Java基础实战(贪吃蛇小程序)

贪吃蛇

1.定义数据

2.绘制面板

3.监听事件

(1)键盘

(2)事件

游戏主启动类

package com.gui.snake;

import javax.swing.*;

//游戏主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();
        frame.add(new GamePanel());

        frame.setResizable(false);//窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        frame.setVisible(true);
        frame.setBounds(10,10,900,720);

    }
}

游戏面板

package com.gui.snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;

//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {

    //定义蛇的数据结构
    int length;//蛇的长度
    int[] snakex = new int[600];//蛇的x坐标
    int[] snakey = new int[500];//蛇的y坐标
    String direction = "R";//初始方向向右

    //食物坐标
    int foodx;
    int foody;
    Random random = new Random();

    //分数
    int score;

    //游戏当前状态:开始、停止
    boolean isStart = false;//默认游戏停止

    boolean ifFail = false;

    //定时器 以毫秒为单位 1000ms=1s
    Timer timer = new Timer(100,this);//100毫秒执行一次

    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true);//获得焦点事件
        this.addKeyListener(this);//获得键盘监听事件
        timer.start();//游戏一开始定时器就开始启动

    }

    //初始化方法
    public void init(){
        length = 3;
        snakex[0] = 100;snakey[0] = 100;//脑袋坐标
        snakex[1] = 75;snakey[1] = 100;//第一个身体坐标
        snakex[2] = 50;snakey[2] = 100;//第二个身体坐标
        direction = "R";//初始方向向右

        //把食物随机分布在界面上
        foodx = 25+25*random.nextInt(34);
        foody = 75+25*random.nextInt(24);

        score = 0;

    }

    //绘制面板
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g);//清屏

        //绘制静态面板
        this.setBackground(Color.WHITE);
        Data.header.paintIcon(this,g,25,11);//头部广告栏
        g.fillRect(25,75,850,600);//黑色背景页面

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置字体
        g.drawString("长度"+length,750,35);
        g.drawString("分数"+score,750,50);

        //画食物
        Data.food.paintIcon(this,g,foodx,foody);

        //把小蛇画上去
        if (direction.equals("R")){
            Data.right.paintIcon(this,g,snakex[0],snakey[0]);//蛇头初始向右,需要通过方向判断
        }else if (direction.equals("L")){
            Data.left.paintIcon(this,g,snakex[0],snakey[0]);
        }else if (direction.equals("U")){
            Data.up.paintIcon(this,g,snakex[0],snakey[0]);
        }else if (direction.equals("D")){
            Data.down.paintIcon(this,g,snakex[0],snakey[0]);
        }

        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakex[i],snakey[i]);
        }

        //游戏状态
        if (isStart==false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("按下空格开始游戏",300,300);
        }

        if (ifFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
            g.drawString("失败,按下空格重新开始",300,300);
        }

    }

    //键盘监听事件
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode();//获得键盘按键

        if(keyCode==KeyEvent.VK_SPACE){//如果按下空格键
            if (ifFail){
                //重新开始
                ifFail=false;
                init();
            }else {
                isStart = !isStart;//取反
            }
            repaint();
        }
        //小蛇移动
        if (keyCode==KeyEvent.VK_UP){
            direction = "U";
        }else if (keyCode==KeyEvent.VK_DOWN){
            direction = "D";
        }else if (keyCode==KeyEvent.VK_LEFT){
            direction = "L";
        }else if (keyCode==KeyEvent.VK_RIGHT){
            direction = "R";
        }
    }

    //事件监听,需要通过固定时间刷新
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && ifFail == false){

            //吃食物
            if (snakex[0] == foodx && snakey[0] ==foody){
                length++;//长度加一
                //分数加10
                score = score + 10;
                //再次随机食物
                foodx = 25+25*random.nextInt(34);
                foody = 75+25*random.nextInt(24);
            }

            //移动
            for (int i = length-1; i > 0 ; i--) {//后一节身体移动到前一节的位置
                snakex[i] = snakex[i-1];
                snakey[i] = snakey[i-1];
            }

            //走向
            if (direction.equals("R")){
                snakex[0] = snakex[0]+25;
                if (snakex[0]>850){ snakex[0] = 25;}//边界判断
            }else if (direction.equals("L")){
                snakex[0] = snakex[0]-25;
                if (snakex[0]<25){ snakex[0] = 850;}//边界判断
            }else if (direction.equals("U")){
                snakey[0] = snakey[0]-25;
                if (snakey[0]<75){ snakey[0] = 650;}//边界判断
            }else if (direction.equals("D")){
                snakey[0] = snakey[0]+25;
                if (snakey[0]>650){ snakey[0] = 75;}//边界判断
            }

            //失败判定,碰到身体失败
            for (int i = 1; i < length; i++) {
                if (snakex[0]==snakex[i] && snakey[0]==snakey[i]){
                    ifFail = true;
                }
            }

            repaint();//重画页面
        }

        timer.start();//定时器开启

    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

    @Override
    public void keyReleased(KeyEvent e) {

    }

}

数据

package com.gui.snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    //相对路径 tx.jpg
    //绝对路径 /(相当于当前项目)

    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL upURL = Data.class.getResource("statics/up.png");
    public static URL downURL = Data.class.getResource("statics/down.png");
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon up = new ImageIcon(upURL);
    public static ImageIcon down = new ImageIcon(downURL);
    public static ImageIcon left = new ImageIcon(leftURL);
    public static ImageIcon right = new ImageIcon(rightURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL foodURL = Data.class.getResource("statics/food.png");
    public static ImageIcon food = new ImageIcon(foodURL);

}
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