一.GUI编程 (GUI 图形用户界面编程)
组件
窗口
弹窗
面板
文本框
列表框
按钮
图片
监听事件
鼠标
键盘事件
破解工具
1. 简介
GUI核心技术:Swing AWT
1.不流行:界面不美观
2.需要 jre 环境
为什么要学习?MVC的基础
1.可以写出自己心中想要的小工具
2.工作时也可能需要维护到Swing界面,概率极小
3.了解MVC架构,了解监听
2.AWT(抽象的窗口工具)
2.1Awt介绍
。。new 类
1.包含了很多类和接口,用于GUI
。。Eeclipse:java写
2.元素:窗口,按钮,文本框
3.java.awt(包)
2.2 组件和容器
按Ctrl+鼠标左键
左下角再alt+7
会出来
2.2.1.Frame
package lesson01;
import java.awt.*;
public class TestFrame {
public static void main(String[] args) {
//Frame对象,JDK,看源码
Frame frame = new Frame("我的第一个java图形界面窗口");
//需要设置可见性
frame.setVisible(true);
//设置窗口大小
frame.setSize(400,400);
//设置背景颜色
//new Color;ctrl+鼠标左键
frame.setBackground(new Color(87, 220, 216));
//弹出初始位置
frame.setLocation(200,200);//左上角(0,0)点
//设置大小固定
frame.setResizable(false);
}
}
上面蓝色的框可以最小化但不能关闭
package lesson01;
import java.awt.*;
public class TestFrame2 {
public static void main(String[] args) {
//展示多个窗口 new
MyFrame myFrame1 = new MyFrame(100, 100, 200, 200, Color.blue);
MyFrame myFrame2 = new MyFrame(300, 100, 200, 200, Color.yellow);
MyFrame myFrame3 = new MyFrame(100, 300, 200, 200, Color.red);
MyFrame myFrame4 = new MyFrame(300, 300, 200, 200, Color.MAGENTA);
}
}
class MyFrame extends Frame{
static int id = 0;//可能存在多个窗口,我们需要一个计数器
public MyFrame(int x,int y,int w,int h,Color color) {
super("Myframe"+(++id));
setBackground(color);
setBounds(x,y,w,h);
setVisible(true);
}
}
2.2.2.面板Panel
package lesson01;
import java.awt.*;
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局
Panel panel = new Panel();
//设置布局
frame.setLayout(null);//不设置默认为空
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(7, 255, 2));
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(178, 23, 23));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
}
}
下面的代码解决了关闭
package lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
//Panel 可以看成是一个空间,但是不能单独存在
public class TestPanel {
public static void main(String[] args) {
Frame frame = new Frame();
//布局
Panel panel = new Panel();
//设置布局
frame.setLayout(null);//不设置默认为空
//坐标
frame.setBounds(300,300,500,500);
frame.setBackground(new Color(7, 255, 2));
//panel设置坐标,相对于frame
panel.setBounds(50,50,400,400);
panel.setBackground(new Color(178, 23, 23));
//frame.add(panel)
frame.add(panel);
frame.setVisible(true);
//监听事件,监听窗口关闭事件 System.exit(0)
//适配器模式:
frame.addWindowListener(new WindowAdapter() {
//窗口点击关闭要做的事情
@Override
public void windowClosing(WindowEvent e) {
//结束程序
System.exit(0);
}
});
}
}
2.2.3 三种布局管理器
1.流式布局
package lesson01;
import java.awt.*;
public class TestFlowLayout {
public static void main(String[] args) {
Frame frame = new Frame();
//组件-按钮
Button button1 = new Button("button1");
Button button2 = new Button("button2");
Button button3 = new Button("button3");
//设置为流式布局
frame.setLayout(new FlowLayout());
frame.setSize(200,200);
//把按钮添加上去
frame.add(button1);
frame.add(button2);
frame.add(button3);
frame.setVisible(true);
}
}
左侧:
右侧
2.东西南北中
package lesson01;
import java.awt.*;
import static javax.swing.SwingConstants.EAST;
public class TestBorder {
public static void main(String[] args) {
Frame frame = new Frame("TestBorderLayout");
Button east = new Button("East");
Button west = new Button("West");
Button south = new Button("South");
Button north = new Button("North");
Button center = new Button("Center");
frame.add(east,BorderLayout.EAST);
frame.add(west,BorderLayout.WEST);
frame.add(south,BorderLayout.SOUTH);
frame.add(north,BorderLayout.NORTH);
frame.add(center,BorderLayout.CENTER);
frame.setSize(200,200);
frame.setVisible(true);
}
}
3.表格式布局 Grid
package lesson01;
import java.awt.*;
public class TestGridLayout{
public static void main(String[] args) {
Frame frame = new Frame("TestGridLayout");
Button btn1 = new Button("btn1");
Button btn2 = new Button("btn2");
Button btn3 = new Button("btn3");
Button btn4 = new Button("btn4");
Button btn5 = new Button("btn5");
Button btn6 = new Button("btn6");
frame.setLayout(new GridLayout(3,2));
frame.add(btn1);
frame.add(btn2);
frame.add(btn3);
frame.add(btn4);
frame.add(btn5);
frame.add(btn6);
frame.pack();//java函数
frame.setVisible(true);
}
}
总结:
1.Frame 是一个顶级窗口
2.Panel无法单独显示,必须添加到某个容器中
3.布局管理器:流式,东西南北中,表格
4.大小,定位,背景颜色,可见性,监听
练习:
package lesson01;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestBorder01 {
public static void main(String[] args) {
Frame frame = new Frame("thenewone");
frame.setLocation(300,400);
frame.setSize(300,400);
frame.setBackground(Color.BLACK);
frame.setVisible(true);
frame.setLayout(new GridLayout(2,1));
Panel p1 = new Panel(new BorderLayout());
Panel p2 = new Panel(new GridLayout(2,1));
Panel p3 = new Panel(new BorderLayout());
Panel p4 = new Panel(new GridLayout(2,2));
p1.add(new Button("East-1"),BorderLayout.EAST);
p1.add(new Button("West-1"),BorderLayout.WEST);
p2.add(new Button("p2-btn-1"));
p2.add(new Button("p2-btn-2"));
p1.add(p2,BorderLayout.CENTER);
p3.add(new Button("East-2"),BorderLayout.EAST);
p3.add(new Button("West-2"),BorderLayout.WEST);
p4.add(new Button("2.1"));
p4.add(new Button("2.2"));
p4.add(new Button("2.3"));
p4.add(new Button("2.4"));
p3.add(p4,BorderLayout.CENTER);
frame.add(p1);
frame.add(p3);
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
2.2.4 事件监听
事件监听:当发生某个事情的时候,要干什么(鼠标监听,键盘监听等)
package Demo02;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public abstract class TestActionEvent {
public static void main(String[] args) {
//按下按钮的时候,发生一些事件
Frame frame = new Frame();
Button button = new Button();
//因为addAction需要一个Listener,所以需要构造一个ActionListener
MyActionListener myActionListener = new MyActionListener();
button.addActionListener(myActionListener);
frame.add(button,BorderLayout.CENTER);
frame.pack();
WindowClose(frame);//关闭窗口
frame.setVisible(true);
}
//关闭窗体的事件
private static void WindowClose(Frame frame){
frame.addWindowListener(new WindowAdapter() {
@Override
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
}
}
class MyActionListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("aaa");
}
}
可以关闭窗口,点击几次按钮就输出几次aaa
多个按钮共享一个事件:
package Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestActionTwo {
public static void main(String[] args) {
//两个按钮实现同一个监听
//开始 停止
Frame frame = new Frame("开始-停止");
Button button1 = new Button("start");
Button button2 = new Button("stop");
button2.setActionCommand("button2-stop");
MyMonitor myMonitor = new MyMonitor();
button1.addActionListener(myMonitor);
button2.addActionListener(myMonitor);
frame.add(button1,BorderLayout.NORTH);
frame.add(button2,BorderLayout.SOUTH);
frame.pack();
frame.setVisible(true);
}
}
class MyMonitor implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
System.out.println("按钮被点击了:msg"+e.getActionCommand());
if(e.getActionCommand().equals("start")){
}
}
}
2.2.5 输入框TextField监听
package Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动
myFrame myFrame = new myFrame();
}
}
class myFrame extends Frame {
public myFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
//按下enter就会触发这个输入框的事件
textField.addActionListener(myActionListener2);
setVisible(true);
pack();//自适应,窗口大小可拉伸
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field=(TextField) e.getSource();//获得一些资源,返回了对象
System.out.println(field.getText());//获得输入框的文本
}
}
运行结果:
package Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动
myFrame myFrame = new myFrame();
}
}
class myFrame extends Frame {
public myFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field=(TextField) e.getSource();//获得一些资源,返回了对象
System.out.println(field.getText());//获得输入框的文本
}
}
运行结果:隐藏输入内容,回车不清空
3.
package Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
public class TestText01 {
public static void main(String[] args) {
//启动
myFrame myFrame = new myFrame();
}
}
class myFrame extends Frame {
public myFrame(){
TextField textField = new TextField();
add(textField);
//监听这个文本框输入的文字
MyActionListener2 myActionListener2 = new MyActionListener2();
textField.addActionListener(myActionListener2);
//设置替换编码
textField.setEchoChar('*');
setVisible(true);
pack();
}
}
class MyActionListener2 implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
TextField field=(TextField) e.getSource();//获得一些资源,返回了对象
System.out.println(field.getText());//获得输入框的文本
field.setText("");//null是对象,而" "是一个字符串
}
}
运行结果:回车输入框的内容会清空
2.2.6 简易计算器,组合+内部类回顾复习
oop:组合,大于继承
class A extends B{
}
组合:
class A{
public B b;
}
以下此代码运行失败:
package Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//简易计算器
public class TextCalc {
public static void main(String[] args) {
new Calculator();
}
}
//计算器类
class Calculator extends Frame {
public Calculator() {
//需要三个文本框
TextField num1 = new TextField(10);
TextField num2 = new TextField(10);
TextField num3 = new TextField(20);
//一个按钮
Button button = new Button("=");
button.addActionListener(new MycalculatorListener(num1,num2,num3));
//一个标签
Label label = new Label("+");
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MycalculatorListener implements ActionListener{
//获取三个变量
private TextField num1,num2,num3;
public MycalculatorListener(TextField num1,TextField num2,TextField num3) {
this.num1=num1;
this.num2=num2;
this.num3=num3;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
int n1 = Integer.parseInt(num1.getName());
int n2 = Integer.parseInt(num2.getName());
num1.getText();//String类型
//2.将这个值加法运算后放到第三个框
num3.setText(""+(n1+n2));
//3.清除前两个框
num1.setText("");
num2.setText("");
}
}
完全改造为面向对象:(运行成功)
package Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentListener;
//简易计算器
public class TextCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MycalculatorListener(this));
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
}
//监听器类
class MycalculatorListener implements ActionListener{
//获取计算器这个对象,在一个类中组合另一个类;
Calculator calculator = null;
public MycalculatorListener(Calculator calculator) {
this.calculator = calculator;
}
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(calculator.num1.getText());
int n2 = Integer.parseInt(calculator.num2.getText());
calculator.num3.setText(""+(n1+n2));
calculator.num1.setText("");
calculator.num2.setText("");
}
}
运行:
内部类:
更好的包装
package Demo02;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ComponentListener;
//简易计算器
public class TextCalc {
public static void main(String[] args) {
new Calculator().loadFrame();
}
}
//计算器类
class Calculator extends Frame {
//属性
TextField num1,num2,num3;
//方法
public void loadFrame(){
num1 = new TextField(10);
num2 = new TextField(10);
num3 = new TextField(20);
Button button = new Button("=");
Label label = new Label("+");
button.addActionListener(new MycalculatorListener());
//布局
setLayout(new FlowLayout());
add(num1);
add(label);
add(num2);
add(button);
add(num3);
pack();
setVisible(true);
}
//监听器类
//内部类最大的好处,就是可以畅通无阻的访问外部的属性和方法
private class MycalculatorListener implements ActionListener{
@Override
public void actionPerformed(ActionEvent e) {
//1.获得加数和被加数
//2.将这个值加法运算后放到第三个框
//3.清除前两个框
int n1 = Integer.parseInt(num1.getText());
int n2 = Integer.parseInt(num2.getText());
num3.setText(""+(n1+n2));
num1.setText("");
num2.setText("");
}
}
}
2.2.7画笔
package lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
super.paint(g);
}
}
运行结果:
2.空心圆
package lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//去掉super.paint(g); 有些的父类有初始化所以不能去掉,这个可以去掉
//画笔需要有颜色,可以画画
g.setColor(Color.red);
g.drawOval(100,100,100,100);//空心圆
}
}
3.实心圆
package lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//去掉super.paint(g); 有些的父类有初始化所以不能去掉,这个可以去掉
//画笔需要有颜色,可以画画
g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);//实心圆
}
}
4.矩形
package lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//去掉super.paint(g); 有些的父类有初始化所以不能去掉,这个可以去掉
//画笔需要有颜色,可以画画
g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);
g.setColor(Color.green);
g.fillRect(150,200,200,200);
}
}
5.最初的颜色
package lesson03;
import java.awt.*;
public class TestPaint {
public static void main(String[] args) {
new Mypaint().loadFrame();
}
}
class Mypaint extends Frame{
public void loadFrame(){
setBounds(200,200,600,500);
setVisible(true);
}
//画笔
@Override
public void paint(Graphics g) {
//去掉super.paint(g); 有些的父类有初始化所以不能去掉,这个可以去掉
//画笔需要有颜色,可以画画
//g.setColor(Color.red);
//g.drawOval(100,100,100,100);
g.fillOval(100,100,100,100);
//g.setColor(Color.green);
g.fillRect(150,200,200,200);
//养成习惯,画笔用完将他还原到最初的颜色
}
}
2.2.8 鼠标监听
目的:想要实现鼠标画画
package lesson03;
import java.awt.*;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.util.ArrayList;
import java.util.Iterator;
//鼠标监听事件
public class TestMouseListener {
public static void main(String[] args) {
new MyFrame("画图");
}
}
//鼠标自己的类
class MyFrame extends Frame {
//画画需要画笔,需要监听鼠标当前的位置,需要集合来存储这个点
ArrayList points;
public MyFrame(String title){
super(title);
setBounds(200,200,400,300);
//存鼠标点击的点
points = new ArrayList<>();
setVisible(true);
//鼠标监听器针对这个窗口
this.addMouseListener(new MyMouseListener());
}
@Override
public void paint(Graphics g) {
//画画需要监听鼠标的事件
Iterator iterator = points.iterator();
while(iterator.hasNext()){
Point point = (Point) iterator.next();
g.setColor(Color.blue);
g.fillOval(point.x, point.y,10,10);
}
}
//添加一个点到界面上面
public void addPaint(Point point){
points.add(point);
}
//适配器模式
private class MyMouseListener extends MouseAdapter{
//鼠标按下,弹起,按住不放,
@Override
public void mousePressed(MouseEvent e) {
MyFrame frame = (MyFrame) e.getSource();
//这里我们点击的时候就会在界面上点上一个点!
//这个点就是鼠标的点
frame.addPaint(new Point(e.getX(),e.getY()));
//每次点击鼠标都需要重新画一遍
frame.repaint();//刷新
}
}
}
2.2.9 窗口监听
package Demo02;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
addWindowListener(new MyWindowListener());
}
class MyWindowListener extends WindowAdapter{
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);//隐藏窗口(隐藏并不是真正的关闭),通过按钮,隐藏当前窗口,
System.exit(0);//正常退出
//System.exit(1);非正常退出
}
}
}
2.只隐藏但不结束:
3.
package Demo02;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100,100,200,200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(new WindowAdapter() {//匿名内部类
@Override
public void windowClosing(WindowEvent e) {
System.out.println("你点击了关闭");
}
});
}
//内部类
class MyWindowListener extends WindowAdapter{
@Override
public void windowClosing(WindowEvent e) {
setVisible(false);//隐藏窗口(隐藏并不是真正的关闭),通过按钮,隐藏当前窗口,
System.exit(0);//正常退出
//System.exit(1);非正常退出
}
}
}
4.
package Demo02;
import com.sun.scenario.effect.impl.sw.java.JSWBlend_SRC_OUTPeer;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100, 100, 300, 200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
System.out.println("windowActivated");
}
});
}
}
5.隐藏又打开
package Demo02;
import com.sun.scenario.effect.impl.sw.java.JSWBlend_SRC_OUTPeer;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
public class TestWindow {
public static void main(String[] args) {
new WindowFrame();
}
}
class WindowFrame extends Frame {
public WindowFrame() {
setBackground(Color.blue);
setBounds(100, 100, 300, 200);
setVisible(true);
//addWindowListener(new MyWindowListener());
this.addWindowListener(new WindowAdapter() {
//关闭窗口
@Override
public void windowClosing(WindowEvent e) {
System.out.println("windowClosing");
System.exit(0);
}
//激活窗口
@Override
public void windowActivated(WindowEvent e) {
WindowFrame source = (WindowFrame) e.getSource();
source.setTitle("被激活了");
System.out.println("windowActivated");
}
});
}
}
2.2.10 键盘监听
package Demo02;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
//键
public class TestKeyListener {
public static void main(String[] args) {
new KeyFrame();
}
}
class KeyFrame extends Frame{
public KeyFrame(){
setBounds(1,2,300,400);
setVisible(true);
this.addKeyListener(new KeyAdapter() {
//键盘按下
@Override
public void keyPressed(KeyEvent e) {
//获得键盘按下的键是哪一个
//super.keyPressed(e);
//获得键盘的码
int keyCode = e.getKeyCode();
System.out.println(keyCode);//不需要去记忆这些值,直接使用静态属性VK_XXX
if (keyCode == KeyEvent.VK_UP) {
System.out.println("你按下了上键");
}
//根据按下的不同操作产生不同的结果
}
});
}
}
3.Swing
3.1窗口,面板
1。
package lesson04;
import javax.swing.*;
public class JFrameDemo {
//init(); 初始化
public void init(){
JFrame frame = new JFrame("这是一个JFrame窗口");
frame.setVisible(true);
frame.setBounds(100,100,200,200);
//关闭事件
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
2.
package lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo {
//init(); 初始化
public void init(){
//顶级窗口
JFrame jf = new JFrame("这是一个JFrame窗口");
jf.setVisible(true);
jf.setBounds(100,100,200,200);
jf.setBackground(Color.blue);
//设置文字 JLabel
JLabel label = new JLabel("欢迎来到java世界");
//容器,实例化
jf.getContentPane();
//关闭事件
jf.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
jf.add(label);
}
public static void main(String[] args) {
//建立一个窗口
new JFrameDemo().init();
}
}
package lesson04;
import javax.swing.*;
import java.awt.*;
public class JFrameDemo02 {
public static void main(String[] args) {
new MyJFrame2().init();
}
}
class MyJFrame2 extends JFrame{
public void init(){
this.setVisible(true);
this.setBounds(10,10,200,300);
JLabel label = new JLabel("欢迎来到java世界");
this.add(label);
//让我们的文本居中
label.setHorizontalAlignment(SwingConstants.CENTER);//setHorizontalAlignment 设置水平居中
//获得一个容器
Container container = this.getContentPane();
container.setBackground(Color.yellow);
}
}
3.2 弹窗
JDialog 用来被弹出,默认被关闭,(写关闭会被提醒)
package Demo02;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
//主窗口
public class DialogDemo extends JFrame {
public DialogDemo(){
this.setVisible(true);
this.setSize(700,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//JFrame 放东西,需要一个容器
Container container = this.getContentPane();
//绝对布局
container.setLayout(null);
//按钮
JButton button = new JButton("点击弹出一个对话窗");//创建
button.setBounds(30,30,200,50);
//点击这个按钮的时候弹出一个弹窗
button.addActionListener(new ActionListener() {//监听器
@Override
public void actionPerformed(ActionEvent e) {
//弹窗
new MyDialogDemo();
}
});
container.add(button);
}
public static void main(String[] args) {
new DialogDemo();
}
}
//弹窗的窗口
class MyDialogDemo extends JDialog{//Dialog 一般提醒,警告
public MyDialogDemo() {
this.setVisible(true);
this.setBounds(100,100,500,500);
//this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);可以被关掉不用写
Container container = this.getContentPane();
container.setLayout(null);
container.add(new Label("学习java"));
}
}
3.3 标签
label
new JLabel("xxx");
图标ICON
package Demo02;
import javax.swing.*;
import java.awt.*;
//图标是一个接口,需要实现类,Frame(一个类)需要继承
public class IconDemo extends JFrame implements Icon {
private int width;
private int height;
public IconDemo(){}//无参构造
public IconDemo(int width,int height){
this.width=width;
this.height=height;
}
public void init(){
IconDemo iconDemo = new IconDemo(15, 15);
//图标放在标签上,也可以放在按钮上
JLabel label = new JLabel("icontest", iconDemo, SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
this.setVisible(true);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new IconDemo().init();
}
@Override
public void paintIcon(Component c, Graphics g, int x, int y) {
g.fillOval(x,y,width,height);
}
@Override
public int getIconWidth() {
return this.width;
}
@Override
public int getIconHeight() {
return this.height;
}
}
图片
package Demo02;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class ImageIconDemo extends JFrame {
public ImageIconDemo(){
//获取图片的地址
JLabel label = new JLabel("ImageIcon");
URL url= ImageIconDemo.class.getResource("tx.jpg");
ImageIcon imageIcon = new ImageIcon(url);//命名不要冲突
label.setIcon(imageIcon);
label.setHorizontalAlignment(SwingConstants.CENTER);
Container container = getContentPane();
container.add(label);
setVisible(true);
setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
setBounds(100,200,200,200);
}
public static void main(String[] args) {
new ImageIconDemo();
}
}
3.4 面板
package lesson05;
import javax.swing.*;
import java.awt.*;
public class JPanelDemo extends JFrame {
public JPanelDemo(){
Container container = this.getContentPane();
container.setLayout(new GridLayout(2,1,10,10));//后面两个数是参数的意思,间距
JPanel panel1 = new JPanel(new GridLayout(1,3));
JPanel panel2 = new JPanel(new GridLayout(1,2));
JPanel panel3 = new JPanel(new GridLayout(2,1));
JPanel panel4 = new JPanel(new GridLayout(3,2));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel1.add(new JButton("1"));
panel2.add(new JButton("2"));
panel2.add(new JButton("2"));
panel3.add(new JButton("3"));
panel3.add(new JButton("3"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
panel4.add(new JButton("4"));
container.add(panel1);
container.add(panel2);
container.add(panel3);
container.add(panel4);
this.setVisible(true);
this.setSize(500,500);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JPanelDemo();
}
}
JScrollPanel (滚动条)
package lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
this.setVisible(true);
this.setBounds(100,100,150,150);
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
3.5 按钮
package lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo01 extends JFrame {
public JButtonDemo01(){
Container container = this.getContentPane();
//将一个图片变成一个图标
URL resource = JButtonDemo01.class.getResource("tx.jpg");
Icon icon = new ImageIcon(resource);
//把这个图标放在按钮
JButton button = new JButton();
button.setIcon(icon);
button.setToolTipText("图片按钮");//提示文本
//add
container.add(button);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo01();
}
}
·单选按钮
package lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame{
public JButtonDemo02(){
Container container = this.getContentPane();
//将一个图片变成一个图标
URL resource = JButtonDemo01.class.getResource("tx.jpg");
Icon icon = new ImageIcon(resource);
//单选框
JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
JRadioButton radioButton03 = new JRadioButton("JRadioButton03");
//由于单选框只能选择一个,分组,一个组中只能选一个
ButtonGroup group = new ButtonGroup();
group.add(radioButton01);
group.add(radioButton02);
group.add(radioButton03);
container.add(radioButton01,BorderLayout.CENTER);
container.add(radioButton02,BorderLayout.NORTH);
container.add(radioButton03,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
package lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo02 extends JFrame{
public JButtonDemo02(){
Container container = this.getContentPane();
//将一个图片变成一个图标
URL resource = JButtonDemo01.class.getResource("tx.jpg");
Icon icon = new ImageIcon(resource);
JRadioButton radioButton01 = new JRadioButton("JRadioButton01");
JRadioButton radioButton02 = new JRadioButton("JRadioButton02");
JRadioButton radioButton03 = new JRadioButton("JRadioButton03");
container.add(radioButton01,BorderLayout.CENTER);
container.add(radioButton02,BorderLayout.NORTH);
container.add(radioButton03,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo02();
}
}
复选按钮
package lesson05;
import javax.swing.*;
import java.awt.*;
import java.net.URL;
public class JButtonDemo03 extends JFrame {
public JButtonDemo03(){
Container container = this.getContentPane();
//将一个图片变成一个图标
URL resource = JButtonDemo01.class.getResource("tx.jpg");
Icon icon = new ImageIcon(resource);
//多选框
JCheckBox checkBox01 = new JCheckBox("checkBox01");
JCheckBox checkBox02 = new JCheckBox("checkBox02");
container.add(checkBox01,BorderLayout.NORTH);
container.add(checkBox02,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,300);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JButtonDemo03();
}
}
3.6 列表
下拉框
package lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo01 extends JFrame {
public TestComboboxDemo01(){
Container container = getContentPane();
JComboBox status = new JComboBox();
status.addItem(null);
status.addItem("正在上映");
status.addItem("即将上映");
status.addItem("已下架");
container.add(status);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo01();
}
}
列表框
1.数组
package lesson06;
import javax.swing.*;
import java.awt.*;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = getContentPane();
//生成列表的内容
String[] contents = {"1","2","3"};//静态
//列表中需要放入内容
JList jList = new JList(contents);
container.add(jList);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
2.
package lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestComboboxDemo02 extends JFrame {
public TestComboboxDemo02(){
Container container = getContentPane();
//生成列表的内容
//String[] contents = {"1","2","3"};
//列表中需要放入内容
Vector contents = new Vector();
JList jList = new JList(contents);
contents.add("xiaom1");
contents.add("xiaom2");
contents.add("xiao3");
container.add(jList);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestComboboxDemo02();
}
}
应用背景
选择地区,或者一些单个选项(多个可使用下拉框,可节省内存布局)
列表,展示信息,动态扩容
3.7 文本框
文本框
package lesson06;
import javax.swing.*;
import java.awt.*;
import java.util.Vector;
public class TestTextDemo01 extends JFrame {
public TestTextDemo01(){
Container container = getContentPane();
JTextField textField = new JTextField("hello");
JTextField textField2 = new JTextField("world",20);
container.add(textField,BorderLayout.NORTH);
container.add(textField2,BorderLayout.SOUTH);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo01();
}
}
密码框
package lesson06;
import javax.swing.*;
import java.awt.*;
public class TestTextDemo02 extends JFrame {
public TestTextDemo02(){
Container container = getContentPane();
//面板
JPasswordField passwordField = new JPasswordField();
passwordField.setEchoChar('*');
container.add(passwordField);
this.setVisible(true);
this.setSize(500,350);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new TestTextDemo02();
}
}
文本域
package lesson05;
import javax.swing.*;
import java.awt.*;
public class JScrollDemo extends JFrame {
public JScrollDemo(){
Container container = this.getContentPane();
this.setVisible(true);
this.setBounds(100,100,150,150);
//文本域
JTextArea textArea = new JTextArea(20, 50);
textArea.setText("欢迎学习");
//Scroll面板
JScrollPane scrollPane = new JScrollPane(textArea);
container.add(scrollPane);
this.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new JScrollDemo();
}
}
贪吃蛇
帧,如果时间片足够小,就是动画,一秒30帧 60帧。连起来是动画,拆开就是静态的图片
键盘监听
定时器Timer
note:
1.定义数据
2.画上去
3.监听事件
键盘
事件
package snake;
import javax.swing.*;
//游戏的主启动类
public class Startgame {
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setBounds(10,10,900,720);
frame.setResizable(false);//窗口大小不可变
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上
frame.add(new GamePanel());
frame.setVisible(true);
}
}
package snake;
import javax.swing.*;
import java.net.URL;
//数据中心
public class Data {
//相对路径 tx.jpg
//绝对路径 前+/ 相当于当前的项目
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food= new ImageIcon(foodURL);
}
package snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//定义蛇的长度
int[] snakeX = new int[600];//蛇的X坐标 25*25
int[] snakeY = new int[600];//蛇的Y坐标 25*25
String fx = "R";//初始方向向右
//食物的坐标
int foodx;
int foody;
Random random=new Random();
int score;//成绩
//游戏当前的状态:开始,停止
boolean isStart = false;//默认不开始
boolean isFail=false;//游戏失败
//定时器
Timer timer = new Timer(100,this);//100毫秒执行一次,以毫秒为单位
//构造器
public GamePanel() {
init();
//获得焦点的键盘事件
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//初始化方法
public void init(){
length=3;
snakeX[0] = 100;snakeY[0] = 100;//脑袋的坐标
snakeX[1] = 75;snakeY[1] = 100;//第一个身体的坐标
snakeX[2] = 50;snakeY[2] = 100;//第二个身体的坐标
fx = "R";//初始方向向右
//把食物随机分布在界面上
foodx=25+25*random.nextInt(34);//34=850/25
foody=75+25*random.nextInt(24);
score=0;
}
//绘制面板,游戏中的所有大小,都使用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
//绘制静态的面板
this.setBackground(Color.BLACK);
Data.header.paintIcon(this,g,25,11);//头部广告栏画上去
g.fillRect(25,75,850,600);//默认的游戏界面
//画积分
g.setColor(Color.white);
g.setFont(new Font("微软雅黑",Font.BOLD,18));
g.drawString("长度"+length,750,35);
g.drawString("分数"+score,750,50);
//画食物
Data.food.paintIcon(this,g,foodx,foody);
//把小蛇画上去
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]);//头初始化向右,通过方向来判断
}
else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]);//头初始化向右,通过方向来判断
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]);//头初始化向右,通过方向来判断
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]);//头初始化向右,通过方向来判断
}
for (int i = 1; i <length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//游戏状态
if (isStart==false){
g.setColor(Color.white);
//设置字体
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",300,300);
}
if(isFail==true){
g.setColor(Color.red);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("失败,按下空格重新开始",300,300);
}
}
//键盘监听事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得键盘按键是哪一个
if(keyCode == KeyEvent.VK_SPACE){//如果按下的是空格键
if(isFail){
//重新开始
isFail=false;
init();
}else{
isStart=!isStart;
}
repaint();
}
//小蛇移动
if (keyCode==KeyEvent.VK_UP){
fx="U";
}else if(keyCode==KeyEvent.VK_DOWN) {
fx="D";
}else if(keyCode==KeyEvent.VK_LEFT) {
fx="L";
}else if(keyCode==KeyEvent.VK_RIGHT) {
fx="R";
}
}
//事件监听---需要通过固定的事件来刷新,1s十次
@Override
public void actionPerformed(ActionEvent e) {
if(isStart&& isFail==false){//如果游戏是开始状态就让小蛇动起来
//吃食物
if(snakeX[0] == foodx && snakeY[0] == foody){
length++;//长度加一
score+=10;//分数加十
//再次随机食物
foodx=25+25*random.nextInt(34);//34=850/25
foody=75+25*random.nextInt(24);
}
//移动
for (int i = length-1; i > 0; i--) {//后一节移到前一节的位置
snakeX[i]=snakeX[i-1];
snakeY[i]=snakeY[i-1];
}
//控制走向
if(fx.equals("R")){
snakeX[0]=snakeX[0]+25;
if(snakeX[0]>850) {snakeX[0]=25;}//边界判断
}else if(fx.equals("L")){
snakeX[0]=snakeX[0]-25;
if(snakeX[0]<25) {snakeX[0]=850;}//边界判断
}else if(fx.equals("U")){
snakeY[0]=snakeY[0]-25;
if(snakeY[0]<75) {snakeY[0]=650;}//边界判断
}else if(fx.equals("D")){
snakeY[0]=snakeY[0]+25;
if(snakeY[0]>650) {snakeY[0]=75;}//边界判断
}
//失败判定,撞到自己就算失败
for (int i = 1; i <length ; i++) {
if(snakeX[0]==snakeX[i]&&snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();//重画页面
}
timer.start();//定时器开始
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
图片素材来自努力坚持加油奥利给