4/22学习总结

文章讲述了作者在休息时发现了一个项目中的小bug,即在人机大战结束后没有正确判断黑白棋的输赢。作者对代码进行了修改,将判断输赢的函数添加到适当位置,并且简化了判断输赢的函数,删除了无用代码,提高了代码效率。
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今天稍微放松了一天,但是也稍微看了看项目,发现了部分小bug并进行了修改,第一个就是,在人机大战后,没有判断黑白棋输赢,这个直接就将判断输赢的函数加载人机大战后面即可。

if (judge(pos.r, pos.c))
					{
						if (winner() == Black)
						{
							MessageBox(GetHWnd(), "黑棋赢", "hit", MB_OK);
						}
						else
						{
							MessageBox(GetHWnd(), "白棋赢", "hit", MB_OK);
						}
					}

还有就是稍微调整了一下判断输赢的函数,删掉了一些无用代码,更简洁了一点

int winner()                                                   //判断胜者是谁
{
	int i, j;
	int who = pos.player;
	for (i = 0; i < 15; i++)
	{
		for (j = 0; j < b_wide - 4; j++) {
			if (board[i][j] == who && board[i][j + 1] == who &&
				board[i][j + 2] == who && board[i][j + 3] == who &&         //横向遍历
				board[i][j + 4] == who) {
				return board[i][j];
			}
		}
	}
	for (i = 0; i < b_wide - 4; i++) {
		for (j = 0; j < b_wide; j++) {
			if (board[i][j] == who && board[i + 1][j] == who &&
				board[i + 2][j] == who && board[i + 3][j] == who &&        //纵向遍历
				board[i + 4][j] == who) {
				return board[i][j];
			}
		}
	}
	for (i = 0; i < b_wide - 4; i++) {
		for (j = 0; j < b_wide - 4; j++) {
			if (board[i][j] == who && board[i + 1][j + 1] == who &&
				board[i + 2][j + 2] == who && board[i + 3][j + 3] == who &&              //右斜向遍历
				board[i + 4][j + 4] == who) {
				return board[i][j];
			}
		}
	}
	for (i = 0; i < b_wide - 4; i++) {
		for (j = 4; j < b_wide; j++) {
			if (board[i][j] == who && board[i + 1][j - 1] == who &&
				board[i + 2][j - 2] == who && board[i + 3][j - 3] == who &&                     //左斜向遍历
				board[i + 4][j - 4] == who) {
				return board[i][j];
			}
		}
	}
	return 0;
}                          //判断                                         //判断
bool judge(int x, int y)
{
	//获取棋手
	int who = pos.player;
	int i,j;
	for (i = 0; i < 15; i++) 
	{
		for (j = 0; j < b_wide - 4; j++) {
			if (board[i][j] == who && board[i][j + 1] == who &&
				board[i][j + 2] == who && board[i][j + 3] == who &&         //横向遍历
				board[i][j + 4] == who) {
				return true;
			}
		}
	}
	for (i = 0; i < b_wide - 4; i++) {
		for (j = 0; j < b_wide; j++) {
			if (board[i][j] == who && board[i + 1][j] == who &&
				board[i + 2][j] == who && board[i + 3][j] == who &&        //纵向遍历
				board[i + 4][j] == who) {
				return true;
			}
		}
	}
	for (i = 0; i < b_wide- 4; i++) {
		for (j = 0; j < b_wide - 4; j++) {
			if (board[i][j] == who && board[i + 1][j + 1] == who &&
				board[i + 2][j + 2] == who && board[i + 3][j + 3] == who &&              //右斜向遍历
				board[i + 4][j + 4] == who) {
				return true;
			}
		}
	}
	for (i = 0; i < b_wide - 4; i++) {
		for (j = 4; j < b_wide; j++) {
			if (board[i][j] == who && board[i + 1][j - 1] == who &&
				board[i + 2][j - 2] == who && board[i + 3][j - 3] == who &&                     //左斜向遍历
		 		board[i + 4][j - 4] == who) {
				return true;
			}
		}
	}
	return false;
	}

 

 

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