JASS代码翻译更新(第十篇)

[GetRevivingUnit]
title = "复活英雄"
description = "复活英雄"
comment = "响应'开始/取消/完成复活'单位事件."
category = TC_EVENTRESPONSE
returns = unit

[GetSellingUnit]
title = "贩卖者"
description = "贩卖者"
comment = "响应'出售单位','出售物品'或'抵押物品'单位事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = unit

[GetSoldUnit]
title = "被贩卖单位"
description = "被贩卖单位"
comment = "响应'出售单位'单位事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = unit

[GetSummonedUnit]
title = "召唤单位"
description = "召唤单位"
comment = "响应'召唤单位'单位事件,指代被召唤单位."
category = TC_EVENTRESPONSE
returns = unit

[GetSummoningUnit]
title = "召唤者"
description = "召唤者"
comment = "响应'召唤单位'单位事件."
category = TC_EVENTRESPONSE
returns = unit

[GetOrderTargetUnit]
title = "命令发布目标"
description = "命令发布目标"
comment = "响应'发布指定物体目标命令'单位事件并以单位为目标时."
category = TC_EVENTRESPONSE
returns = unit

[GetSpellTargetUnit]
title = "技能施放目标"
description = "技能施放目标"
comment = "响应'施放技能'单位事件并以单位为目标时. 注意: 技能施放结束将无法捕获施放目标."
category = TC_EVENTRESPONSE
returns = unit

[GetEventTargetUnit]
title = "事件目标单位"
description = "事件目标单位"
comment = "响应'注意到/获取攻击目标'单位事件,指代目标单位."
category = TC_EVENTRESPONSE
returns = unit

[GetTrainedUnit]
title = "训练单位"
description = "训练单位"
comment = "响应'完成训练单位'单位事件,指代被训练单位."
category = TC_EVENTRESPONSE
returns = unit

[GetTransportUnitBJ]
title = "运输单位"
description = "运输单位"
comment = "响应'被装载'单位事件.指代作为载体的单位."
script_name = GetTransportUnit
category = TC_EVENTRESPONSE
returns = unit

[GetTriggerUnit]
title = "触发单位"
description = "触发单位"
comment = ""
category = TC_EVENTRESPONSE
returns = unit

[GetTrainedUnitType]
title = "训练单位类型"
description = "训练单位类型"
comment = "响应'开始/取消/完成训练单位'单位事件, 指代所训练的单位类型."
category = TC_EVENTRESPONSE
returns = unitcode

[GetIssuedOrderIdBJ]
title = "发布的命令ID"
description = "发布的命令ID"
comment = "响应'发布命令'单位事件."
script_name = GetIssuedOrderId
category = TC_EVENTRESPONSE
returns = ordercode

[GetDyingDestructable]
title = "死亡的可破坏物"
description = "死亡的可破坏物"
comment = "响应'可破坏物死亡'事件."
category = TC_EVENTRESPONSE
returns = destructable

[GetOrderTargetDestructable]
title = "命令发布目标(可破坏物)"
description = "命令发布目标"
comment = "响应'发布指定物体目标命令'单位事件并以可破坏物为目标时."
category = TC_EVENTRESPONSE
returns = destructable

[GetSpellTargetDestructable]
title = "技能施放目标(可破坏物)"
description = "技能施放目标"
comment = "响应'施放技能'单位事件并以可破坏物为目标时. 注意: 技能施放结束将无法捕获施放目标."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = destructable

[GetManipulatedItem]
title = "被操作物品"
description = "被操作物品"
comment = "响应'使用/得到/丢弃物品'单位事件."
category = TC_EVENTRESPONSE
returns = item

[GetSoldItem]
title = "被售出物品"
description = "被售出物品"
comment = "响应'出售物品'或'抵押物品'单位事件."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = item

[GetOrderTargetItem]
title = "命令发布目标"
description = "命令发布目标"
comment = "响应'发布指定物体目标命令'单位事件并以物品为目标时."
category = TC_EVENTRESPONSE
returns = item

[GetSpellTargetItem]
title = "技能施放目标"
description = "技能施放目标"
comment = "响应施放技能单位事件并以物品为目标时. 注意: 技能施放结束将无法捕获施放目标."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = item

[GetResearched]
title = "被研究科技"
description = "被研究科技"
comment = "响应'开始/取消/完成科技研究'单位事件."
category = TC_EVENTRESPONSE
returns = techcode

[GetSpellAbilityId]
title = "施放技能"
description = "施放技能"
comment = "响应施放技能单位事件, 指代被施放的技能."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = abilcode

[GetLearnedSkill]
title = "学习技能 [R]"
description = "学习技能"
comment = "响应'学习技能'单位事件, 指代被学习的技能."
category = TC_EVENTRESPONSE
returns = abilcode

[GetLearnedSkillBJ]
title = "学习技能"
description = "学习技能"
comment = "响应'学习技能'单位事件, 指代被学习的技能. 新函数在'技能'类别中."
script_name = GetLearnedSkill
category = TC_EVENTRESPONSE
returns = heroskillcode

[GetChangingUnitPrevOwner]
title = "原所有者"
description = "原所有者"
comment = "响应'改变所有者'单位事件,指代单位原来的所有者."
category = TC_EVENTRESPONSE
use_in_event = 0
returns = player

[GetTriggerPlayer]
title = "触发玩家"
description = "触发玩家"
comment = ""
category = TC_EVENTRESPONSE
returns = player

[GetClickedDialogBJ]
title = "点击的对话框"
description = "点击的对话框"
comment = "响应'对话框 - 点击对话框/按钮'事件."
script_name = GetClickedDialog
category = TC_EVENTRESPONSE
returns = dialog

[GetClickedButtonBJ]
title = "点击的对话框按钮"
description = "点击的对话框按钮"
comment = "响应'对话框 - 点击对话框/按钮'事件."
script_name = GetClickedButton
category = TC_EVENTRESPONSE
returns = button

[GetExpiredTimer]
title = "到期的计时器"
description = "到期的计时器"
comment = "响应'时间 - 计时器到期'事件."
category = TC_EVENTRESPONSE
returns = timer

[GetTriggeringTrackable]
title = "事件响应 - 触发可追踪物 [R]"
description = "事件响应 - 触发可追踪物"
comment = ""
category = TC_EVENTRESPONSE
returns = trackable

[GetRandomInt]
title = "随机整数"
description = "随机整数,最小值: ${Minimum} 最大值: ${Maximum}"
comment = ""
category = TC_MATH
returns = integer
keynum = 2
type1 = integer
default1 = "1"
type2 = integer
default2 = "10"

[IMinBJ]
title = "取较小值"
description = "取(${整数1}, ${整数2})中较小值"
comment = ""
category = TC_MATH
returns = integer
keynum = 2
type1 = integer
type2 = integer

[IMaxBJ]
title = "取较大值"
description = "取(${整数1}, ${整数2})中较大值"
comment = ""
category = TC_MATH
returns = integer
keynum = 2
type1 = integer
type2 = integer

[IAbsBJ]
title = "绝对值"
description = "${整数} 的绝对值"
comment = ""
category = TC_MATH
returns = integer
keynum = 1
type1 = integer

[ISignBJ]
title = "符号标志"
description = "${整数} 的符号标志"
comment = "负数为-1. 非负数为1."
category = TC_MATH
returns = integer
keynum = 1
type1 = integer

[StringHash]
title = "获取字符串的哈希值"
description = "(${String})的哈希值"
comment = "获取一个对应该字符串的密钥,不同的字符串的密钥基本不可能相同,也很难找到两个不同的字符串他们有着相同的密钥。可以用于制作密码等功能。"
category = TC_MATH
returns = integer
keynum = 1
type1 = string

[ModuloInteger]
title = "模"
description = "${被除数} mod ${除数}"
comment = "取模计算,例: 13 mod 5 = 3."
category = TC_MATH
returns = integer
keynum = 2
type1 = integer
type2 = integer

[GetRandomReal]
title = "随机实数"
description = "随机实数,最小值: ${Minimum} 最大值: ${Maximum}"
comment = ""
category = TC_MATH
returns = real
keynum = 2
type1 = real
default1 = "0"
type2 = real
default2 = "1"

[GetRandomDirectionDeg]
title = "随机角度"
description = "随机角度"
comment = "0-360的随机角度."
category = TC_MATH
returns = degree

[GetRandomPercentageBJ]
title = "随机百分数"
description = "随机百分数"
comment = "0-100的随机实数."
category = TC_MATH
returns = real

[DistanceBetweenPoints]
title = "两点间距"
description = "${点} 和 ${点} 之间的距离"
comment = ""
category = TC_MATH
returns = real
keynum = 2
type1 = location
type2 = location

[AngleBetweenPoints]
title = "两点间方向"
description = "${点} 到 ${点} 的角度"
comment = "取值-180 - 180."
category = TC_MATH
returns = degree
keynum

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