Java-GUI

1. 组件和容器

1.1 Frame

public static void main(String[] args) {
    Frame frame = new Frame("我的第一个JAVA图形界面窗口");

    //设置可见性
    frame.setVisible(true);

    //设置窗口大小
    frame.setSize(400,400);

    //设置背景颜色
    frame.setBackground(Color.white);

    //弹出的初始位置
    frame.setLocation(200,200);

    //设置大小固定
    frame.setResizable(false);
}

尝试回复封装

ublic class TestFrame02 {
    public static void main(String[] args) {
        //展示多个窗口
        MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
        MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
        MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.black);
        MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.red);
    }
}

    class MyFrame extends Frame{
        static int id =0; //可能存在多个窗口,我们需要一个计数器

        public MyFrame(int x,int y,int w,int h,Color color){
            super("Myframe"+(++id));
            setBackground(color);
            setBounds(x,y,w,h);
            setVisible(true);
        }
    }

在这里插入图片描述

1.2 Panel(面板)

​ Panel可以看成是一个空间,但是不能单独存在

解决了关闭事件

package DEMO01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;

public class TestPanel {
    public static void main(String[] args) {
        Frame frame = new Frame();
        Panel panel = new Panel();

        //设置布局
        frame.setLayout(null);
        //坐标
        frame.setBounds(300,300,500,500);
        frame.setBackground(new Color(183, 229, 217));
        //panel设置坐标,相对于frame
        panel.setBounds(50,50,400,400);
        panel.setBackground(new Color(0x1B1BA4));
        //frame.add(panel)
        frame.add(panel);
        frame.setVisible(true);

        //监听事件,监听窗口关闭
        //适配器模式
        frame.addWindowListener(new WindowAdapter() {
            //窗口点击关闭的时候需要做的事情
            @Override
            public void windowClosing(WindowEvent e) {
                //结束程序
                System.exit(0);
            }
        });
    }

}

在这里插入图片描述

1.3 布局管理器

  • 流失布局

    package DEMO01;
    
    import java.awt.*;
    
    public class TestFlowLayout {
        public static void main(String[] args) {
            Frame frame = new Frame();
    
            //组件-按钮
            Button button1 = new Button("button1");
            Button button2 = new Button("button2");
            Button button3 = new Button("button3");
    
            //设置为流式布局
            frame.setLayout(new FlowLayout(FlowLayout.LEFT));
            frame.setSize(200,200);
            //把按钮添加
            frame.add(button1);
            frame.add(button2);
            frame.add(button3);
    
            frame.setVisible(true);
        }
    }
    

    在这里插入图片描述

  • 东西南北中

    package DEMO01;
    
    import java.awt.*;
    
    public class TestBorderLayout {
        public static void main(String[] args) {
            Frame frame = new Frame();
    
            Button east =new Button("East");
            Button west =new Button("West");
            Button south =new Button("South");
            Button north =new Button("North");
            Button center =new Button("Center");
    
            frame.add(east,BorderLayout.EAST);
            frame.add(west,BorderLayout.WEST);
            frame.add(south,BorderLayout.SOUTH);
            frame.add(north,BorderLayout.NORTH);
            frame.add(center,BorderLayout.CENTER);
    
            frame.setSize(200,200);
            frame.setVisible(true);
        }
    }
    

    在这里插入图片描述

  • 表格布局

package DEMO01;

import java.awt.*;

public class TestGridLayout {
    public static void main(String[] args) {
        Frame frame = new Frame("TestGridLayout");

        Button btn1 =new Button("btn1");
        Button btn2 =new Button("btn2");
        Button btn3 =new Button("btn3");
        Button btn4 =new Button("btn4");
        Button btn5 =new Button("btn5");
        Button btn6 =new Button("btn6");

        frame.setLayout(new GridLayout(3,2));

        frame.add(btn1);
        frame.add(btn2);
        frame.add(btn3);
        frame.add(btn4);
        frame.add(btn5);
        frame.add(btn6);

        frame.pack(); //java函数
        frame.setVisible(true);

    }
}

在这里插入图片描述

练习:

package DEMO01;

import java.awt.*;

public class ExDemo {
    public static void main(String[] args) {
        //总Frame
        Frame frame = new Frame();
        frame.setSize(400,300);
        frame.setLocation(300,400);
        frame.setBackground(Color.BLACK);
        frame.setVisible(true);
        frame.setLayout(new GridLayout(2,1));

        //4个面板
        Panel p1 = new Panel(new BorderLayout());
        Panel p2 = new Panel(new GridLayout(2,1));
        Panel p3 = new Panel(new BorderLayout());
        Panel p4 = new Panel(new GridLayout(2,2));

        //上面
        p1.add(new Button("Eest-1"),BorderLayout.EAST);
        p1.add(new Button("West-1"),BorderLayout.WEST);
        p2.add(new Button("p2-btn-1"));
        p2.add(new Button("p2-btn-2"));
        p1.add(p2,BorderLayout.CENTER);

        //下面
        p3.add(new Button("Est-2"),BorderLayout.EAST);
        p3.add(new Button("West-2"),BorderLayout.WEST);
        //中间四个
        for (int i = 0; i <4 ; i++) {
            p4.add(new Button("for-"+i));
        }
        p3.add(p4,BorderLayout.CENTER);

        frame.add(p1);
        frame.add(p3);
    }
}

### 1.4 时间监听

**事件监听**:

```java
package DEMO01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;

public class TestAction {
    //按下按钮,触发时间
    public static void main(String[] args) {
        Frame frame = new Frame();
        Button button = new Button();
        //因为,addActionListisener()需要一个ActionListener,所以我们需要构造一个ActionListener
        MyActionListener myActionListener = new MyActionListener();

        button.addActionListener(myActionListener);

        frame.add(button,BorderLayout.CENTER);
        frame.pack();
        windowClose(frame);//关闭窗口
        frame.setVisible(true);
    }
//关闭窗体的事件
    private static void windowClose(Frame frame){
        frame.addWindowListener(new WindowAdapter() {
            @Override
            public void windowClosing(WindowEvent e) {
                System.exit(0);
            }
        });
    }
}
//事件监听
class MyActionListener implements ActionListener{
    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("aaa");
    }
}

多次使用一个监听

package DEMO01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestAction02 {
    public static void main(String[] args) {
        //两个按钮,实现同一个监听
        //开始,停止
        Frame frame = new Frame();
        Button button1 = new Button("start");
        Button button2 = new Button("stop");

        //可以显示的定义触发会返回的命令,如果不显示定义,则会走默认值
        //可以多个按钮只写一个监听事件
        button2.setActionCommand("button2-stop");
        MyMonitor myMonitor = new MyMonitor();

        button1.addActionListener(myMonitor);
        button2.addActionListener(myMonitor);

        frame.add(button1,BorderLayout.WEST);
        frame.add(button2,BorderLayout.EAST);

        frame.pack();
        frame.setVisible(true);

    }
}

class MyMonitor implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
        System.out.println("按钮被点击了:msg=>"+e.getActionCommand());
        if (e.getActionCommand().equals("start"));
    }
}

1.5 输入框TextFiled监听

package DEMO01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

public class TestText01 {
    public static void main(String[] args) {
        new MyFrame(); //启动
    }

}
class MyFrame extends Frame{
    public MyFrame(){
        TextField textField = new TextField();
        add(textField);

        MyActionListener2 myActionListener2 = new MyActionListener2();
        //监听这个文本框输入的文字
        textField.addActionListener(myActionListener2);

        //设置替换编码
        textField.setEchoChar('*');

        pack();
        setVisible(true);
    }
}

class MyActionListener2 implements ActionListener{

    @Override
    public void actionPerformed(ActionEvent e) {
       TextField textField = (TextField) e.getSource();//获得一些资源,返回了一个对象
        System.out.println(textField.getText());//获得输入框中的文本
        textField.setText(""); //null
    }
}

在这里插入图片描述

1.6: 简易计算器,组合+内部类

package DEMO01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    //属性
    TextField num1,num2,num3;
    //方法
    public void  loadFrame(){
        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);
        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener(this));
        //1个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
}

//监听器类
class MyCalculatorListener implements ActionListener{
    //获取计算器这个对象,在一个类中组合另外一个类
    Calculator calculator = null;
    public MyCalculatorListener(Calculator calculator){
        this.calculator = calculator;
    }
    @Override
    public void actionPerformed(ActionEvent e) {
        //1.获得加数和被加数
        //2.将这两个值+法运算后,放到第三个框
        //3.清除前两个框
        int n1 = Integer.parseInt(calculator.num1.getText());
        int n2 = Integer.parseInt(calculator.num2.getText());
        calculator.num3.setText(""+(n1+n2));
        calculator.num2.setText("");
        calculator.num1.setText("");


    }
}

在这里插入图片描述

内部类:

​ 内部类最大的好处,就是可以畅通无阻的访问外部类

package DEMO01;

import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//简易计算器
public class TestCalc {
    public static void main(String[] args) {
        new Calculator().loadFrame();
    }
}

//计算器类
class Calculator extends Frame{

    //属性
    TextField num1,num2,num3;
    //方法
    public void  loadFrame(){
        num1 = new TextField(10);
        num2 = new TextField(10);
        num3 = new TextField(20);
        //1个按钮
        Button button = new Button("=");
        button.addActionListener(new MyCalculatorListener());
        //1个标签
        Label label = new Label("+");

        //布局
        setLayout(new FlowLayout());

        add(num1);
        add(label);
        add(num2);
        add(button);
        add(num3);

        pack();
        setVisible(true);
    }
    class MyCalculatorListener implements ActionListener{
        //获取计算器这个对象,在一个类中组合另外一个类

        @Override
        public void actionPerformed(ActionEvent e) {
            //1.获得加数和被加数
            //2.将这两个值+法运算后,放到第三个框
            //3.清除前两个框
            int n1 = Integer.parseInt(num1.getText());
            int n2 = Integer.parseInt(num2.getText());
            num3.setText(""+(n1+n2));
            num2.setText("");
            num1.setText("");
        }
    }
}

1.7 画笔:

package DEMO01;

import java.awt.*;

public class TestPaint {
    public static void main(String[] args) {
        new MyPaint().loadFrame();
    }
}

class MyPaint extends Frame{

    public void loadFrame(){
        setBounds(200,200,600,500);
        setVisible(true);
    }
    //画笔
    @Override
    public void paint(Graphics g) {
        //画笔需要颜色,画笔可以画画
        g.setColor(Color.red);
        g.fillOval(100,100,100,100);
        g.setColor(Color.GREEN);
        g.fillRect(100,250,200,200);

    }
}

在这里插入图片描述

1.8 鼠标监听

目的:想要实现鼠标画画

package DEMO01;

import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;

//鼠标监听事件
public class TestMouseListener {
    public static void main(String[] args) {
        new MyFrameM("画图");
    }
}
//自己的类
class MyFrameM extends Frame{
    //画画需要画笔,需要监听鼠标当前的位置,需要集合来储存着个点
    ArrayList points;
    public MyFrameM(String title ) {
        super(title);
        setBounds(200,200,400,300);
        //存鼠标点击的点
        points = new ArrayList<>();
        //鼠标监听器。正对这个窗口
        this.addMouseListener(new MyMouseListener());
        setVisible(true);
    }
    @Override
    public void paint(Graphics g) {
        //画画需要监听鼠标的事件
        Iterator iterator = points.iterator();
        while (iterator.hasNext()){
            Point point = (Point) iterator.next();
            g.setColor(Color.BLUE);
            g.fillOval(point.x,point.y,10,10);
        }
    }

    //添加一个点到界面上
    public void addPaint(Point point){
        points.add(point);
    }

    //适配器模式
    private class MyMouseListener extends MouseAdapter{
        //鼠标按下,弹起,按住不放
        @Override
        public void mousePressed(MouseEvent e) {
            MyFrameM myFrameM = (MyFrameM) e.getSource();
            //这个我们点击的时候就会在界面上产生一个点
            //这个点就是鼠标的点;
            myFrameM.addPaint(new Point(e.getX(),e.getY()));
            //每次点击鼠标都需要重新花一次
            myFrameM.repaint(); //刷新
        }
    }
}

在这里插入图片描述

1.9 窗口监听

package DEMO01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame{
    public WindowFrame(){
        setBackground(Color.BLUE);
        setBounds(100,100,200,200);
        setVisible(true);
//        addWindowListener(new MyWindowListener());
        this.addWindowListener(
                //匿名内部类
                new WindowAdapter() {
                    @Override
                    //关闭窗口
                    public void windowClosing(WindowEvent e) {
                        System.out.println("windowClosing");
                        System.exit(0);
                    }

                    //激活窗口
                    @Override
                    public void windowActivated(WindowEvent e) {
                        System.out.println("windowActivated");
                    }

                    @Override
                    public void windowDeactivated(WindowEvent e) {
                        System.out.println(" windowDeactivated");
                    }
                }
        );
    }
}

1.10 键盘监听

package DEMO01;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

public class TestKeyListener {
    public static void main(String[] args) {
        new keyFrame();
    }
}

class keyFrame extends Frame{
    public keyFrame(){
        setBounds(1,2,300,400);
        setVisible(true);

        //键盘按下
        this.addKeyListener(new KeyAdapter() {
            @Override
            public void keyPressed(KeyEvent e) {
                //获得键盘按下的是哪个键,当前的码
                int keyCode = e.getKeyCode();
                System.out.println(keyCode);
                if (keyCode == KeyEvent.VK_UP){
                    System.out.println("你按下了上键");
                }
            }
        });

        }
}

在这里插入图片描述

2. Swing

2.1 窗口、面板

package DEMO01;

import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;

public class TestWindow {
    public static void main(String[] args) {
        new WindowFrame();
    }
}

class WindowFrame extends Frame{
    public WindowFrame(){
        setBackground(Color.BLUE);
        setBounds(100,100,200,200);
        setVisible(true);
//        addWindowListener(new MyWindowListener());
        this.addWindowListener(
                //匿名内部类
                new WindowAdapter() {
                    @Override
                    //关闭窗口
                    public void windowClosing(WindowEvent e) {
                        System.out.println("windowClosing");
                        System.exit(0);
                    }

                    //激活窗口
                    @Override
                    public void windowActivated(WindowEvent e) {
                        System.out.println("windowActivated");
                    }

                    @Override
                    public void windowDeactivated(WindowEvent e) {
                        System.out.println(" windowDeactivated");
                    }
                }
        );
    }
}

2.2、弹窗

package DEMO02;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//主窗口
public class DialogDemo extends JFrame {
    public DialogDemo(){
        this.setVisible(true);
        this.setSize(700,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        //JFrame放东西,容器
        Container container = this.getContentPane();
        //绝对布局
        container.setLayout(null);
        //按钮
        JButton button = new JButton("点击弹出一个对话框"); //创建
        button.setBounds(30,30,200,50);
        //点击按钮时弹出弹窗
        button.addActionListener(new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                //弹窗
                new MyDialogDemo();
            }
        });
        container.add(button);

    }
    public static void main(String[] args) {
        new DialogDemo();
    }
}
//弹窗的窗口
class MyDialogDemo extends JDialog{
    public MyDialogDemo() {
        this.setVisible(true);
        this.setBounds(100,100,500,500);
        //this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
        Container container = this.getContentPane();
        container.setLayout(null);
        container.add(new Label("我爱樊可"));
    }
}

2.3、标签

package DEMO02;

import javax.swing.*;
import java.awt.*;

public class JFrameDemo {
    //init();初始化
    public void init(){
        JFrame jf = new JFrame("这是一个JFrame窗口");
        jf.setVisible(true);
        jf.setBounds(100,200,200,200);
        jf.setBackground(Color.CYAN);
        //设置文字JLabel
        JLabel label = new JLabel("我爱樊可");

        jf.add(label);
        //关闭事件
        jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }


    public static void main(String[] args) {
        //建立一个窗口
        new JFrameDemo().init();
    }
}

图标标签

package DEMO02;

import javax.swing.*;
import java.awt.*;

//图标,需要实现类,Frame继承
public class IconDemo extends JFrame implements Icon {
    private int width;
    private int height;

    public IconDemo(){}  //无参构造
    public IconDemo(int width,int height){
        this.width = width;
        this.height = height;
    }

    public void init(){
        IconDemo iconDemo = new IconDemo(15,15);
        //图标可以放在标签,也可以放在按钮上
        JLabel label = new JLabel("icon", iconDemo, SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(label);

        setVisible(true);
        setBounds(100,100,200,200);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new IconDemo().init();
    }

    @Override
    public void paintIcon(Component c, Graphics g, int x, int y) {
        g.fillOval(x,y,width,height);
    }

    @Override
    public int getIconWidth() {
        return this.width;
    }

    @Override
    public int getIconHeight() {
        return this.height;
    }
}

在这里插入图片描述

图片标签

package DEMO02;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class ImageIconDemo extends JFrame {
    public ImageIconDemo()  {
        //获取图片的地址
        JLabel jLabel = new JLabel("ImageIcon");
        URL url = ImageIconDemo.class.getResource("4.jpg");

        ImageIcon imageIcon = new ImageIcon(url);
        jLabel.setIcon(imageIcon);
        jLabel.setHorizontalAlignment(SwingConstants.CENTER);

        Container container = getContentPane();
        container.add(jLabel);

        setVisible(true);
        setBounds(100,100,200,200);
        setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new ImageIconDemo();
    }
}

2.4、面板

package DEMO02;

import javax.swing.*;
import java.awt.*;

public class JPanelDemo extends JFrame {
    public JPanelDemo() {
        Container container = this.getContentPane();
        container.setLayout(new GridLayout(2,1,10,10));//后面的参数代表间距

        JPanel panel1 = new JPanel(new GridLayout(1, 3));
        JPanel panel2 = new JPanel(new GridLayout(1, 2));
        JPanel panel3 = new JPanel(new GridLayout(2, 1));
        JPanel panel4 = new JPanel(new GridLayout(3, 2));

        panel1.add(new Button("1"));
        panel1.add(new Button("1"));
        panel1.add(new Button("1"));

        panel2.add(new Button("2"));
        panel2.add(new Button("2"));

        panel3.add(new Button("3"));
        panel3.add(new Button("3"));

        panel4.add(new Button("4"));
        panel4.add(new Button("4"));
        panel4.add(new Button("4"));
        panel4.add(new Button("4"));
        panel4.add(new Button("4"));
        panel4.add(new Button("4"));

        container.add(panel1);
        container.add(panel2);
        container.add(panel3);
        container.add(panel4);

        this.setVisible(true);
        this.setSize(500,500);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new JPanelDemo();
    }
}

在这里插入图片描述

滚动面板

package DEMO02;

import javax.swing.*;
import java.awt.*;

public class JScrollDemo extends JFrame {
    public JScrollDemo()  {
        Container container = this.getContentPane();

        //文本域
        JTextArea textArea = new JTextArea(20, 50);
        textArea.setText("欢迎学习");

        //Scroll面板
        JScrollPane scrollPane = new JScrollPane(textArea);
        container.add(scrollPane);

        this.setVisible(true);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new JScrollDemo();
    }
}

在这里插入图片描述

2.5、按钮

图片按钮

package DEMO02;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo01 extends JFrame {

    public JButtonDemo01(){
        Container container = this.getContentPane();
        //将一个图片变为图标
        URL resource = JButtonDemo01.class.getResource("4.jpg");
        Icon icon = new ImageIcon(resource);

        //把这个图标放在按钮上
        JButton button = new JButton();
        button.setIcon(icon);
        button.setToolTipText("图片按钮");

        container.add(button);
        this.setVisible(true);
        this.setSize(10,10);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo01();
    }
}

单选按钮

package DEMO02;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo01 extends JFrame {

    public JButtonDemo01(){
        Container container = this.getContentPane();
        //将一个图片变为图标
        URL resource = JButtonDemo01.class.getResource("4.jpg");
        Icon icon = new ImageIcon(resource);

        //单选框
        JRadioButton jRadioButton1 = new JRadioButton("jRadioButton1");
        JRadioButton jRadioButton2 = new JRadioButton("jRadioButton2");
        JRadioButton jRadioButton3 = new JRadioButton("jRadioButton3");
        
        //由于单选框只能选择一个,分组,一个组中只能选择一个
        ButtonGroup group = new ButtonGroup();
        group.add(jRadioButton1);
        group.add(jRadioButton2);
        group.add(jRadioButton3);

        container.add(jRadioButton1,BorderLayout.CENTER);
        container.add(jRadioButton2,BorderLayout.NORTH);
        container.add(jRadioButton3,BorderLayout.SOUTH);

        this.setVisible(true);
        this.setSize(10,10);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo01();
    }
}

在这里插入图片描述

复选按钮

package DEMO02;

import javax.swing.*;
import java.awt.*;
import java.net.URL;

public class JButtonDemo02 extends JFrame {

    public JButtonDemo02(){
        Container container = this.getContentPane();
        //将一个图片变为图标
        URL resource = JButtonDemo01.class.getResource("4.jpg");
        Icon icon = new ImageIcon(resource);

        //多选框
        JCheckBox jCheckBox1 = new JCheckBox("jCheckBox1");
        JCheckBox jCheckBox2 = new JCheckBox("jCheckBox1");

        container.add(jCheckBox1,BorderLayout.SOUTH);
        container.add(jCheckBox2,BorderLayout.NORTH);

        this.setVisible(true);
        this.setSize(10,10);
        this.setBounds(100,100,300,350);
        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    }

    public static void main(String[] args) {
        new JButtonDemo02();
    }
}

在这里插入图片描述

2.6、列表

  • 下拉框

    package DEMO03;
    
    import javax.swing.*;
    import java.awt.*;
    
    public class TestComboboxDemo01 extends JFrame {
        public TestComboboxDemo01()  {
    
            Container container = this.getContentPane();
    
            JComboBox status = new JComboBox();
    
            status.addItem(null);
            status.addItem("正在上映");
            status.addItem("已下架");
            status.addItem("即将上映");
    
            container.add(status);
    
            this.setVisible(true);
            this.setBounds(100,100,300,350);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    
        }
    
        public static void main(String[] args) {
            new TestComboboxDemo01();
        }
    }
    

    在这里插入图片描述

  • 列表框

  • package DEMO03;
    
    import javax.swing.*;
    import java.awt.*;
    import java.util.Vector;
    
    public class TestComboboxDemo02 extends JFrame{
        public TestComboboxDemo02()  {
    
            Container container = this.getContentPane();
    
           //生成列表的内容
    //        String[] contents ={"1","2","3"};
            Vector contents = new Vector();
            //列表中需要放入内容
            JList jList = new JList(contents);
    
            contents.add("zhangsan");
            contents.add("lsit");
            contents.add("1");
    
            container.add(jList);
    
            this.setVisible(true);
            this.setBounds(100,100,300,350);
            this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
    
        }
    
        public static void main(String[] args) {
            new TestComboboxDemo02();
        }
    }
    

    在这里插入图片描述

    2.7、文本框

密码文本框

package DEMO03;

import javax.swing.*;
import java.awt.*;

public class TestTextDemo01 extends JFrame {
    public TestTextDemo01()  {

        Container container = this.getContentPane();
        
        JPasswordField passwordField = new JPasswordField();
        passwordField.setEchoChar('*');

        container.add(passwordField);

        this.setVisible(true);
        this.setSize(500,500);

        this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

    }

    public static void main(String[] args) {
        new TestTextDemo01();
    }
}

在这里插入图片描述

3.贪吃蛇

帧,如果时间片足够小,就是动画

StartGame
package snake;

import javax.swing.*;

//游戏的主启动类
public class StartGame {
    public static void main(String[] args) {
        JFrame frame = new JFrame();

        frame.setBounds(10,10,900,720);
        frame.setVisible(true);
        frame.setResizable(false); //窗口大小不可变
        frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);

        frame.add(new GamePanel());
    }
}
GamePanel
package snake;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.sql.Time;
import java.util.Random;

//游戏的面板
public class GamePanel extends JPanel implements KeyListener,ActionListener{

    //定义蛇的数据结构
    int length; //蛇的长度
    int[] snakeX = new int[600]; //蛇的x坐标25*25
    int[] snakeY = new int[500]; //蛇的y坐标25*25
    String fx;

    //食物的坐标
    int foodx;
    int foody;
    int score; //成绩
    Random random = new Random();

    //游戏当前的状态:开始,停止
    boolean isStart = false; //默认是不开始
    boolean isFail = false; //默认是不不失败
    //定时器,以毫秒为单位
    Timer timer = new Timer(100,this); //100毫秒执行一次

    //构造器
    public GamePanel() {
        init();
        //获得焦点和键盘事件
        this.setFocusable(true); //获得焦点事件
        this.addKeyListener(this); //获得键盘监听事件
        timer.start(); //游戏一开始定时器启动
    }

    //初始化方法
    public void init(){
        length = 3; //蛇的初始化长度
        //蛇的初始化位置
        snakeX[0] = 100; snakeY[0] = 100; //脑袋的坐标
        snakeX[1] = 75; snakeY[1] = 100; //第一个身体的坐标
        snakeX[2] = 50; snakeY[2] = 100;  //第二个身体的坐标
        fx = "R"; //初始方向向右

        //把食物随机分布在页面上
        foodx= 25 + 25*random.nextInt(34);
        foody= 75 + 25*random.nextInt(24);

        score=0;
    }


    //绘制面板,游戏中所有东西都使用画笔绘画
    @Override
    protected void paintComponent(Graphics g) {
        super.paintComponent(g); //清屏
        //绘制静态面板
        this.setBackground(Color.WHITE);
        Data.header.paintIcon(this,g,25,11); //头部广告栏
        g.fillRect(25,75,850,600); //默认游戏界面

        //画食物
        Data.foot.paintIcon(this,g,foodx,foody);

        //画积分
        g.setColor(Color.WHITE);
        g.setFont(new Font("微软雅黑",Font.BOLD,18));
        g.drawString("长度:"+length,750,35);
        g.drawString("分数:"+score,750,50);

        //把小蛇画上去
        if (fx.equals("R")){
            Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);  //蛇头初始化向右,需要通过方向来判断
        }else if (fx.equals("L")){
            Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("U")){
            Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);
        }else if (fx.equals("D")){
            Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);
        }


        for (int i = 1; i < length; i++) {
            Data.body.paintIcon(this,g,snakeX[i],snakeY[i]); //第一个身体的坐标
        }

        //游戏状态
        if (isStart == false){
            g.setColor(Color.WHITE);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("按下空格开始游戏",300,300);
        }
        if (isFail){
            g.setColor(Color.RED);
            g.setFont(new Font("微软雅黑",Font.BOLD,40));
            g.drawString("失败,按下空格重新开始",300,300);
        }
    }

//键盘监听器
    @Override
    public void keyPressed(KeyEvent e) {
        int keyCode = e.getKeyCode(); //获得键盘按键是哪一个
        if (keyCode == KeyEvent.VK_SPACE){  //如果按下的是空格
            if (isFail){
                //重新开始
                isFail = false;
                init();
            }else {
                isStart = !isStart; //取反
                repaint();
            }
        }
        //小蛇移动
        if (keyCode == KeyEvent.VK_UP){
            fx ="U";
        } else if (keyCode == KeyEvent.VK_DOWN) {
            fx ="D";
        } else if (keyCode == KeyEvent.VK_LEFT) {
            fx ="L";
        } else if (keyCode == KeyEvent.VK_RIGHT) {
            fx ="R";
        }
    }
    //事件监听---需要通过固定事件来刷新,1s=10次
    @Override
    public void actionPerformed(ActionEvent e) {
        if (isStart && isFail == false){ //如果游戏是开始状态,让小蛇动起来

            //吃食物
            if (snakeX[0] == foodx && snakeY[0] == foody){
                //长度加一
                length++;
                //分数加10
                score = score + 10;
                //再次随机食物
                foodx= 25 + 25*random.nextInt(34);
                foody= 25 + 25*random.nextInt(34);
            }

            //移动
            for (int i = length-1; i > 0 ; i--) {
                //后一节移到前一节的位置snake[i]=[i-1]
                snakeX[i] = snakeX[i-1];
                snakeY[i] = snakeY[i-1];
            }
            //走向
            if (fx.equals("R")){
                snakeX[0] = snakeX[0] + 25;
                if (snakeX[0]>850){
                    snakeX[0] = 25;
                }
            } else if (fx.equals("L")) {
                snakeX[0] = snakeX[0]- 25;
                if (snakeX[0]< 25){
                    snakeX[0] = 850;
                }
            }else if (fx.equals("U")) {
                snakeY[0] = snakeY[0]- 25;
                if (snakeY[0]< 75){
                    snakeY[0] = 650;
                }
            }else if (fx.equals("D")) {
                snakeY[0] = snakeY[0] + 25;
                if (snakeY[0]> 650){
                    snakeY[0] = 75;
                }
            }
            //失败判定
            for (int i = 1; i <length ; i++) {
                if (snakeX[0] == snakeX[i] && snakeY[0] ==snakeY[i]){
                    isFail = true;
                }
            }
             //重画页面
            repaint();
        }
        //定时器开启
        timer.start();
    }

    @Override
    public void keyTyped(KeyEvent e) {
    }
    @Override
    public void keyReleased(KeyEvent e) {
    }


}
Data
package snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL downURL = Data.class.getResource("statics/down.png");
    public static ImageIcon down = new ImageIcon(downURL);
    public static URL footURL = Data.class.getResource("statics/foot.png");
    public static ImageIcon foot = new ImageIcon(footURL);
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static ImageIcon left = new ImageIcon(leftURL);
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon  right = new ImageIcon( rightURL);
    public static URL upURL = Data.class.getResource("statics/up.png");
    public static ImageIcon up = new ImageIcon(upURL);

}
image-20240429225618301 } } //重画页面 repaint(); } //定时器开启 timer.start(); }
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}

}


###### Data

```java
package snake;

import javax.swing.*;
import java.net.URL;

//数据中心
public class Data {

    public static URL headerURL = Data.class.getResource("statics/header.png");
    public static ImageIcon header = new ImageIcon(headerURL);

    public static URL bodyURL = Data.class.getResource("statics/body.png");
    public static ImageIcon body = new ImageIcon(bodyURL);

    public static URL downURL = Data.class.getResource("statics/down.png");
    public static ImageIcon down = new ImageIcon(downURL);
    public static URL footURL = Data.class.getResource("statics/foot.png");
    public static ImageIcon foot = new ImageIcon(footURL);
    public static URL leftURL = Data.class.getResource("statics/left.png");
    public static ImageIcon left = new ImageIcon(leftURL);
    public static URL rightURL = Data.class.getResource("statics/right.png");
    public static ImageIcon  right = new ImageIcon( rightURL);
    public static URL upURL = Data.class.getResource("statics/up.png");
    public static ImageIcon up = new ImageIcon(upURL);

}

在这里插入图片描述

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值