C语言实现三子棋

目录

1.game.h ---包含函数的头文件

2.game.c ---函数的实现

3.test.c ---将函数按照合适的顺序排列


1.game.h ---包含函数的头文件

#define  _CRT_SECURE_NO_WARNINGS 1
#define ROW 3
#define COL 3
#include <stdio.h>
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col);
//打印棋盘
void print_board(char board [ROW][COL], int row, int col);
//玩家下棋
void player_move(char board[ROW][COL], int row, int col);
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col);
//判断输赢
char is_win(char board[ROW][COL], int row, int col);

2.game.c ---函数的实现

#define  _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//初始化棋盘
void init_board(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}
//打印棋盘
void print_board(char board[ROW][COL], int row, int col)
{
	//打印行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		//打印列
		int j = 0;
		for (j = 0; j < col; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < col - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
		}
		printf("\n");
	}
}
//玩家下棋
void player_move(char board[ROW][COL], int row, int col)
{
		printf("玩家下棋\n");
		int x = 0;
		int y = 0;
		while (1)
		{
			printf("请输入坐标\n");
			scanf("%d %d", &x, &y);
			if (x >= 1 && x <= 3 && y >= 1 && y <= 3)
			{
				board[x - 1][y - 1] = '*';
				break;
			}
			else
			{
				printf("输入错误,请重新输入\n");
			}
		}
}
//电脑下棋
void computer_move(char board[ROW][COL], int row, int col)
{
	printf("电脑下棋\n");
	int x = 0;
	int y = 0;
	while (1)
	{
		x = rand() % row;
		y = rand() % col;
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}
}
//判断平局
char is_pingju(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			if (board[i][j] != ' ')
				return 0;
		}
	}
	return 1;
}
//判断输赢
char is_win(char board[ROW][COL], int row, int col)
{
	//判断行
	int i = 0;
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//判断列
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[0][i] != ' ')
		{
			return board[0][i];
		}
	}
	//判断对角线
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
	{
		return board[0][0];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != ' ')
	{
		return board[0][2];
	}
	//判断平局
	if (is_pingju(board,ROW,COL) == 1)
	{
		return 'Q';
	}
	return 'C';
}

3.test.c ---将函数按照合适的顺序排列

#define  _CRT_SECURE_NO_WARNINGS 1
#include <stdio.h>
#include "game.h"
void menu()
{
	printf("***************\n");
	printf("****** 0.退出游戏  *********\n");
	printf("*******1.玩游戏    ********\n");
	printf("***************\n");
}
void game()
{
	int ret = 0;
	//用二维数组创建一个棋盘
	char board[ROW][COL] = { 0 };
	//初始化棋盘
	init_board(board, ROW, COL);
	//打印棋盘
	print_board(board, ROW, COL);
	while (1)
	{
		//玩家下棋
		player_move(board, ROW, COL);
		//打印棋盘
		print_board(board, ROW, COL);
		//判断输赢
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
		//电脑下棋
		computer_move(board, ROW, COL);
		//打印棋盘
		print_board(board, ROW, COL);
		//判断输赢
		ret = is_win(board, ROW, COL);
		if (ret != 'C')
		{
			break;
		}
	}
	if (ret == '*')
	{
		printf("玩家赢\n");
	}
	else if (ret == '#')
	{
		printf("电脑赢\n");
	}
	else
	{
		printf("平局\n");
	}
}
int main()
{
	srand((unsigned)time(NULL));//时间戳
	int input = 0;
	do
	{
		menu();
		printf("请选择:");
		scanf("%d",&input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误,请重新选择\n");
			break;
		}
	} while (input);
	return 0;
}

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值