.screen_width-(2*alien_width)
        number_aliens_x = available_apce_x//(2*alien_width)

        ship_height = self.ship.rect.height
        available_apce_y = (self.settings.screen_height-(3 * alien_height)) - ship_height
        number_rows = available_apce_y//(2*alien_height)

        for row_number in range(number_rows):
            for alien_number in range (number_aliens_x):
                self._creat_alien(alien_number,row_number)

    def _creat_alien(self,alien_number,row_number):
        alien = Alien(self)
        alien_width,alien_height = alien.rect.size
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x
        alien.rect.y = alien.rect.height + 2*alien.rect.height*row_number
        self.aliens.add(alien)

    def _check_alien_bottom(self):
        screen_rect = self.screen.get_rect()
        for alien in self.aliens.sprites():
            if alien.rect.bottom >= screen_rect.bottom:
                self._ship_hit()
                break

    def _check_fleet_edges(self):
        for alien in self.aliens.sprites():
            if alien.check_edges():
                self._change_fleet_direction()
                break

    def _change_fleet_direction(self):
        for alien in self.aliens.sprites():
            alien.rect.y += self.settings.fleet_drop_speed
        self.settings.fleet_direction *= -1


    def run_game(self):
        while True:
            self._check_events()
            if self.stats.game_active:
                self.ship.update()
                self.bullets.update()
                self._update_bullets()
                self._update_aliens()
                self._update_screen()

    def _update_aliens(self):
        self._check_fleet_edges()
        self.aliens.update()

        if py.sprite.spritecollideany(self.ship,self.aliens):
            self._ship_hit()

        self._check_alien_bottom()

    def _ship_hit(self):
        if self.stats.ship_left >0:
            self.stats.ship_left -= 1
            self.aliens.empty()
            self.bullets.empty()
            self._creat_fleet()
            self.ship.center_ship()

            sleep(1)
        else:
            self.stats.game_active = False


    def _update_bullets(self):
        for bullet in self.bullets.copy():
            if bullet.rect.bottom <= 0:
                self.bullets.remove(bullet)
        self._check_button_alien_collisions()

    def _check_button_alien_collisions(self):
        collision = py.sprite.groupcollide(self.bullets,self.aliens,True,True)
        if not self.aliens:
            self.bullets.empty()
            self._creat_fleet()

        #print(len(self.bullets))


    def _check_events(self):
        for event in py.event.get():
            if event.type == py.QUIT:
                sys.exit()
            elif event.type == py.KEYDOWN:
                self._check_keydown_events(event)
            elif event.type == py.KEYUP:
                self._check_keyup_events(event)
    def _check_keydown_events(self,event):
        if event.key == py.K_RIGHT:
            self.ship.moving_right = True
        elif event.key == py.K_LEFT:
            self.ship.moving_left = True
        elif event.key == py.K_UP:
            self.ship.moving_up = True
        elif event.key == py.K_DOWN:
            self.ship.moving_down = True
        elif event.key == py.K_q:
            sys.exit()

        elif event.key == py.K_SPACE:
            self._fire_bullet()

    def _check_keyup_events(self,event):
        if event.key == py.K_RIGHT:
            self.ship.moving_right = False
        elif event.key == py.K_LEFT:
            self.ship.moving_left = False
        elif event.key == py.K_UP:
            self.ship.moving_up = False
        elif event.key == py.K_DOWN:
            self.ship.moving_down = False
    def _fire_bullet(self):
        new_bullet = Bullet(self)
        self.bullets.add(new_bullet)
    def _update_screen(self):
         self.screen.fill(self.settings.bg_color)
         self.ship.blitme()
         for bullet in self.bullets.sprites():
             bullet.draw_bullet()
         self.aliens.draw(self.screen)
         py.display.flip()


if __name__ == '__main__':
    ai = alienInvision()
    ai.run_game()




启动文件

class GameStats:
    def __init__(self,ai_game):
        self.settings = ai_game.settings
        self.reset_stats()
        self.game_active = True


    def reset_stats(self):
        self.ship_left = self.settings.ship_limit

插入外星人

import pygame as py
from pygame.sprite import Sprite

class Alien(Sprite):
    def __init__(self,ai_game):
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.image = py.image.load('images/alien.bmp')
        self.rect = self.image.get_rect()

        self.rect.x = self.rect.width
        self.rect.y = self.rect.height

        self.x = float(self.rect.x)


    def check_edges(self):
        screen_rect = self.screen.get_rect()
        if self.rect.right >=screen_rect.right or self.rect.left <= 0:
            return True

    def update(self):
        self.x += (self.settings.alien_speed * self.settings.fleet_direction)
        self.rect.x = self.x


插入飞船

import pygame as py
class Ship:
    def __init__(self,ai_game):
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.screen_rect = ai_game.screen.get_rect()

        self.image = py.image.load('images/ship.bmp')
        self.rect = self.image.get_rect()

        self.rect.midbottom = self.screen_rect.midbottom
        self.x = float(self.rect.x)
        self.y = float(self.rect.y)
        self.moving_right = False
        self.moving_left = False
        self.moving_up = False
        self.moving_down = False

    def update(self):
        if self.moving_right and self.rect.right < self.screen_rect.right:
            self.x +=self.settings.ship_speed
        if self.moving_left and self.rect.left >0:
            self.x -=self.settings.ship_speed
        if self.moving_up :
            self.y -= self.settings.ship_speed
        if self.moving_down:
            self.y += self.settings.ship_speed
        self.rect.y = self.y
        self.rect.x = self.x

    def center_ship(self):
        self.rect.midbottom = self.screen_rect.midbottom
        self.x = float(self.rect.x)


    def blitme(self):     #在屏幕上绘制出飞船的位置
        self.screen.blit(self.image,self.rect)

子弹配置文件

import pygame as py
from pygame.sprite import  Sprite

class Bullet(Sprite):
    def __init__(self,ai_game):
        super().__init__()
        self.screen = ai_game.screen
        self.settings = ai_game.settings
        self.color = self.settings.bullet_color

        self.rect = py.Rect(0,0,self.settings.bullet_width,self.settings.bullet_height)
        self.rect.midtop = ai_game.ship.rect.midtop

        self.y = float(self.rect.y)
    def update(self):
        self.y -= self.settings.bullet_speed
        self.rect.y = self.y

    def draw_bullet(self):
        py.draw.rect(self.screen,self.color,self.rect)

主要数据类

class Settings:
    def __init__(self):
        self.screen_width = 1200
        self.screen_height = 800
        self.bg_color = (230,230,230)
        self.ship_speed = 1.5
        self.ship_limit = 3
        self.bullet_speed = 1.4
        self.bullet_width = 8
        self.bullet_height = 15
        self.bullet_color = (255,0,0)

        self.alien_speed = 1.0
        self.fleet_drop_speed = 10
        self.fleet_direction = 1




有兴趣的小伙伴可以去运行一下玩玩,只是该游戏没有彻底的完成,有什么天马的想象,小伙伴可以利用以上代码尽情发挥哦

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