总结出扫雷游戏的大体结构:
接着是游戏的一些具体内容
1.游戏主题
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
void menu()
{
printf("#################################\n");
printf("##### 1.play ######\n");
printf("##### 0.exit ######\n");
printf("#################################\n");
}
void game()
{
printf("扫雷\n");
}
void test()
{
int intput = 0;
do
{
menu();
printf("请选择:>");
scanf("%d", &intput);
switch (intput)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
}
} while (intput);
}
int main()
{
test();
return 0;
}
我们就会看到这样的显示效果
2.1初始化雷盘:
void Initboard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
2.2打印雷盘
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//打印行号
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
3埋雷
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1; /* 1-9*/
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
4.排雷
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;
int x = 0;
int y = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//1踩雷
if (mine[x][y] == '1')
{
printf("小笨蛋,被炸死了\n");
Displayboard(mine, row, col);
break;
}
//不是雷
else
{
//计算x,y周围有几个雷
int count = get_mine_count(mine, x, y);
show [x][y] = count + '0';
Displayboard(show, row, col);
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("太聪明了,排雷成功\n");
}
}
下面是完整的代码
game.h
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void Initboard(char board[ROWS][COLS], int rows, int cols, char set);
void Displayboard(char board[ROWS][COLS], int row, int col);
void Setmine(char board[ROWS][COLS], int row, int col);
void Finemine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
test.c
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include"game.h"
void menu()
{
printf("#################################\n");
printf("##### 1.play ######\n");
printf("##### 0.exit ######\n");
printf("#################################\n");
}
void game()
{
//雷的信息储存
//1布置好雷的信息
char mine[ROWS][COLS] = { 0 };
//2排查出雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
Initboard(mine, ROWS, COLS, '0');
Initboard(show, ROWS, COLS, '*');
//打印棋盘
//Displayboard(mine,ROW,COL);
Displayboard(show, ROW, COL);
//布置雷
Setmine(mine, ROW, COL);
//Displayboard(mine, ROW, COL);
//扫雷
Findmine(mine, show, ROW, COL);
}
void test()
{
int intput = 0;
srand((unsigned int)time(NULL));/*时间戳*/
do
{
menu();
printf("请选择:>");
scanf("%d", &intput);
switch (intput)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重新选择\n");
}
} while (intput);
}
int main()
{
test();
return 0;
}
game.c
#include"game.h"
void Initboard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void Displayboard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
//打印行号
printf("%d ", i);
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void Setmine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1; /* 1-9*/
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
void Findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int win = 0;
int x = 0;
int y = 0;
while (win<row*col-EASY_COUNT)
{
printf("请输入排查雷的坐标:>");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
//坐标合法
//1踩雷
if (mine[x][y] == '1')
{
printf("小笨蛋,被炸死了\n");
Displayboard(mine, row, col);
break;
}
//不是雷
else
{
//计算x,y周围有几个雷
int count = get_mine_count(mine, x, y);
show [x][y] = count + '0';
Displayboard(show, row, col);
}
}
else
{
printf("坐标非法,请重新输入\n");
}
}
if (win == row * col - EASY_COUNT)
{
printf("太聪明了,排雷成功\n");
}
}
最后附上游戏成果: