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wxml

<view class="signName">
  <view class="btnList">
    <van-button size="small" bindtap="clearCanvas">清空</van-button>
  </view>
  <view class="handCenter">
    <canvas class="canvas" disable-scroll="{{true}}" id="myCanvas" bindtouchstart="scaleStart" bindtouchmove="scaleMove" bindtouchend="scaleEnd" bindtap="mouseDown" type="2d">
    </canvas>
  </view>
</view>
<button bindtap="xiaZai">下载</button>

wxss

.signName{
  width: 100vw;
  height: 70vh;
}
.handCenter{
  height: 800rpx;
}
.canvas{
  width: 100%;
  height: 100%;
  background-color: burlywood;
}

js

Page({
  data: {
    canvas: {}
  },
  onShow() {
    const query = wx.createSelectorQuery()
    query.select('#myCanvas')
      .fields({
        node: true,
        size: true
      })
      .exec((res) => {
        const canvas = res[0].node
        const ctx = canvas.getContext('2d')
        const dpr = wx.getSystemInfoSync().pixelRatio
        canvas.width = res[0].width * dpr
        canvas.height = res[0].height * dpr
        this.width = canvas.width;
        this.height = canvas.height;
        ctx.scale(dpr, dpr)
        this.ctx = ctx;
        this.setData({
          canvas: canvas
        })
      })
  },
  scaleStart(e) {
    let {
      x,
      y
    } = e.touches[0]
    console.log(x, y)
    this.ctx.beginPath()
    this.ctx.moveTo(x, y)
    this.ctx.strokeStyle = "#000";
    this.ctx.lineWidth = '5'
  },
  scaleMove(e) {
    let {
      x,
      y
    } = e.touches[0]
    this.ctx.lineTo(x, y)
    this.ctx.stroke();
    this.ctx.lineCap = "round";
    this.ctx.moveTo(x, y)
  },
  scaleEnd(e) {
    console.log(111, e)
    this.ctx.lineCap = "round";
  },
  xiaZai() {
    wx.canvasToTempFilePath({
      canvas: this.data.canvas, // canvas 实例
      success(res) {
        console.log(res);
        // canvas 生成图片成功
        wx.saveImageToPhotosAlbum({
          filePath: res.tempFilePath,
          success(res) {
            // 保存成功
            wx.showToast({
              title: '已保存相册',
              icon: 'success',
              duration: 2000
            })
          }
        })
      }
    })
  },
  clearCanvas() {
    this.ctx.clearRect(0, 0, this.width, this.height)
    this.ctx.draw(true)
  }
})

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