【c语言/easyX】贪吃蛇--源码

#include <stdio.h>
#include <graphics.h>
#include <conio.h>
#include <stdlib.h>

#define SNAKE_NUM  500//蛇的最大节数

enum DIR//表示蛇的方向
{
	UP,
	DOWN,
	LEFT,
	RIGHT,
};

//蛇的结构
struct Snake
{
	int size; // 蛇的节数
	int dir;//蛇的方向
	int speed;//蛇的速度
	POINT coor[SNAKE_NUM];//坐标

}snake;

//食物结构
struct food
{
	int x;
	int y;       
	int r;       //食物大小
	bool flag;  //是否被吃
	DWORD color; 
}food;


//游戏数据初始化
void GameInit()
{
	//创建窗口
	initgraph(640, 480,SHOWCONSOLE);
	srand(GetTickCount());

	snake.size = 3;
	snake.speed = 10;
	snake.dir = RIGHT;
	
	for (int i = 0; i < snake.size ; i++)
	{
		snake.coor[i].x = 40-10*i;//i == 0 x = 20 的位置 
		snake.coor[i].y = 10;
		
	}


	//初始化食物
	food.x = rand() % 640;
	food.y = rand() % 480;
	food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
	food.r = rand() % 10 + 5;
	food.flag = true;

}

//界面
void GameDraw()
{
	//双缓冲绘图
	BeginBatchDraw();
	//背景颜色
	setbkcolor(RGB(28, 115, 119));
	cleardevice();

	//绘制蛇
	setfillcolor(GREEN);
	for (int i = 0; i < snake.size; i++)
	{
		solidcircle(snake.coor[i].x, snake.coor[i].y, 5);
	}
	EndBatchDraw();


	//生成食物
	if (food.flag)
	{
		solidcircle(food.x, food.y, food.r);
	}
}


void SnakeMove()//蛇的移动
{
	// Move the tail first
	for (int i = snake.size - 1; i > 0; i--)
	{
		snake.coor[i] = snake.coor[i - 1];
	}

	// Move the head based on the direction
	switch (snake.dir)
	{
	case UP:
		snake.coor[0].y -= snake.speed;
		if (snake.coor[0].y+10 <= 0)
		{
			snake.coor[0].y = 640;
		}
		break;

	case DOWN:
		snake.coor[0].y+= snake.speed;
		if (snake.coor[0].y - 10 >= 480)
		{
			snake.coor[0].y = 0;
		}
		break;

	case RIGHT:
		snake.coor[0].x+= snake.speed;
		if (snake.coor[0].x + 10 >= 640)
		{
			snake.coor[0].x = 0;
		}
		break;

	case LEFT:
		snake.coor[0].x-= snake.speed;
		if (snake.coor[0].x + 10 <= 0)
		{
			snake.coor[0].x = 640;
		}
		break;
	}
}

//判断吃食物
void eat_food()
{
	if (snake.coor[0].x >= food.x-food.r && snake.coor[0].x<= food.x+food.r 
		&& snake.coor[0].y >= food.y - food.r && snake.coor[0].y <= food.y + food.r)
	{
		food.flag = false;
		snake.size++;
	}

	
	
}

//重新生成食物
void remake_food()
{
	//如果食物消失,重新生成一个食物
	if (!food.flag)
	{


		food.x = rand() % 640;
		food.y = rand() % 480;
		food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
		food.r = rand() % 10 + 5;
		food.flag = true;
	}
}


//通过按键改变蛇的移动方向
void KeyControl()
{
	//判断有没有按键,如果有按键,就返回真
	if (_kbhit())
	{
		int key = _getch();
		switch (key)
		{
		case 'w':
		case 'W':
		case 72:
			if(snake.dir!=DOWN)
			snake.dir = UP;
			break;
		case 's':
		case 'S':
		case 80:
			if (snake.dir != UP)
			snake.dir = DOWN;
			break;
		case 'a':
		case 'A':
		case 75:
			if (snake.dir != RIGHT)
			snake.dir = LEFT;
			break;
		case 'd':
		case 'D':
		case 77:
			if (snake.dir != LEFT)
			snake.dir = RIGHT;
			break;
		case ' ':
		{
			while (1)
			{
				if (_getch() == ' ')
				{
					break;
				}
			}
		}
		}
	}
	
}

int main()
{
	
	GameInit();
	GameDraw();
	
	while (1)
	{
		GameDraw();
		SnakeMove();
		KeyControl(); 
		eat_food();
		remake_food();
		Sleep(50);
	}
	return 0;
}
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以下是一个使用easyx库实现的简单贪吃蛇游戏的C语言代码: ```c #include <graphics.h> #include <conio.h> #include <time.h> #define WIDTH 640 // 窗口宽度 #define HEIGHT 480 // 窗口高度 #define SIZE 20 // 贪吃蛇每个正方形的边长 #define MAX_LENGTH (WIDTH / SIZE) * (HEIGHT / SIZE) // 贪吃蛇最大长度 struct Snake { int x, y; // 贪吃蛇头部坐标 int length; // 贪吃蛇长度 int direction; // 贪吃蛇运动方向 int body[MAX_LENGTH][2]; // 贪吃蛇身体各个部分的坐标 } snake; struct Food { int x, y; // 食物坐标 } food; void init(); // 初始化函数 void drawSnake(); // 绘制贪吃蛇 void moveSnake(); // 移动贪吃蛇 void generateFood(); // 生成食物 bool isHitWall(); // 判断是否撞墙 bool isHitBody(); // 判断是否撞身体 bool isEatFood(); // 判断是否吃到食物 int main() { init(); while (1) { moveSnake(); if (isHitWall() || isHitBody()) { break; } if (isEatFood()) { generateFood(); } cleardevice(); drawSnake(); Sleep(100); } closegraph(); return 0; } void init() { initgraph(WIDTH, HEIGHT); setbkcolor(WHITE); setfillcolor(BLACK); setcolor(BLACK); snake.x = WIDTH / 2; snake.y = HEIGHT / 2; snake.length = 3; snake.direction = VK_RIGHT; for (int i = 0; i < snake.length; i++) { snake.body[i][0] = snake.x - i * SIZE; snake.body[i][1] = snake.y; } generateFood(); } void drawSnake() { for (int i = 0; i < snake.length; i++) { fillrectangle(snake.body[i][0], snake.body[i][1], snake.body[i][0] + SIZE, snake.body[i][1] + SIZE); } setfillcolor(RED); fillrectangle(food.x, food.y, food.x + SIZE, food.y + SIZE); setfillcolor(BLACK); } void moveSnake() { for (int i = snake.length - 1; i > 0; i--) { snake.body[i][0] = snake.body[i - 1][0]; snake.body[i][1] = snake.body[i - 1][1]; } switch (snake.direction) { case VK_UP: snake.y -= SIZE; break; case VK_DOWN: snake.y += SIZE; break; case VK_LEFT: snake.x -= SIZE; break; case VK_RIGHT: snake.x += SIZE; break; } snake.body[0][0] = snake.x; snake.body[0][1] = snake.y; } void generateFood() { srand((unsigned int)time(NULL)); bool flag = true; while (flag) { flag = false; food.x = SIZE * (1 + rand() % (WIDTH / SIZE - 2)); food.y = SIZE * (1 + rand() % (HEIGHT / SIZE - 2)); for (int i = 0; i < snake.length; i++) { if (food.x == snake.body[i][0] && food.y == snake.body[i][1]) { flag = true; break; } } } } bool isHitWall() { if (snake.x < SIZE || snake.x > WIDTH - 2 * SIZE || snake.y < SIZE || snake.y > HEIGHT - 2 * SIZE) { return true; } else { return false; } } bool isHitBody() { for (int i = 1; i < snake.length; i++) { if (snake.body[i][0] == snake.x && snake.body[i][1] == snake.y) { return true; } } return false; } bool isEatFood() { if (snake.x == food.x && snake.y == food.y) { snake.length++; snake.body[snake.length - 1][0] = snake.body[snake.length - 2][0]; snake.body[snake.length - 1][1] = snake.body[snake.length - 2][1]; return true; } else { return false; } } ``` 在该代码中,我们使用了`graphics.h`和`conio.h`两个头文件来实现图形界面和键盘输入的功能。其中,`init()`函数负责初始化贪吃蛇和食物的位置、长度、方向等信息,`drawSnake()`函数负责绘制贪吃蛇和食物,`moveSnake()`函数负责移动贪吃蛇,`generateFood()`函数负责随机生成食物,并判断其是否与贪吃蛇身体重叠,`isHitWall()`函数和`isHitBody()`函数分别用于判断贪吃蛇是否撞墙和撞身体,`isEatFood()`函数用于判断贪吃蛇是否吃到了食物。在主函数中,我们使用一个循环不断移动贪吃蛇,并根据不同情况终止游戏。 在编写完代码后,我们需要在编译选项中添加`-lbgi -lgdi32 -lcomdlg32 -luuid -loleaut32 -lole32`这些库文件,才能正常编译和运行程序。

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