1.代码(主函数体)
static void Main(string[] args)
{
//LotteryMaker();
//BuyLottery();
//int []a1 = { 1, 2, 3,4,5,6,7 };
//int []a2 = { 1, 2, 3,4,5,6,7 };
//WinLevel(a1,a2);
//Console.WriteLine(Award(2));
Console.WriteLine(Award(WinLevel(BuyLottery(), LotteryMaker())));
}
/// <summary>
/// 生成中奖的彩票(返回数组Lottery)
/// </summary>
/// <returns></returns>
private static int[] LotteryMaker()
{
Random random = new Random();
int[] Lottery = new int[7];
for (int i = 0; i < 6;)
{
int RedNumber = random.Next(1, 34);
if (Array.IndexOf(Lottery, RedNumber) < 0)
{
Lottery[i] = RedNumber;
i++;
}
else continue;
}
int BlueNumber = random.Next(1, 17);
Lottery[6] = BlueNumber;
int k, j,temp;
for (k = 0; k < 7 - 1; k++)
{
//每一轮比较前 n-1-i 个,也就是说,已经排序好的最后 i 个不用比较
for (j = 0; j < 7 - 1 - k; j++)
{
if (Lottery[j] > Lottery[j + 1])
{
temp = Lottery[j];
Lottery[j] = Lottery[j + 1];
Lottery[j + 1] = temp;
}
}
}
//输出排序后的数组
Console.WriteLine();
Console.WriteLine("中奖彩票为:");
for (k = 0; k < 7; k++)
{
Console.Write(Lottery[k]+",");
}
Console.WriteLine();
Console.WriteLine("您获得了一个:");
return Lottery;
}
/// <summary>
/// 用户购买彩票(返回数组BuyNumber)
/// </summary>
/// <returns></returns>
private static int[] BuyLottery()
{
int[] BuyNumber = new int[7];
for (int i = 0; i < 6;)
{
Console.WriteLine("请输入第{0}个红球的购买数字:",i+1);
int Red = int.Parse(Console.ReadLine());
if (Red >= 1 && Red <= 33 )
{
if (Array.IndexOf(BuyNumber, Red) < 0) {BuyNumber[i] = Red;i++; }
else Console.WriteLine("已经购买过了,请换个号码");
}
else
{
Console.WriteLine("输入范围越界,请输入红球1-33的数字");
continue;
}
}
Console.WriteLine("请输入第7个蓝球的购买数字:");
int Blue;
for (int i = 0; i<1 ;)
{
Blue = int.Parse(Console.ReadLine());
if (0 < Blue && Blue < 17) { BuyNumber[6] = Blue; i++; }
else
{
Console.WriteLine("请输入篮球1-16的数字");
continue;
}
}
Console.WriteLine("你买的彩票是:");
for (int i = 0; i < 7; i++)
Console.Write(BuyNumber[i]+",");
return BuyNumber;
}
/// <summary>
/// 彩票的中奖等级(返回int level)
/// </summary>
/// <param name="BuyNumber"></param>
/// <param name="Lottery"></param>
/// <returns>Level</returns>
private static int WinLevel(int []BuyNumber,int []Lottery)
{
int LevelBlue=0,LevelRed=0,Level = 0;
for (int i = 0; i < 6; i++)
{
if (Array.IndexOf(Lottery, BuyNumber[i]) >= 0) LevelRed++;
}
if (BuyNumber[6] == Lottery[6])
{
LevelBlue++;
}
if (LevelBlue == 0)
{
switch (LevelRed)
{
case 0: Level=0; break;
case 1: Level = 1; break;
case 2: Level = 2; break;
case 3: Level = 3; break;
case 4: Level = 4; break;
case 5: Level = 5; break;
case 6: Level = 6; break;
}
}
else
{
switch (LevelRed)
{
case 0: Level = 1;break;
case 1: Level = 2; break;
case 2: Level = 3; break;
case 3: Level = 4; break;
case 4: Level = 5; break;
case 5: Level = 6; break;
case 6: Level = 7; break;
}
}
return Level;
}
/// <summary>
/// 输出获奖信息(返回string类型award)
/// </summary>
/// <param name="Level"></param>
/// <returns></returns>
private static string Award(int Level)
{
string award = null;//对award进行赋初始值
switch (Level)
{
case 0: award = "给我100元的机会";break;
case 1: award = "参与奖五块钱"; break;
case 2: award = "参与奖十块钱"; break;
case 3: award = "三等奖100元"; break;
case 4: award = "二等奖500元"; break;
case 5: award = "一等奖1000元"; break;
case 6: award = "特等奖5000元"; break;
case 7: award = "超级大奖一千万"; break;
}
return award;
}
2.输出结果
输出结果包含所有情况(除了中奖情况= =,我真就是中奖绝缘体哈哈哈)
3.原理
3.1体彩要求
该体彩6个红球数值为1-33且互不相同,1个蓝球数值为1-16;并将中奖号码从小到大输出。
中奖条件是user买的彩票号码中与实际中奖号码中,红球或蓝球存在相同即可(蓝球为最后一个数)
中奖等级分为0个蓝+x个红;1个蓝+x个红,共8个等级(1<= x<= 6)
3.2分配奖励
用swich-case针对奖励的进行分配放置奖励 。记得在最前面对award进行赋初始值来避免后面return出现的“无赋值”的情况。
3.3获取获奖等级
通过Array.IndexOf函数获取在Lottery这个数组中是否存在BuyNumber数组中的数的索引,以此来检测是否有数据的对应
3.4购买彩票
依旧是通过Array.IndexOf函数获取数组中是否已经存在购买过的号数
3.5彩票中奖号码制作
3.6主函数
通过每个函数返回的值以及需要输入的值放置出一大行,分开写与注释所展示的代码类似。