趁着在学习pygame的阶段,在加上在疫情隔离期中,写写博客,纯属打发无聊,顺便捡捡以前的东西
主体
import sys
import pygame as py
from settings import Settings
from game_stats import GameStats
from ship import Ship
from bullet import Bullet
from alien import Alien
from time import sleep
class alienInvision:
def __init__(self):
py.init()
self.settings = Settings()
self.screen = py.display.set_mode((0,0),py.FULLSCREEN)
self.settings.screen_width = self.screen.get_rect().width
self.settings.screen_hight = self.screen.get_rect().height
self.screen = py.display.set_mode((self.settings.screen_width,self.settings.screen_hight))
py.display.set_caption("Alien Invision")
self.stats = GameStats(self)
self.ship = Ship(self)
self.bullets = py.sprite.Group()
self.aliens = py.sprite.Group()
self._creat_fleet()
def _creat_fleet(self):
alien = Alien(self)
alien_width,alien_height = alien.rect.size
alien_width = alien.rect.width
available_apce_x = self.settings.screen_width-(2*alien_width)
number_aliens_x = available_apce_x//(2*alien_width)
ship_height = self.ship.rect.height
available_apce_y = (self.settings.screen_height-(3 * alien_height)) - ship_height
number_rows = available_apce_y//(2*alien_height)
for row_number in range(number_rows):
for alien_number in range (number_aliens_x):
self._creat_alien(alien_number,row_number)
def _creat_alien(self,alien_number,row_number):
alien = Alien(self)
alien_width,alien_height = alien.rect.size
alien.x = alien_width + 2 * alien_width * alien_number
alien.rect.x = alien.x
alien.rect.y = alien.rect.height + 2*alien.rect.height*row_number
self.aliens.add(alien)
def _check_alien_bottom(self):
screen_rect = self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
self._ship_hit()
break
def _check_fleet_edges(self):
for alien in self.aliens.sprites():
if alien.check_edges():
self._change_fleet_direction()
break
def _change_fleet_direction(self):
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def run_game(self):
while True:
self._check_events()
if self.stats.game_active:
self.ship.update()
self.bullets.update()
self._update_bullets()
self._update_aliens()
self._update_screen()
def _update_aliens(self):
self._check_fleet_edges()
self.aliens.update()
if py.sprite.spritecollideany(self.ship,self.aliens):
self._ship_hit()
self._check_alien_bottom()
def _ship_hit(self):
if self.stats.ship_left >0:
self.stats.ship_left -= 1
self.aliens.empty()
self.bullets.empty()
self._creat_fleet()
self.ship.center_ship()
sleep(1)
else:
self.stats.game_active = False
def _update_bullets(self):
for bullet in self.bullets.copy():
if bullet.rect.bottom <= 0:
self.bullets.remove(bullet)
self._check_button_alien_collisions()
def _check_button_alien_collisions(self):
collision = py.sprite.groupcollide(self.bullets,self.aliens,True,True)
if not self.aliens:
self.bullets.empty()
self._creat_fleet()
#print(len(self.bullets))
def _check_events(self):
for event in py.event.get():
if event.type == py.QUIT:
sys.exit()
elif event.type == py.KEYDOWN:
self._check_keydown_events(event)
elif event.type == py.KEYUP:
self._check_keyup_events(event)
def _check_keydown_events(self,event):
if event.key == py.K_RIGHT:
self.ship.moving_right = True
elif event.key == py.K_LEFT:
self.ship.moving_left = True
elif event.key == py.K_UP:
self.ship.moving_up = True
elif event.key == py.K_DOWN:
self.ship.moving_down = True
elif event.key == py.K_q:
sys.exit()
elif event.key == py.K_SPACE:
self._fire_bullet()
def _check_keyup_events(self,event):
if event.key == py.K_RIGHT:
self.ship.moving_right = False
elif event.key == py.K_LEFT:
self.ship.moving_left = False
elif event.key == py.K_UP:
self.ship.moving_up = False
elif event.key == py.K_DOWN:
self.ship.moving_down = False
def _fire_bullet(self):
new_bullet = Bullet(self)
self.bullets.add(new_bullet)
def _update_screen(self):
self.screen.fill(self.settings.bg_color)
self.ship.blitme()
for bullet in self.bullets.sprites():
bullet.draw_bullet()
self.aliens.draw(self.screen)
py.display.flip()
if __name__ == '__main__':
ai = alienInvision()
ai.run_game()
启动文件
class GameStats:
def __init__(self,ai_game):
self.settings = ai_game.settings
self.reset_stats()
self.game_active = True
def reset_stats(self):
self.ship_left = self.settings.ship_limit
插入外星人
import pygame as py
from pygame.sprite import Sprite
class Alien(Sprite):
def __init__(self,ai_game):
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.image = py.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
def check_edges(self):
screen_rect = self.screen.get_rect()
if self.rect.right >=screen_rect.right or self.rect.left <= 0:
return True
def update(self):
self.x += (self.settings.alien_speed * self.settings.fleet_direction)
self.rect.x = self.x
插入飞船
import pygame as py
class Ship:
def __init__(self,ai_game):
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
self.image = py.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
self.y = float(self.rect.y)
self.moving_right = False
self.moving_left = False
self.moving_up = False
self.moving_down = False
def update(self):
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x +=self.settings.ship_speed
if self.moving_left and self.rect.left >0:
self.x -=self.settings.ship_speed
if self.moving_up :
self.y -= self.settings.ship_speed
if self.moving_down:
self.y += self.settings.ship_speed
self.rect.y = self.y
self.rect.x = self.x
def center_ship(self):
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
def blitme(self): #在屏幕上绘制出飞船的位置
self.screen.blit(self.image,self.rect)
子弹配置文件
import pygame as py
from pygame.sprite import Sprite
class Bullet(Sprite):
def __init__(self,ai_game):
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
self.rect = py.Rect(0,0,self.settings.bullet_width,self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
self.y = float(self.rect.y)
def update(self):
self.y -= self.settings.bullet_speed
self.rect.y = self.y
def draw_bullet(self):
py.draw.rect(self.screen,self.color,self.rect)
主要数据类
class Settings:
def __init__(self):
self.screen_width = 1200
self.screen_height = 800
self.bg_color = (230,230,230)
self.ship_speed = 1.5
self.ship_limit = 3
self.bullet_speed = 1.4
self.bullet_width = 8
self.bullet_height = 15
self.bullet_color = (255,0,0)
self.alien_speed = 1.0
self.fleet_drop_speed = 10
self.fleet_direction = 1
有兴趣的小伙伴可以去运行一下玩玩,只是该游戏没有彻底的完成,有什么天马的想象,小伙伴可以利用以上代码尽情发挥哦