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🐇game .h部分-----游戏代码的声明(函数声明,符号声明)编辑
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🐇game .h部分-----游戏代码的声明(函数声明,符号声明)
🐇game.c部分-----游戏代码的实现
#define _CRT_SECURE_NO_WARNINGS 1
#include"game.h"//对game.h头文件进行引用
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';//注意是单引号
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)//将一行数据即下面的横线堪为一组
{ //打印数据
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);数据个数固定
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//打印分割信息
//printf("___|___|___\n");个数固定
if (i < row - 1)
{
int j = 0;
for (j = 0; j < col; j++)
{
printf("___");
if (j < col - 1)
printf("|");
}
}printf("\n");
}
}
void Playermove(char board[ROW][COL], int row, int col)
{
int x = 0;//玩家下的棋的横坐标
int y = 0;//玩家下的棋的纵坐标
printf("玩家下棋\n");
while (1)
{
printf("请输入坐标\n");
scanf("%d%d", &x, &y);
//判断坐标范围是否合法
if (x >= 1 && x <= row&&y>=1&&y<=col)
{
if (board[x - 1][y - 1] == ' ')//判断要下棋的地方是否为空
{
board[x - 1][y - 1] = '*';//假设玩家下的棋为*
break;
}
else
printf("坐标被占用,请重新输入");
}
else
printf("坐标非法,请重新输入\n");
}
}
void Computermove(char board[ROW][COL], int row, int col)
{
int x = 0;//电脑下棋横坐标
int y = 0;//电脑下棋纵坐标
printf("电脑下棋\n");
while (1)
{
x = rand() % row;
y = rand() % row;//rand表示坐标随机值,当row=3时,x=0,1,2;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
char IsFULL(char board[ROW][COL], int row,int col)
{
//满了返回1,没满返回0
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char Iswin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
//行
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
return board[i][1];
}
int j = 0;
//列
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[1][j] != ' ')
return board[1][j];
}
//对角线
if (board[0][0] == board[1][j] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
else if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//平局,需判断棋盘是否已经满了,用IsFULL
if (IsFULL(board, row, col))
{
return 'Q';
}
//游戏继续
return 'C';
}
🐇text.c-----测试游戏的逻辑
#define _CRT_SECURE_NO_WARNINGS 1
#include "game.h"
//game.h头文件-->游戏代码的声明(函数声明,符号定义)
//game.c源文件-->游戏代码的实现
//text.c源文件-->测试游戏的逻辑
void menu()
{
printf("****************************\n");
printf("*******1.play 0.exit*******\n");
printf("****************************\n");
}
void game()
{
int ret = 0;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);//棋盘的初始化
DisplayBoard(board, ROW, COL);//棋盘的打印
while (1)
{
Playermove(board, ROW, COL);//玩家下棋
DisplayBoard(board, ROW, COL);//将玩家下的棋盘打印
//判断输赢
ret = Iswin(board, ROW, COL);
Computermove(board, ROW, COL);//电脑下棋
DisplayBoard(board, ROW, COL);//将电脑下的棋盘打印
ret = Iswin(board, ROW, COL);
//判断输赢
//电脑赢-'#'
//玩家赢-'*'
//平局-'Q'
//游戏继续-'C'
//在上述几种情况中,前三者游戏都结束
if (ret != 'C')
{
break;
}
DisplayBoard(board, ROW, COL);//棋盘的打印
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else //也可以是"else(ret=='Q');"
{
printf("平局\n");
}
DisplayBoard(board, ROW, COL);//棋盘的打印
}
int main()
{
srand((unsigned int)time(NULL));//设置随机数的生成起点,需添加头文件#include<stdlib.h>和#include<time.h>
int input = 0;
do//选择是否进行游戏
{
menu();//打印菜单
printf(">请选择");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}