实验内容
1. 实现贪吃蛇游戏基本功能,屏幕上随机出现食物,上下左右控制蛇的移动,吃到豆子以后蛇的身体加长一点,得分增加,蛇碰到边界或蛇头与蛇身相撞,蛇死亡,游戏结束。为游戏设计游戏界面,游戏结束界面。
2. 进行交互界面的设计,要有开始键、暂停键和停止退出的选项。对蛇吃到豆子进行分值计算,可以设置游戏速度等拓展元素。
实验准备
java语言知识,用java swing框架来实现GUI。
代码实现
先建两个包come.hxy这个包存放代码 另外一个包statics存放贪吃蛇图片资源
在come.hxy包下建三个类DATA gamePanel Startgame
DATA类
package come.hxy;
import javax.swing.*;
import java.net.URL;
public class DATA {
public static URL headURL =DATA.class.getResource("/statics/TITLE.png");
public static ImageIcon head = new ImageIcon(headURL);
public static URL upUrl =DATA.class.getResource("/statics/4.png");
public static URL downUrl =DATA.class.getResource("/statics/2.png");
public static URL leftUrl =DATA.class.getResource("/statics/3.png");
public static URL rightUrl=DATA.class.getResource("/statics/1.png");
public static ImageIcon down=new ImageIcon(downUrl);
public static ImageIcon up=new ImageIcon(upUrl);
public static ImageIcon left=new ImageIcon(leftUrl);
public static ImageIcon right=new ImageIcon(rightUrl);
public static URL bodyUrl=DATA.class.getResource("/statics/身体.png");
public static ImageIcon body=new ImageIcon(bodyUrl);
public static URL foodUrl=DATA.class.getResource("/statics/5.png");
public static ImageIcon food=new ImageIcon(foodUrl);
}
gamePanel类
package come.hxy;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
public class gamePanel extends JPanel implements KeyListener, ActionListener {
int length;
int[] snakeX=new int[600];
int[] snakeY=new int[500];
String fx;
boolean isStart=false;
Timer timer=new Timer(100,this);
int foodx;
int foody;
Random random=new Random();
boolean isFail=false;
int score;
public gamePanel(){
init();
this.setFocusable(true);
this.addKeyListener(this);
timer.start();
}
public void init(){
length=3;
snakeX[0]=100;snakeY[0]=100;
snakeX[1]=75;snakeY[1]=100;
snakeX[2]=50;snakeY[2]=100;
fx="R";
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
score=0;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
this.setBackground(Color.WHITE);
DATA.head.paintIcon(this, g, -40, -20);
g.fillRect(25, 75, 850, 600);
if (fx.equals("R")) {
DATA.right.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("L")) {
DATA.left.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("U")) {
DATA.up.paintIcon(this, g, snakeX[0], snakeY[0]);
} else if (fx.equals("D")) {
DATA.down.paintIcon(this, g, snakeX[0], snakeY[0]);
}
for (int i = 1; i < length; i++) {
DATA.body.paintIcon(this, g, snakeX[i], snakeY[i]);
}
g.setColor(Color.BLACK);
g.setFont(new Font("微软雅黑", Font.BOLD,18));
g.drawString("分数"+score,750,50);
g.drawString("长度"+length,750,35);
DATA.food.paintIcon(this, g, foodx, foody);
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑", Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail) {
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑", Font.BOLD,40));
g.drawString("GG,按下空格remake",200,300);
}
}
@Override
public void keyPressed(KeyEvent e) {
int keyCode=e.getKeyCode();
if (keyCode==KeyEvent.VK_SPACE){
if(isFail) {
isFail=false;
init();
}else {
isStart=!isStart;}
repaint();
}
if (keyCode==KeyEvent.VK_LEFT) {
fx="L";
}else if(keyCode==KeyEvent.VK_RIGHT) {
fx="R";
}else if(keyCode==KeyEvent.VK_UP) {
fx="U";
}else if(keyCode==KeyEvent.VK_DOWN) {
fx="D";
}
}
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&&isFail==false){
for(int i=length-1;i>0;i--){
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
if(fx.equals("R")) {
snakeX[0]=snakeX[0]+25;
if(snakeX[0]>850){snakeX[0]=25; }
}else if (fx.equals("L")){
snakeX[0]=snakeX[0]-25;
if(snakeX[0]<25){snakeX[0]=850;}
}else if (fx.equals("U")){
snakeY[0]=snakeY[0]-25;
if(snakeY[0]<75){snakeY[0]=650;}
}else if (fx.equals("D")){
snakeY[0]=snakeY[0]+25;
if(snakeY[0]>650){snakeY[0]=75;}
}
if(snakeX[0]==foodx&&snakeY[0]==foody) {
length++;
score=score+10;
foodx=25+25*random.nextInt(34);
foody=75+25*random.nextInt(24);
}
for(int i=1;i<length;i++) {
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]) {
isFail=true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
Startgame类
package come.hxy;
import javax.swing.*;
public class Startgame {
public static void main(String[] args){
JFrame frame = new JFrame("蛇贪吃");
frame.setBounds(10,10,900,720);
frame.setResizable(false);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new gamePanel());
frame.setVisible(true);
}
}
这是图片资源命名
运行结果