c++第四次作业(2024.9.5)

#include <iostream>
#include <cmath>

using namespace std;

class Graphical{
	protected :
		float perm;
		float area;
	public:
		Graphical(){
			perm=0;area=0;
//			cout<<"无参构造\n";
			}
		Graphical(float x,float y):perm(x),area(y){};
		virtual ~Graphical(){}
		virtual float get_perm(){
			return perm;
		}
		virtual float get_area(){
			return area;
		}
};

class Rectangle : public Graphical{
	private:
		float length;
		float wide;
	public:
		Rectangle(){length=0;wide=0;}
		Rectangle(float x,float y){
			if(x>=1e-7&&y>=1e-7){
				length = x;
				wide = y;
			}else{
				cout<<"参数有误!默认为0\n";
				length = 0;
				wide = 0;
			}
		}
		~Rectangle(){}
		float get_perm() override
		{
			perm = 2*(length+wide);
			return perm;
		}
		float get_area() override
		{
			area = length*wide;
			return area;
		}
};

class Circle : public Graphical{
	private:
		float radius;
	public:
		Circle(){radius=0;}
		Circle(float x){
			if(x>=1e-7){
				radius = x;
			}else{
				cout<<"参数有误!默认为0\n";
				radius = 0;
			}
		}
		~Circle(){}
		float get_perm() override
		{
			perm = 3.14*2*radius;
			return perm;
		}
		float get_area() override
		{
			area = 3.14*radius*radius;
			return area;
		}
};

class Triangle : public Graphical{
	private:
		float a,b,c;
	public:
		Triangle(){a=b=c=0;}
		Triangle(float x,float y,float z){
			if(x>=1e-7&&y>=1e-7&&z>=1e-7){
				if(x+y>z&&x+z>y&&y+z>x)
					{a = x;b = y;c = z;}
				else
					{a = b = c = 0;}
			}else{
				cout<<"参数有误!默认为0\n";
				a = b = c = 0;
			}
		}
		~Triangle(){}
		float get_perm() override
		{
			perm = a+b+c;
			return perm;
		}
		float get_area() override
		{
			float p = get_perm()/2.0;
			area = sqrt(p*(p-a)*(p-b)*(p-c));
			cout<<"Triangle.area="<<area<<endl;
			return area;
		}
};


void show(Graphical* g){
	cout<<"perm="<<g->get_perm()<<"area="<<g->get_area()<<endl;
}

int main(int argc, const char *argv[])
{
	Graphical *g = NULL;

	Rectangle r(6.0,2.0);
	g = &r;
	show(g);

	Circle c(2.0);
	g = &c;
	show(g);

	Triangle t(3.0,4.0,5.0);
	g = &t;
	show(g);


	Triangle t2(5,12,13);
	g = &t2;
	show(g);

	Triangle t3(0.3,0.4,0.5);
	g = &t3;
	show(g);

	return 0;
}


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