三子棋(时间智障版)

1.创建项目环境

2创建游戏主题

3game的实现

4下棋:

5判断输赢

1创建项目环境:

game.h——放头文件

game.c——存放函数

test.c——游戏逻辑

2 创建游戏主题

我们这里先创建游戏主题,其中包括菜单,游戏构架(在test.c实现)

void menu()
{
	printf("#######################################################\n");
	printf("#####    1. play             0.exit               #####\n");
	printf("#######################################################\n");
	
}

void test()
{
	int intput = 0;
	srand((unsigned int)time(NULL));时间戳
	do
	{
		menu();
		printf("请选择:>");
		scanf_s("%d", &intput);
		switch (intput)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,小笨蛋\n");
			break;
		}

	}while(intput);
}

int main()
{
	test();
	return 0;
}

3game的实现

test.c

void game()
{
	char ret = 0;
	char board[ROW][COL] = {0};
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board,ROW,COL);
	
}

game.h

#define ROW 3
#define COL 3


void InitBoard(char board[ROW][COL], int row, int col);初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);打印棋盘

game.c

#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印一行的数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|"); 
			}
			
		
		}
		printf("\n");
		//打印份隔行
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
				
			}
			printf("\n");

		}

	}
}

4下棋

4.1玩家下棋;

test.c

void game()
{
	char ret = 0;
	char board[ROW][COL] = {0};
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board,ROW,COL);

    PlayerMove(board, ROW, COL);
	
}

game.c

void PlayerMove(char board[ROW][COL], int row, int col)
{
	printf("玩家走:>\n");
	//判断x,y的合法性
	while (1)
	{
		int x = 0;
		int y = 0;
		printf("请输入要下的坐标:>\n");
		scanf_s("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;

			}
			else
			{
				printf("坐标被占用\n");
			}
		}
		else
		{
			printf("小笨猪坐标非法,请重新输入\n");
		}
	}
}

4.2电脑下棋,这里使用时间戳来实现,所以就比较憨憨

test.c

void game()
{
	char ret = 0;
	char board[ROW][COL] = {0};
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board,ROW,COL);

    PlayerMove(board, ROW, COL);

	DisplayBoard(board, ROW, COL);
}

game.c

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走:>\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}

	}

}

5判断输赢

test.c

void game()
{
	char ret = 0;
	char board[ROW][COL] = {0};
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board,ROW,COL);
	//下棋
	while (1)
	{
		//玩家下
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否赢了
		ret = IsWin(board,ROW,COL);
		if (ret != 'c')
		{
			break;
		}
		//电脑下
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//电脑是否赢了
		ret = IsWin(board,ROW,COL);
		if (ret != 'c')
		{
			break;
		}

	}
	if (ret == '*')
		printf("玩家赢了\n");
	else if (ret == '#')
		printf("电脑赢了\n");
	else
		printf("平局\n");
	DisplayBoard(board, ROW, COL);
}

geme.c

//返回1表示棋盘满了
//返回0表示棋盘没满

static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	/*横三行*/
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][1];
		}

	}
	/*竖三列*/
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//两个对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ')
	{
		return board[2][0];
	}
	//判断平局
	if (1 == IsFull(board, ROW, COL))
	{
		return 'Q';
	}
	return 'c';
}

最后是完整的代码

game.h
//#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3


void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//告诉我们四种状态
//玩家赢了-*
//电脑赢了-#
//平局-Q
//继续-C

char IsWin(char board[ROW][COL], int row, int col);

test.c

#define _CRT_SECURE_NO_WARNINGS
//#include"game.c"
#include"game.h"
void menu()
{
	printf("#######################################################\n");
	printf("#####    1. play             0.exit               #####\n");
	printf("#######################################################\n");
	
}
//游戏实现
void game()
{
	char ret = 0;
	char board[ROW][COL] = {0};
	//初始化棋盘
	InitBoard(board, ROW, COL);
	//打印棋盘
	DisplayBoard(board,ROW,COL);
	//下棋
	while (1)
	{
		//玩家下
		PlayerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//判断玩家是否赢了
		ret = IsWin(board,ROW,COL);
		if (ret != 'c')
		{
			break;
		}
		//电脑下
		ComputerMove(board, ROW, COL);
		DisplayBoard(board, ROW, COL);
		//电脑是否赢了
		ret = IsWin(board,ROW,COL);
		if (ret != 'c')
		{
			break;
		}

	}
	if (ret == '*')
		printf("玩家赢了\n");
	else if (ret == '#')
		printf("电脑赢了\n");
	else
		printf("平局\n");
	DisplayBoard(board, ROW, COL);
}


void test()
{
	int intput = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf_s("%d", &intput);
		switch (intput)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,小笨蛋\n");
			break;
		}

	}while(intput);
}

int main()
{
	test();
	return 0;
}

game.c

#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

void DisplayBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印一行的数据
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|"); 
			}
			
		
		}
		printf("\n");
		//打印份隔行
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
				
			}
			printf("\n");

		}

	}
}

void PlayerMove(char board[ROW][COL], int row, int col)
{
	printf("玩家走:>\n");
	//判断x,y的合法性
	while (1)
	{
		int x = 0;
		int y = 0;
		printf("请输入要下的坐标:>\n");
		scanf_s("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';
				break;

			}
			else
			{
				printf("坐标被占用\n");
			}
		}
		else
		{
			printf("小笨猪坐标非法,请重新输入\n");
		}
	}
}

void ComputerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;
	printf("电脑走:>\n");
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}

	}

}
//返回1表示棋盘满了
//返回0表示棋盘没满

static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;
}

char IsWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	/*横三行*/
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][1];
		}

	}
	/*竖三列*/
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//两个对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ')
	{
		return board[2][0];
	}
	//判断平局
	if (1 == IsFull(board, ROW, COL))
	{
		return 'Q';
	}
	return 'c';
}

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