1.创建项目环境
2创建游戏主题
3game的实现
4下棋:
5判断输赢
1创建项目环境:
game.h——放头文件
game.c——存放函数
test.c——游戏逻辑
2 创建游戏主题
我们这里先创建游戏主题,其中包括菜单,游戏构架(在test.c实现)
void menu()
{
printf("#######################################################\n");
printf("##### 1. play 0.exit #####\n");
printf("#######################################################\n");
}
void test()
{
int intput = 0;
srand((unsigned int)time(NULL));时间戳
do
{
menu();
printf("请选择:>");
scanf_s("%d", &intput);
switch (intput)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,小笨蛋\n");
break;
}
}while(intput);
}
int main()
{
test();
return 0;
}
3game的实现
test.c
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
}
game.h
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);初始化棋盘
void DisplayBoard(char board[ROW][COL], int row, int col);打印棋盘
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印一行的数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印份隔行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
4下棋
4.1玩家下棋;
test.c
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
PlayerMove(board, ROW, COL);
}
game.c
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>\n");
//判断x,y的合法性
while (1)
{
int x = 0;
int y = 0;
printf("请输入要下的坐标:>\n");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("小笨猪坐标非法,请重新输入\n");
}
}
}
4.2电脑下棋,这里使用时间戳来实现,所以就比较憨憨
test.c
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
}
game.c
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
5判断输赢
test.c
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
//玩家下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢了
ret = IsWin(board,ROW,COL);
if (ret != 'c')
{
break;
}
//电脑下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//电脑是否赢了
ret = IsWin(board,ROW,COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
printf("玩家赢了\n");
else if (ret == '#')
printf("电脑赢了\n");
else
printf("平局\n");
DisplayBoard(board, ROW, COL);
}
geme.c
//返回1表示棋盘满了
//返回0表示棋盘没满
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
/*横三行*/
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][1];
}
}
/*竖三列*/
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ')
{
return board[2][0];
}
//判断平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'c';
}
最后是完整的代码
game.h
//#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
//告诉我们四种状态
//玩家赢了-*
//电脑赢了-#
//平局-Q
//继续-C
char IsWin(char board[ROW][COL], int row, int col);
test.c
#define _CRT_SECURE_NO_WARNINGS
//#include"game.c"
#include"game.h"
void menu()
{
printf("#######################################################\n");
printf("##### 1. play 0.exit #####\n");
printf("#######################################################\n");
}
//游戏实现
void game()
{
char ret = 0;
char board[ROW][COL] = {0};
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board,ROW,COL);
//下棋
while (1)
{
//玩家下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢了
ret = IsWin(board,ROW,COL);
if (ret != 'c')
{
break;
}
//电脑下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//电脑是否赢了
ret = IsWin(board,ROW,COL);
if (ret != 'c')
{
break;
}
}
if (ret == '*')
printf("玩家赢了\n");
else if (ret == '#')
printf("电脑赢了\n");
else
printf("平局\n");
DisplayBoard(board, ROW, COL);
}
void test()
{
int intput = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf_s("%d", &intput);
switch (intput)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,小笨蛋\n");
break;
}
}while(intput);
}
int main()
{
test();
return 0;
}
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//打印一行的数据
int j = 0;
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
//打印份隔行
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
printf("玩家走:>\n");
//判断x,y的合法性
while (1)
{
int x = 0;
int y = 0;
printf("请输入要下的坐标:>\n");
scanf_s("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("坐标被占用\n");
}
}
else
{
printf("小笨猪坐标非法,请重新输入\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
//返回1表示棋盘满了
//返回0表示棋盘没满
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
/*横三行*/
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][1];
}
}
/*竖三列*/
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
{
return board[0][i];
}
}
//两个对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[0][0];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[2][0] != ' ')
{
return board[2][0];
}
//判断平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'c';
}