贪吃蛇
1.定义数据
2.绘制面板
3.监听事件
(1)键盘
(2)事件
游戏主启动类
package com.gui.snake;
import javax.swing.*;
//游戏主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.add(new GamePanel());
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.setVisible(true);
frame.setBounds(10,10,900,720);
}
}
游戏面板
package com.gui.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度
int[] snakex = new int[600];//蛇的x坐标
int[] snakey = new int[500];//蛇的y坐标
String direction = "R";//初始方向向右
//食物坐标
int foodx;
int foody;
Random random = new Random();
//分数
int score;
//游戏当前状态:开始、停止
boolean isStart = false;//默认游戏停止
boolean ifFail = false;
//定时器 以毫秒为单位 1000ms=1s
Timer timer = new Timer(100,this);//100毫秒执行一次
//构造器
public GamePanel() {
init();
//获得焦点和键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就开始启动
}
//初始化方法
public void init(){
length = 3;
snakex[0] = 100;snakey[0] = 100;//脑袋坐标
snakex[1] = 75;snakey[1] = 100;//第一个身体坐标
snakex[2] = 50;snakey[2] = 100;//第二个身体坐标
direction = "R";//初始方向向右
//把食物随机分布在界面上
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
score = 0;
}
//绘制面板
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态面板
this.setBackground(Color.WHITE);
Data.header.paintIcon(this,g,25,11);//头部广告栏
g.fillRect(25,75,850,600);//黑色背景页面
//画积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,18));//设置字体
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (direction.equals("R")){
Data.right.paintIcon(this,g,snakex[0],snakey[0]);//蛇头初始向右,需要通过方向判断
}else if (direction.equals("L")){
Data.left.paintIcon(this,g,snakex[0],snakey[0]);
}else if (direction.equals("U")){
Data.up.paintIcon(this,g,snakex[0],snakey[0]);
}else if (direction.equals("D")){
Data.down.paintIcon(this,g,snakex[0],snakey[0]);
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakex[i],snakey[i]);
}
//游戏状态
if (isStart==false){
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("按下空格开始游戏",300,300);
}
if (ifFail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));//设置字体
g.drawString("失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键
if(keyCode==KeyEvent.VK_SPACE){//如果按下空格键
if (ifFail){
//重新开始
ifFail=false;
init();
}else {
isStart = !isStart;//取反
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
direction = "U";
}else if (keyCode==KeyEvent.VK_DOWN){
direction = "D";
}else if (keyCode==KeyEvent.VK_LEFT){
direction = "L";
}else if (keyCode==KeyEvent.VK_RIGHT){
direction = "R";
}
}
//事件监听,需要通过固定时间刷新
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && ifFail == false){
//吃食物
if (snakex[0] == foodx && snakey[0] ==foody){
length++;//长度加一
//分数加10
score = score + 10;
//再次随机食物
foodx = 25+25*random.nextInt(34);
foody = 75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0 ; i--) {//后一节身体移动到前一节的位置
snakex[i] = snakex[i-1];
snakey[i] = snakey[i-1];
}
//走向
if (direction.equals("R")){
snakex[0] = snakex[0]+25;
if (snakex[0]>850){ snakex[0] = 25;}//边界判断
}else if (direction.equals("L")){
snakex[0] = snakex[0]-25;
if (snakex[0]<25){ snakex[0] = 850;}//边界判断
}else if (direction.equals("U")){
snakey[0] = snakey[0]-25;
if (snakey[0]<75){ snakey[0] = 650;}//边界判断
}else if (direction.equals("D")){
snakey[0] = snakey[0]+25;
if (snakey[0]>650){ snakey[0] = 75;}//边界判断
}
//失败判定,碰到身体失败
for (int i = 1; i < length; i++) {
if (snakex[0]==snakex[i] && snakey[0]==snakey[i]){
ifFail = true;
}
}
repaint();//重画页面
}
timer.start();//定时器开启
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}
数据
package com.gui.snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 /(相当于当前项目)
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}