[IssueNeutralPointOrderById]
title = "发布中介命令(指定坐标)(ID)"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到坐标:(${X},${Y})"
comment = "可以用来对非本玩家单位发布命令."
category = TC_UNIT
returns = boolean
keynum = 5
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercodeptarg
default3 = "OrderCodeNeutralDetectAOE"
type4 = real
default4 = "0"
type5 = real
default5 = "0"
[IssueNeutralTargetOrderById]
title = "发布中介命令(指定单位)(ID)"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到目标: ${单位}"
comment = "可以用来对非本玩家单位发布命令."
category = TC_UNIT
returns = boolean
keynum = 4
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercodeutarg
default3 = "OrderCodeNeutralInterAct"
type4 = unit
[IssueNeutralTargetDestructableOrderById]
title = "发布中介命令(指定可破坏物)(ID)"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到目标: ${可破坏物}"
comment = "可以用来对非本玩家单位发布命令."
script_name = IssueNeutralTargetOrderById
category = TC_UNIT
returns = boolean
keynum = 4
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercodedtarg
default3 = "OrderCodeHarvestDestructible"
type4 = destructable
[IssueNeutralTargetItemOrderById]
title = "发布中介命令(指定物品)(ID)"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到目标: ${物品}"
comment = "可以用来对非本玩家单位发布命令."
script_name = IssueNeutralTargetOrderById
category = TC_UNIT
returns = boolean
keynum = 4
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercodeitarg
default3 = "OrderCodeSmartItem"
type4 = item
[YDWEIssueNeutralImmediateOrderById]
title = "发布中介命令(无目标)(自定义ID) [New!]"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令"
comment = "可以用来对非本玩家单位发布命令,能直接输入数字命令ID。"
script_name = IssueNeutralImmediateOrderById
category = TC_UNIT
returns = boolean
keynum = 3
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercode
default3 = YDWEAbilityId2OrderId
[YDWEIssueNeutralPointOrderById]
title = "发布中介命令(指定坐标)(自定义ID) [New!]"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到坐标:(${X},${Y})"
comment = "可以用来对非本玩家单位发布命令,能直接输入数字命令ID。"
script_name = IssueNeutralPointOrderById
category = TC_UNIT
returns = boolean
keynum = 5
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercode
default3 = YDWEAbilityId2OrderId
type4 = real
default4 = "0"
type5 = real
default5 = "0"
[YDWEIssueNeutralTargetOrderById]
title = "发布中介命令(指定单位)(自定义ID) [New!]"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到目标: ${单位}"
comment = "可以用来对非本玩家单位发布命令,能直接输入数字命令ID。"
script_name = IssueNeutralTargetOrderById
category = TC_UNIT
returns = boolean
keynum = 4
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercode
default3 = YDWEAbilityId2OrderId
type4 = unit
[YDWEIssueNeutralTargetDestructableOrderById]
title = "发布中介命令(指定可破坏物)(自定义ID) [New!]"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到目标: ${可破坏物}"
comment = "可以用来对非本玩家单位发布命令,能直接输入数字命令ID。"
script_name = IssueNeutralTargetOrderById
category = TC_UNIT
returns = boolean
keynum = 4
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercode
default3 = YDWEAbilityId2OrderId
type4 = destructable
[YDWEIssueNeutralTargetItemOrderById]
title = "发布中介命令(指定物品)(自定义ID) [New!]"
description = "使 ${玩家} 对 ${单位} 发布 ${Order} 命令到目标: ${物品}"
comment = "可以用来对非本玩家单位发布命令,能直接输入数字命令ID。"
script_name = IssueNeutralTargetOrderById
category = TC_UNIT
returns = boolean
keynum = 4
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = ordercode
default3 = YDWEAbilityId2OrderId
type4 = item
[IssueTrainOrderByIdBJ]
title = "发布训练/升级命令"
description = "命令 ${单位} 建造/升级为 ${单位类型}"
comment = "该升级是指A单位升级为B单位,而不是科技升级."
script_name = IssueImmediateOrderById
category = TC_UNIT
returns = boolean
keynum = 2
type1 = unit
default1 = "GetTriggerUnit"
type2 = unitcode
default2 = "hfoo"
[IssueUpgradeOrderByIdBJ]
title = "发布研究科技命令"
description = "命令 ${单位} 研究 ${Tech-Type}"
comment = ""
script_name = IssueImmediateOrderById
category = TC_UNIT
returns = boolean
keynum = 2
type1 = unit
default1 = "GetTriggerUnit"
type2 = techcode
default2 = "Rhde"
[IssueBuildOrderById]
title = "发布建造命令(指定坐标) [R]"
description = "命令 ${单位} 建造 ${单位类型} 在坐标:(${X},${Y})"
comment = ""
category = TC_UNIT
returns = boolean
keynum = 4
type1 = unit
default1 = "GetTriggerUnit"
type2 = unitcode
default2 = "hbar"
type3 = real
default3 = "0"
type4 = real
default4 = "0"
[IssueBuildOrderByIdLocBJ]
title = "发布建造命令(指定点)"
description = "命令 ${单位} 建造 ${单位类型} 在 ${指定点}"
comment = ""
category = TC_UNIT
returns = boolean
keynum = 3
type1 = unit
default1 = "GetTriggerUnit"
type2 = unitcode
default2 = "hbar"
type3 = location
[UnitDropItemPoint]
title = "发布丢弃物品命令(指定坐标) [R]"
description = "命令 ${单位} 丢弃物品 ${物品} 到坐标:(${X},${Y})"
comment = ""
category = TC_UNIT
returns = boolean
keynum = 4
type1 = unit
default1 = "GetTriggerUnit"
type2 = item
default2 = "bj_lastCreatedItem"
type3 = real
default3 = "0"
type4 = real
default4 = "0"
[UnitDropItemPointLoc]
title = "发布丢弃物品命令(指定点)"
description = "命令 ${单位} 丢弃物品 ${物品} 到 ${指定点}"
comment = ""
category = TC_UNIT
returns = boolean
keynum = 3
type1 = unit
default1 = "GetTriggerUnit"
type2 = item
default2 = "GetLastCreatedItem"
type3 = location
[UnitDropItemSlot]
title = "移动物品到物品栏 [R]"
description = "命令 ${单位} 移动 ${物品} 到物品栏# ${Index}"
comment = "只有当单位持有该物品时才有效. 注意: 该函数中物品栏编号从0-5,而不是1-6."
category = TC_UNIT
returns = boolean
keynum = 3
type1 = unit
default1 = "GetTriggerUnit"
type2 = item
default2 = "bj_lastCreatedItem"
type3 = integer
default3 = "0"
min3 = 0
max3 = 5
[UnitDropItemSlotBJ]
title = "移动物品到物品栏"
description = "命令 ${单位} 移动 ${物品} 到物品栏第 ${Index} 格"
comment = "只有当单位持有该物品时才有效."
category = TC_UNIT
returns = boolean
keynum = 3
type1 = unit
default1 = "GetTriggerUnit"
type2 = item
default2 = "GetLastCreatedItem"
type3 = integer
default3 = "1"
min3 = 1
max3 = 6
[UnitDropItemTargetBJ]
title = "发布给予物品命令"
description = "命令 ${单位} 把 ${物品} 给 ${单位}"
comment = ""
script_name = UnitDropItemTarget
category = TC_UNIT
returns = boolean
keynum = 3
type1 = unit
default1 = "GetTriggerUnit"
type2 = item
default2 = "GetLastCreatedItem"
type3 = unit
[IssueBuyUnitOrder]
title = "发布购买单位命令 [R]"
description = "使 ${玩家} 从 ${单位} 处购买 ${单位类型}"
comment = ""
script_name = IssueNeutralImmediateOrderById
category = TC_UNIT
returns = boolean
keynum = 3
type1 = player
default1 = "Player00"
type2 = unit
default2 = "GetTriggerUnit"
type3 = unitcode
default3