【threejs&&Javascript】实现事件注册派送

文章介绍了如何在Three.js场景中使用自定义的EventManage类实现类似DOM操作的事件监听和注册,包括鼠标移动和点击事件,以及注册和删除回调函数。
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实现类似dom操作中的事件注册

addEventListener,removeEventListener

目标class内

以事件管理器和点击事件为例

import { EventDispatcher, Raycaster, Vector2 } from "three";

export class EventManage {
    mouse = new Vector2()
    raycaster = new Raycaster()
    dom
    camera
    scene
    last = null
    listener = []
    /**
     * 
     *  @param {HTMLElement} dom
     * @param {Camera} camera
     * @param {Scene} scene
     */
    constructor(
        dom, camera, scene
    ) {
        // super()
        this.dom = dom
        this.camera = camera
        this.scene = scene

        const mouse = this.mouse
        const raycaster = this.raycaster

        let last = null

        dom.addEventListener('mousemove', (e) => {
            mouse.x = e.offsetX / dom.offsetWidth * 2 - 1
            mouse.y = -e.offsetY * 2 / dom.offsetHeight + 1
            raycaster.setFromCamera(mouse, camera);
            const intersection = raycaster.intersectObjects(this.scene.children)
            if (intersection.length > 0) {
                // console.log(intersection[0]);
                let object = intersection[0].object
                object.dispatchEvent({
                    type: 'mousemove',
                    point: intersection[0].point
                })
                if (last && last.uuid == object.uuid) {
                } else {
                    if (last)
                        last.dispatchEvent({
                            type: 'mouseout',
                            point: intersection[0].point
                        })
                    object.dispatchEvent({
                        type: 'mousein',
                        point: intersection[0].point
                    })
                }
                last = object
            }

        })
    
        dom.addEventListener('click', (e) => {
            raycaster.setFromCamera(mouse, camera);
            const intersection = raycaster.intersectObjects(this.scene.children)

            if (intersection.length > 0) {
                // console.log(intersection[0]);
                intersection[0].object.dispatchEvent({
                    type: 'click',
                    point: intersection[0].point
                })
            }
            let callbacks = this.listener.filter(item => item.name == 'click')
            if (callbacks.length > 0) {
                callbacks.forEach(({ callback }) => callback(
                    {
                        object: intersection[0],
                    }
                ))
            }
        })
    }

//注册与删除事件
    addEventListener = (name, callback) => {
        this.listener.push({ name, callback })

    }

    removeListener = (name_, callback_) => {
        // 寻找对应事件绑定,=== 确定callback_
        for (let i = 0; i < this.listener.length; i++) {
            let { name, callback } = this.listener[i]
            if (
                name === name_ && callback === callback_
            ) {
                this.listener.splice(i, 1)
            }
        }
    }
}

代码内使用

在初始化threejs场景的 class内使用

 		this.eventManage = new EventManage($dom, this.camera, this.scene)
        this.eventManage.addEventListener('click', (info) => console.log(info))
        this.metrologyUnit = new MetrologyUnit(this)//测试用其他组件

测试组件

export default class MetrologyUnit {
    constructor({ eventManage }) {

        let handler = (info) => {
            console.log("in Metro", info)

        }
        eventManage.addEventListener('click',
            handler
        )

        setTimeout(() => {
            eventManage.removeListener('click',
                handler
            )
        }, 3000)
    }
}

效果展示

页面中点击触发

{object: undefined}
index.js:7 in Metro 
{object: undefined}
index.js:45 
{object: {…}}
index.js:7 in Metro 
{object: {…}}
index.js:45 
{object: {…}}
index.js:7 in Metro 
{object: {…}}
index.js:45 

//三秒后  (3000ms)

{object: {…}}
index.js:45 
{object: {…}}
index.js:45 
{object: {…}}
index.js:45 
{object: undefined}



在这里插入图片描述

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