package lei;
import java.util.Random;
/*
* 玩家类
* 属性:名字、类型、生命值、防御值、攻击力
* 方法:自我介绍、pk
* */
public class Player {
//封装:把属性设为私有,提供公共的get和set方法间接访问,提高安全性
private String name;
private String type;
private int life;
private int defence;
private int attack;
private int crit;
//随机数
Random ra =new Random();
//暴击率
public int crit(){
crit = ra.nextInt(100);
return crit;
}
//暴击参生的概率
public int jihui(){
int da = ra.nextInt(100);
return da;
}
//掉装备
public int diao(){
int diao = ra.nextInt(100);
return diao;
}
public void haha(){
int ha = diao();
if (ha==1){
System.out.println("恭喜您捡到橙色武器-四十米的大刀-");
}else if (ha==2){
System.out.println("恭喜您获得免费武器-冒蓝光的加特林-");
}else if (ha==3){
System.out.println("恭喜您得到至尊武器-纹皮皮虾打篮球的方天画戟-");
}else {
System.out.println("恭喜您获得回家一趟");
}
}
/*
* 描述自己的属性
* */
public void say(){
System.out.println("我叫"+name+",是一个"+type);
System.out.println(",生命值高达"+life+",防御值"+defence+",攻击力"+attack+",暴击率"+crit());
}
public void pk(Player p) {
//定义一个标记,0为我方,1敌方攻击
int flag = 0;//默认我方先攻击
//提示当前战斗人员的信息
this.say();
p.say();
while (true) {
if (flag == 0) {
//战斗 我方攻击力-敌方防御力=伤害值
int harm = p.attack - this.defence;
//暴击
if (crit >= jihui()) {
this.life -= (2 * harm);
System.out.println("攻击方:"+p.name + "攻击.暴击" + this.name + "掉血" + (2 * harm) + "," + this.name + "剩余血量为" + this.life);
System.out.println();
}else {
this.life -= harm;//让敌方生命值-伤害值
System.out.println("攻击方:" + p.name + "攻击," + this.name + "掉血" + harm + "," + this.name + "剩余血量为" + this.life);
System.out.println();
}
flag = 1;//改变标记,转换攻击角色
} else {
//战斗 敌方攻击力-我方防御力=伤害值
int harm = this.attack - p.defence;
if (crit >= jihui()) {
this.life -= (2 * harm);
System.out.println("攻击方:"+this.name + "攻击.暴击" + p.name + "掉血" + (2 * harm) + "," + p.name + "剩余血量为" + p.life);
System.out.println();
}else {
p.life -= harm;//让我方生命值-伤害值
System.out.println("攻击方:" + this.name + "攻击," + p.name + "掉血" + harm + "," + p.name + "剩余血量为" + p.life);
System.out.println();
}
flag = 0;
}
//有血量<=0,战斗结束
if (this.life<=0){
System.out.println(this.name+"打败了"+p.name);
haha();
break;
}
if (p.life<=0){
System.out.println(p.name+"打败了"+this.name);
haha();
break;
}
//线程休眠
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
//构造器:如果定义了一个有参的构造器,一定要构造无参构造器
public Player(String name, String type, int life, int defence, int attack) {
this.name = name;
this.type = type;
this.life = life;
this.defence = defence;
this.attack = attack;
}
public Player() {
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getType() {
return type;
}
public void setType(String type) {
this.type = type;
}
public int getLife() {
return life;
}
public void setLife(int life) {
this.life = life;
}
public int getDefence() {
return defence;
}
public void setDefence(int defence) {
this.defence = defence;
}
public int getAttack() {
return attack;
}
public void setAttack(int attack) {
this.attack = attack;
}
}