仅供参考:
#include <WinSock2.h>//Windows Socket头文件
#include <Windows.h>//一定要在WinSock2.h后添加
#include <iostream>//C语言改成stdio.h
#pragma comment(lib, "ws2_32.lib")//lib文件
#define PORT 10086//端口号
using namespace std;
int main(/*int argc, char** argv*/)
{
WSADATA data;
WORD word = MAKEWORD(2, 2);//版本一般用2.2
if (WSAStartup(word, &data) != 0)
{
cout << "WSAStartup() fail:" << WSAGetLastError() << endl;//错误
return -2;
}
int iLen;
SOCKET sockSrv = socket(AF_INET, SOCK_STREAM, 0);//SOCK_STREAM->TCP SOCK_DGRAM->UDP
if (sockSrv == INVALID_SOCKET) {
cout << "socket() fail:" << WSAGetLastError() << endl;//错误
return -2;
}
SOCKADDR_IN addrSrv;
addrSrv.sin_family = AF_INET;
addrSrv.sin_addr.s_addr = htonl(INADDR_ANY);//Auto IP, byte sequence change
addrSrv.sin_port = htons(PORT);
int err = bind(sockSrv, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR));//绑定
if (err != 0)
{
cout << "bind()fail" << WSAGetLastError() << endl;//错误
return -3;
}
err = listen(sockSrv, 5);//监听
if (err != 0)
{
cout << "listen()fail" << WSAGetLastError() << endl;//错误
return -4;
}
cout << "Server waitting...:" << endl;
SOCKADDR_IN addrClt;//客户端
int len = sizeof(SOCKADDR);
while (1)
{
SOCKET sockConn = accept(sockSrv, (SOCKADDR*)&addrClt, &len);
char sendBuf[1024], hostname[100];
if (gethostname(hostname, 100) != 0) //get host name
strcpy(hostname, "None");
sprintf(sendBuf, "Welecome %s connected to %s!", inet_ntoa(addrClt.sin_addr), hostname);
//发送、接受
err = send(sockConn, sendBuf, strlen(sendBuf) + 1, 0);
char recvBuf[1024] = "\0";
iLen = recv(sockConn, recvBuf, 1024, 0);
recvBuf[iLen] = '\0';
cout << recvBuf << endl;
//关闭Connect Socket
closesocket(sockConn);
}
//关闭服务器Socket
closesocket(sockSrv);
WSACleanup();
return 0;
}