Linux+C语言:基于ncurses库的贪吃蛇游戏

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目录

一.ncurses库基本使用方法

输入输出的应用:

二 构建地图:

三 蛇身体:

1.先让蛇头显示在地图里:

 2.显示整个蛇身体

1.测试

2.动态创建链表

3.让蛇移动

1.先试试向右移动

2.move() 函数

3.全向移动的完善,撞墙找死,咬自己自杀和退出游戏

4.自行开始游走

1.Linux线程

 2.实现游走:

5.食物

1.简单实现

2.实现食物的随机位置

6.完结

一.ncurses库基本使用方法

 函数类似原版c库

# include <curses.h>
int main(){
        initscr(); //ncurses界面的初始化函数
      /*  noecho();     //时输入不显示在交互界面中
        cbreak(); */
        printw("This is a ncurses window!");    //在ncurse模式下的打印函数
        getch();        //等待用户输入
        endwin();       //退出程序,调用函数来恢复shell终端显示,否则shell终端字乱码

}

运行

 gcc 【文件名】 -lcurses

如 gcc snake2.c -lpthread -lcurses

输入输出的应用:

#include <curses.h>
int main(){
        initscr();
        char c;
        while(c != 'q'){
                c = getch();
                printw("It is %c\n",c);
        }
        endwin();
}

直接输入不了 上下左右键这种。

进入库里可以看见  vi /usr/include/curses.h

#define KEY_CODE_YES    0400            /* A wchar_t contains a key code */
#define KEY_MIN         0401            /* Minimum curses key */
#define KEY_BREAK       0401            /* Break key (unreliable) */
#define KEY_SRESET      0530            /* Soft (partial) reset (unreliable) */
#define KEY_RESET       0531            /* Reset or hard reset (unreliable) */
/*
 * These definitions were generated by /build/buildd/ncurses-5.9/include/MKkey_defs.sh /build/buildd/ncurses-5.9/include/Caps
 */
#define KEY_DOWN        0402            /* down-arrow key */
#define KEY_UP          0403            /* up-arrow key */
#define KEY_LEFT        0404            /* left-arrow key */
#define KEY_RIGHT       0405            /* right-arrow key */
#define KEY_HOME        0406            /* home key */
#define KEY_BACKSPACE   0407            /* backspace key */
#define KEY_F0          0410            /* Function keys.  Space for 64 */
#define KEY_F(n)        (KEY_F0+(n))    /* Value of function key n */
#define KEY_DL          0510            /* delete-line key */
#define KEY_IL          0511            /* insert-line key */
#define KEY_DC          0512            /* delete-character key */
#define KEY_IC          0513            /* insert-character key */
#define KEY_EIC         0514            /* sent by rmir or smir in insert mode */
#define KEY_CLEAR       0515            /* clear-screen or erase key */
#define KEY_EOS         0516            /* clear-to-end-of-screen key */
#define KEY_EOL         0517            /* clear-to-end-of-line key */
#define KEY_SF          0520            /* scroll-forward key */
#define KEY_SR          0521            /* scroll-backward key */
#define KEY_NPAGE       0522            /* next-page key */
#define KEY_PPAGE       0523            /* previous-page key */
#define KEY_STAB        0524            /* set-tab key */
#define KEY_CTAB        0525            /* clear-tab key */
#define KEY_CATAB       0526            /* clear-all-tabs key */
#define KEY_ENTER       0527            /* enter/send key */
#define KEY_PRINT       0532            /* print key */
#define KEY_LL          0533            /* lower-left key (home down) */
#define KEY_A1          0534            /* upper left of keypad */
#define KEY_A3          0535            /* upper right of keypad */
#define KEY_B2          0536            /* center of keypad */
#define KEY_C1          0537            /* lower left of keypad */
#define KEY_C3          0540            /* lower right of keypad */
#define KEY_BTAB        0541            /* back-tab key */
#define KEY_BEG         0542            /* begin key */
#define KEY_CANCEL      0543            /* cancel key */
#define KEY_CLOSE       0544            /* close key */
#define KEY_COMMAND     0545            /* command key */
#define KEY_COPY        0546            /* copy key */
#define KEY_CREATE      0547            /* create key */
#define KEY_END         0550            /* end key */
#define KEY_EXIT        0551            /* exit key */
#define KEY_FIND        0552            /* find key */
#define KEY_HELP        0553            /* help key */
#define KEY_MARK        0554            /* mark key */
#define KEY_MESSAGE     0555            /* message key */
#define KEY_MOVE        0556            /* move key */
#define KEY_NEXT        0557            /* next key */
#define KEY_OPEN        0560            /* open key */
#define KEY_OPTIONS     0561            /* options key */
#define KEY_PREVIOUS    0562            /* previous key */
#define KEY_REDO        0563            /* redo key */
#define KEY_REFERENCE   0564            /* reference key */
#define KEY_REFRESH     0565            /* refresh key */
#define KEY_REPLACE     0566            /* replace key */
#define KEY_RESTART     0567            /* restart key */
#define KEY_RESUME      0570            /* resume key */
#define KEY_SAVE        0571            /* save key */
#define KEY_SBEG        0572            /* shifted begin key */
#define KEY_SCANCEL     0573            /* shifted cancel key */
#define KEY_SCOMMAND    0574            /* shifted command key */
#define KEY_SCOPY       0575            /* shifted copy key */
#define KEY_SCREATE     0576            /* shifted create key */
#define KEY_SDC         0577            /* shifted delete-character key */
#define KEY_SDL         0600            /* shifted delete-line key */
#define KEY_SELECT      0601            /* select key */
#define KEY_SEND        0602            /* shifted end key */
#define KEY_SEOL        0603            /* shifted clear-to-end-of-line key */
#define KEY_SEXIT       0604            /* shifted exit key */
#define KEY_SFIND       0605            /* shifted find key */
#define KEY_SHELP       0606            /* shifted help key */
#define KEY_SHOME       0607            /* shifted home key */
#define KEY_SIC         0610            /* shifted insert-character key */
#define KEY_SLEFT       0611            /* shifted left-arrow key */
#define KEY_SMESSAGE    0612            /* shifted message key */
#define KEY_SMOVE       0613            /* shifted move key */
#define KEY_SNEXT       0614            /* shifted next key */
#define KEY_SOPTIONS    0615            /* shifted options key */
#define KEY_SPREVIOUS   0616            /* shifted previous key */
#define KEY_SPRINT      0617            /* shifted print key */
#define KEY_SREDO       0620            /* shifted redo key */
#define KEY_SREPLACE    0621            /* shifted replace key */
#define KEY_SRIGHT      0622            /* shifted right-arrow key */
#define KEY_SRSUME      0623            /* shifted resume key */
#define KEY_SSAVE       0624            /* shifted save key */
#define KEY_SSUSPEND    0625            /* shifted suspend key */
#define KEY_SUNDO       0626            /* shifted undo key */
#define KEY_SUSPEND     0627            /* suspend key */
#define KEY_UNDO        0630            /* undo key */
#define KEY_MOUSE       0631            /* Mouse event has occurred */
#define KEY_RESIZE      0632            /* Terminal resize event */
#define KEY_EVENT       0633            /* We were interrupted by an event */

#define KEY_MAX         0777            /* Maximum key value is 0633 */

找到对应的数字之后这样写:

#include <curses.h>
int main(){
        int key;

        initscr();
        keypad(stdscr,1);

        printw("Which dirction?   (Input BACKSPACE to exit)\n");

        while(key != 0407){
                key = getch();

                switch(key){
                        case 0402:
                                printw("DONE\n");
                                break;
                        case 0403:
                                printw("UP\n");
                                break;
                        case 0404:
                                printw("LEFT\n");
                                break;
                        case 0405:
                                printw("RIGHT\n");
                                break;
                }
        }
        endwin();
}

二 构建地图:

实现地图20*20大小

# include <curses.h>

void initNcurses()
{
        initscr();
        keypad(stdscr,1);
}

void map()
{
        int x;
        int y;
        for(x=0;x<20;x++){

                if(x==0){
                        for(y=0;y<20;y++){
                                printw("--");
                        }
                        printw("\n");
                }

                else if(x==19){
                        for(y=0;y<20;y++){
                                printw("--");
                        }
                        printw("\n");
                }

                else{
                        printw("| ");
                        for(y=1;y<19;y++){
                                printw("  ");
                        }
                        printw(" |");
                        printw("\n");
                }
        }
}

int main(){
        initNcurses();
        map();

        getch();
        endwin();
}

三 蛇身体:

使用链表结构体

1.先让蛇头显示在地图里:

struct Snake
{
        int X;
        int Y;
        struct Snake *next;
};

struct Snake node1 = {2,4,NULL};

void map()
{
        int x;
        int y;
        for(x=0;x<20;x++){
                //first line
                if(x==0){
                        for(y=0;y<20;y++){
                                printw("--");
                        }
                        printw("\n");
                }
                //last line     
                else if(x==19){
                        for(y=0;y<20;y++){
                                printw("--");
                        }
                        printw("\n");
                }
                //else location
                else{
                        printw("| ");
                        for(y=1;y<19;y++){
                                //Snake loction
                                if(x==node1.X && y==node1.Y){
                                        printw("[]");
                                }
                                //empty pleace
                                else{
                                        printw("  ");
                                }
                        }
                        printw(" |");
                        printw("\n");
                }
        }
}

 2.显示整个蛇身体

1.测试

struct Snake head = {2,4,NULL};
struct Snake node2 = {2,3,NULL};
struct Snake node3 = {2,2,NULL};

int snakeLocation(int x,int y)
{
        struct Snake *p;
        p = &head;

        while(p != NULL)
        {
                if(x == p->X && y == p->Y){
                        return 1;
                }
                p = p->next;
        }

        return 0;
}
void map()
{
      ...............
                                if(snakeLocation(x,y)){
                                        printw("[]");
                                }
                                //empty pleace
                                else{
                                        printw("  ");
                                }
      ................
}

int main(){
        initNcurses();
        //connect nodes to be the snake
        head.next = &node2;
        head.next->next = &node3;

        map();

        getch();
        endwin();
}

2.动态创建链表

如此创建写法太low了;现在动态创建链表;注意一直开始游戏一直开辟空间创建列表内存会积累,要清理

struct Snake *head;
struct Snake *tail;

struct Snake *head;
int direction = KEY_RIGHT;


void addNode(){
	struct Snake *p = (struct Snake *)malloc(sizeof(struct Snake));
        p->X = head->X;
        p->Y = head->Y + 1;

        p->next = head;
        head = p;
}

void initSnake(){
	//clear old list
	struct Snake *p;
	while(head != NULL){
		p =head;
		head = head->next;
		free(p);
	}
	//creat new list
	head = (struct Snake *)malloc(sizeof(struct Snake));
	head->X = 2;
	head->Y = 2;
        head->next = NULL;

        addNode();
        addNode();
}

int snakeLocation(int x,int y)
{
        struct Snake *p;
        p = head;
..........

效果相同

3.让蛇移动

1.先试试向右移动

原理很简单,蛇在地图上移动就是生成一个新位置的节点,然后让head指向新的节点,然后删除尾节点。向右,Y + 1 即可。注意循环里添加一个map(),来刷新地图。

void snakeMove(){
//add new head
	struct Snake *p = (struct Snake *)malloc(sizeof(struct Snake));
        p->X = head->X;
        p->Y = head->Y + 1;

        p->next = head;
        head = p;

//remove tail
	
        while(p->next->next != NULL){
                p = p->next;
        }
	
	struct Snake *p2 = p->next;
       	p->next =NULL;

}
......
int main(){

        int direction;

        initNcurses();

        initSnake();

        map();

        while(1){
                dircetion = getch();
                if(dirction == KEY_RIGHT){
                        snakeMove();
                        map();
                }
        }

        endwin();
}

2.move() 函数

但是这样刷新地图不像话,这时可以调用一个新的函数

move(0,0);

map() 函数里即可,这样就有游戏的样子了!!

3.全向移动的完善,撞墙找死,咬自己自杀和退出游戏

全向移动的代码很简单,设置xy为不同移动方向对应的横轴纵轴增量,按照输入分别确定x和y。

这里初始定义一个666,下面就可以判断传入的参数是否符合上下左右键,不符合就不进行移动,避免错误输入导致链表节点丢失。

void snakeMove(int dir){

        int x = 666;
        int y;
        switch(dir)
        {
        case KEY_RIGHT:
                y = 1;
                x = 0;
                break;
        case KEY_LEFT:
                y = -1;
                x = 0;
                break;
        case KEY_UP:
                y = 0;
                x = -1;
                break;
        case KEY_DOWN:
                y = 0;
                x = 1;
                break;
        }

        if(x != 666){
        //add new head
            	struct Snake *p = (struct Snake *)malloc(sizeof(struct Snake));
                p->X = head->X + x;
                p->Y = head->Y + y;
    
                p->next = head;
                head = p;

        //remove tail
	
	        while(p->next->next != NULL){
	                p = p->next;
	        }
	    	struct Snake *p2 = p->next;
	       	p->next = NULL;
	    	free(p2);
           }

}

写一个死亡判断函数dead(),返回1表示死了,0没死

头撞墙会死,头咬到自己身子也会死

int Dead(){
        struct Snake *p;
        p = head;
//if touch the wall?
        if(p->X == 0 || p->X == 19 || p->Y == 0 || p->Y == 19){
                        return 1;
                }
//if eat itself?
        p = p->next;
        while(p != NULL){
                if(p->X == head->X && p->Y == head->Y){
                        return 1;
                }
                p = p->next;
        }

        return 0;
}

main函数:

int main(){

        int direction;

        initNcurses();

        initSnake();

        map();

        while(direction != KEY_BACKSPACE){
                direction = getch();

                snakeMove(direction);

                if(Dead()){
                        break;
                }

                map();
        }

        endwin();
}

4.自行开始游走

一直手动游走肯定不行,没法玩了,正常while(1)加上refresh(),sleep(),可以让蛇自己动,但是和输入函数冲突,要等输入才能动。

1.Linux线程

所以这里,引入多线程,一起运行,就不冲突了。

pthread_create(&th1(线程声明符号),NULL(一般是null,先不管他),func1(函数名),NULL(函数参数));

Linux线程:注意函数定义要*

#include <stdio.h>
#include <pthread.h>

void* func1(){
        while(1){
                puts("func1");
                sleep(1);
        }
}

void* func2(){
        while(1){
                puts("func2");
                sleep(1);
        }
}

int main(){
        pthread_t th1;
        pthread_t th2;

        pthread_create(&th1,NULL,func1,NULL);
        pthread_create(&th2,NULL,func2,NULL);

        while(1);
        return 0;
}

 运行代码要加后缀 -lpthread

 可以改一下代码,没必要两条独立线程,其实一条就够了

#include <stdio.h>
#include <pthread.h>

void* func1(){
        while(1){
                puts("func1");
                sleep(1);
        }
}

void func2(){
        while(1){
                puts("func2");
                sleep(1);
        }
}

int main(){
        pthread_t th1;
        //pthread_t th2;

        pthread_create(&th1,NULL,func1,NULL);
        //pthread_create(&th2,NULL,func2,NULL);

        func2();

        while(1);
        return 0;
}

 2.实现游走:

主要在于调整main函数,

首先把方向改为全局变量,方便一些,

这里加了个简单的开始功能,以防运行反应不过来

再定义一个全局变量用于判断游戏是否继续,

增加了生命值全局变量

int main(){
	
	//int direction;
	
	initNcurses();

	initSnake();
	
	map();

	printw("Press any key to Start\n");
	
	getch();

	pthread_t t1;
        pthread_t t2;
        pthread_create(&t1,NULL,run,NULL);
        pthread_create(&t2,NULL,getKey,NULL);	
	
	while(Continue);
	endwin();
}

两个线程函数,

加一个变量Continue判断游戏是否继续,

死亡后改为直接复活,减少一条命,

在方向输入获取做了充足筛选避免了错误输入和不合理的方向(180度转头)

int Continue = 1;

void* run(){
	while(Continue){
		snakeMove();
		
		if(Dead()){
			life--;
			if(life == 0){
				Continue = 0;
				break;
			}
			direction = KEY_RIGHT;
			initSnake();	
		}

		map();
		refresh();
		usleep(200000);
	}	
}

void* getKey(){
	while(Continue){
		int key;
		key = getch();
		
		int K;
		int D;
		
		if(key == KEY_RIGHT || key == KEY_LEFT || key == KEY_UP || key == KEY_DOWN){

			K = key == KEY_RIGHT || key == KEY_LEFT;
			D = direction == KEY_RIGHT || direction == KEY_LEFT;
			
			if(K!=D){
				direction = key;
			}	
		}
		else if  (key == KEY_BACKSPACE){
			Continue = 0;
		}
	}
}

 其它函数看情况微调,不必要的判断都删掉。

运行次数多了有个新问题,终端窗口总是莫名其妙卡bug

其中有一种状况会导致终端打字看不见

 stty echo

(26条消息) Linux的命令行打字不显示咋办?_weixin_33725722的博客-CSDN博客

5.食物

1.简单实现

struct Snake food;
void initFood(){
	int x = 6;
	int y = 6;

	food.X = x;
	food.Y = y;
}

 对map()函数增加食物显示

for(y=1;y<19;y++){
				//Snake loction
				if(snakeLocation(x,y)){
					printw("[]");
				}
				//food location
				else if(x == food.X && y == food.Y){
					printw("##");
				}
				//empty pleace
				else{
					printw("  ");
				}
                        }

snakeMove()最后增加一个吃到食物就变长的函数

	if(head->X == food.X && head->Y == food.Y){
		addNode();	
	}

 关于变长的函数addNode()也要做一些修改,不能只向右增加

void addNode(){
	struct Snake *p = (struct Snake *)malloc(sizeof(struct Snake));

	int x;
 	int y;
	switch(direction)
	{
	case KEY_RIGHT:

		y = 1;
        x = 0;

		break;
	case KEY_LEFT:

		y = -1;
       	x = 0;

		break;
    case KEY_UP:

		y = 0;
       	x = -1;

        break;
    case KEY_DOWN:

		y = 0;
       	x = 1;

		break;
	}

        p->X = head->X + x;
        p->Y = head->Y + y;

        p->next = head;
        head = p;
}

这里addNode()是加长头部,但是如果食物出现在边界,直接加头容易噶,不如改成snakeMove()内不删除尾部,我这里就先改回去了。

还是修改移动函数

//remove tail if not touch food
	if(head->X != food.X || head->Y != food.Y){

	        while(p->next->next != NULL){
	                p = p->next;
	        }
    		struct Snake *p2 = p->next;
	       	p->next = NULL;
    		free(p2);
	}

2.实现食物的随机位置

食物不能固定位置不动,被吃了要换随机位置

这里开始引入随机函数

随机数大小不定,取余19,可以限制大小在0 ~ 18 之内,再排除一下0

struct Snake food;
void initFood(){
	int x = rand()%19;
	int y = rand()%19;
	if(x == 0){x++;}
	if(y == 0){y++;}

	food.X = x;
	food.Y = y;
}

最后在死亡后重置时也重置食物位置,

		if(Dead()){
			life--;
			if(life == 0){
				Continue = 0;
				break;
			}
			direction = KEY_RIGHT;
			initSnake();
			initFood();	
		}

在移动函数里最后的去尾判断加一个else

//remove tail if not touch food
	if(head->X != food.X || head->Y != food.Y){

	        while(p->next->next != NULL){
	                p = p->next;
	        }
		struct Snake *p2 = p->next;
	       	p->next = NULL;
		free(p2);
	}
	else{
		initFood();	
	}

6.完结

至此,游戏基本完成,可以在添加一些其它小功能,例如穿墙会出现在另一端等等

我这里添加一个得分score来统计分数。

main函数里,一个新语句 join 暂停线程,避免线程和主线程输入冲突

	
	while(Continue);
	
	pthread_join(t1,NULL);
	pthread_join(t2,NULL);

	printw("Your Max Score is ' %d '\n",scoreMax);
	getch();

	endwin();

全部代码如下 

gcc Snake.c -lpthread -lcurses

即可运行

代码有两百多行一共,比较繁琐还请见谅。

#include <curses.h>
#include <stdlib.h>
#include <pthread.h>

//intialize the direction
int direction = KEY_RIGHT;
//intialize snake's life
int life = 3;
//score that player get
int score = 0;
int scoreMax = 0;

void initNcurses()
{
	initscr();
	keypad(stdscr,1);
}

struct Snake
{
	int X;
	int Y;
	struct Snake *next;
};

struct Snake *head;



void addNode(){
	struct Snake *p = (struct Snake *)malloc(sizeof(struct Snake));

        p->X = head->X;
        p->Y = head->Y + 1;

        p->next = head;
        head = p;
}

void initSnake(){
	//clear old list
	struct Snake *p = head;
	while(head != NULL){
		p = head;
		head = head->next;
		free(p);
	}

	//creat new list
	head = (struct Snake *)malloc(sizeof(struct Snake));
	head->X = 2;
	head->Y = 2;
	head->next = NULL;
	
	addNode();
	addNode();
	addNode();
	addNode();
}

struct Snake food;
void initFood(){
	int x = rand()%19;
	int y = rand()%19;
	if(x == 0){x++;}
	if(y == 0){y++;}

	food.X = x;
	food.Y = y;
}


void snakeMove(){
	
	int x;
	int y;

	switch(direction)
	{
	case KEY_RIGHT:

		y = 1;
               	x = 0;

		break;
	case KEY_LEFT:

		y = -1;
               	x = 0;

		break;
        case KEY_UP:

		y = 0;
               	x = -1;

                break;
        case KEY_DOWN:

		y = 0;
               	x = 1;

		break;
	}	
	
//add new head
	struct Snake *p = (struct Snake *)malloc(sizeof(struct Snake));
        p->X = head->X + x;
        p->Y = head->Y + y;

        p->next = head;
        head = p;

//remove tail if not touch food
	if(head->X != food.X || head->Y != food.Y){

	        while(p->next->next != NULL){
	                p = p->next;
	        }
		struct Snake *p2 = p->next;
	       	p->next = NULL;
		free(p2);
	}
	else{
		initFood();
		score++;	
	}
}


int Dead(){
	struct Snake *p;
	p = head;

//if touch the wall?
	if(p->X == 0 || p->X == 19 || p->Y == 0 || p->Y == 19){
                        return 1;
                }

//if eat itself?
	p = p->next;
	while(p != NULL){
		if(p->X == head->X && p->Y == head->Y){
			return 1;
		}
		p = p->next;
	}
	return 0;
}


int snakeLocation(int x,int y)
{	
	struct Snake *p;
	p = head;

	while(p != NULL)
	{
		if(x == p->X && y == p->Y){
			return 1;
		}
		p = p->next;
	}
	return 0;
}


void map()
{
	int x;
	int y;

	move(0,0);

	printw("Impot 'BACKSPACE' to exit.\n");
	printw("Import 'UP DOWN RIGHT LEFT' to move.\n");
	for(x=0;x<20;x++){
		//first line
		if(x==0){
			for(y=0;y<20;y++){
                        	printw("--");
                	}
                	printw("\n");
		}
		//last line	
		else if(x==19){
			for(y=0;y<20;y++){
                                printw("--");
                        }
                        printw("\n");
		}
		//else location
		else{
			printw("| ");
                        for(y=1;y<19;y++){
				//Snake loction
				if(snakeLocation(x,y)){
					printw("[]");
				}
				//food location
				else if(x == food.X && y == food.Y){
					printw("##");
				}
				//empty pleace
				else{
					printw("  ");
				}
                        }
                        printw(" |");
                        printw("\n");
		}
	}
	printw("life: ' %d '; Score: ' %d '\n",life,score);
	printw("food Loction: ' %d , %d '\n",food.X,food.Y);
}

int Continue = 1;

int revive(){

	if(Dead()){
			life--;
			if(life == 0){
				Continue = 0;
				return 1;
			}
			direction = KEY_RIGHT;
			initSnake();
			initFood();

			if(score > scoreMax){
				scoreMax = score;			
			}
			
			score = 0;
			
	}
	return 0;

}

void* run(){
	while(Continue){
		snakeMove();
		
		if(revive()){
			break;
		}
		
		map();
		refresh();
		usleep(150000);
	}	
}

void* getKey(){
	while(Continue){
		int key;
		key = getch();
		
		int K;
		int D;
		
		if(key == KEY_RIGHT || key == KEY_LEFT || key == KEY_UP || key == KEY_DOWN){

			K = key == KEY_RIGHT || key == KEY_LEFT;
			D = direction == KEY_RIGHT || direction == KEY_LEFT;
			
			if(K!=D){
				direction = key;
			}	
		}
		else if  (key == KEY_BACKSPACE){
			Continue = 0;
		}
	}
}

int main(){
	
	//int direction;
	
	initNcurses();

	initSnake();
	
	initFood();

	map();
	printw("Press any key to Start\n");
	
	getch();

	pthread_t t1;
        pthread_t t2;
        pthread_create(&t1,NULL,run,NULL);
        pthread_create(&t2,NULL,getKey,NULL);	
	
	while(Continue);
	
	pthread_join(t1,NULL);
	pthread_join(t2,NULL);

	printw("Your Max Score is ' %d '\n",scoreMax);
	getch();

	endwin();
}

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