扑克牌的面向对象建模

创建枚举类型Suit和rank

package com.syz.card;

import java.io.Serializable;

public class Card implements Serializable{

private static final long serialVersionUID = -4279016186402068401L;

private int suit;

private int rank;

public static final int SPADE = 0;

public static final int HEART = 1;

public static final int CLUB = 2;

public static final int DIAMOND = 3;

public static final int BLACK = 4;

public static final int RED = 5;

private static final String[] suits = new String[] { “黑桃”, “红桃”, “梅花”, “方块”,
“小”, “大” };

public static final int ACE = 1000;

public static final int TWO = 1001;

public static final int THREE = 1002;

public static final int FOUR = 1003;

public static final int FIVE = 1004;

public static final int SIX = 1005;

public static final int SEVEN = 1006;

public static final int EIGHT = 1007;

public static final int NINE = 1008;

public static final int TEN = 1009;

public static final int JACK = 1010;

public static final int QUEEN = 1011;

public static final int KING = 1012;

public static final int JOKER = 1013;

private static final String[] ranks = new String[] { “A”, “2”, “3”, “4”,
“5”, “6”, “7”, “8”, “9”, “10”, “J”, “Q”, “K”, “王” };

public Card(int suit, int rank) {
if (suit > -1 && suit < 6) {
if (suit < 4) {
if (rank < 1000 || rank > 1012) {
throw new IllegalArgumentException(“花色或点数参数错误!”);
}
}
else {
if (rank != 1013) {
throw new IllegalArgumentException(“花色或点数参数错误!”);
}
}
}
else {
throw new IllegalArgumentException(“花色参数错误!”);
}
this.suit = suit;
this.rank = rank;
}

public int getSuit() {
return suit;
}

public int getRank() {
return rank;
}

@Override
public String toString() {
return suits[suit] + ranks[rank - 1000];
}

创建两个类:Card(牌)

package com.syz.card;

import java.util.ArrayList;
import java.util.List;

public class CardClient {
public static void main(String[] args) {
test2();

}

private static void test1() {
Card c = new Card(Card.BLACK, Card.JOKER);
System.out.println©;
}

private static void test2() {
int[] suits = new int[] { Card.SPADE, Card.HEART, Card.CLUB,
Card.DIAMOND };
int[] ranks = new int[] { Card.ACE, Card.TWO, Card.THREE, Card.FOUR,
Card.FIVE, Card.SIX, Card.SEVEN, Card.EIGHT, Card.NINE,
Card.TEN, Card.JACK, Card.QUEEN, Card.KING };
List cards = new ArrayList();
for (int i = 0; i < suits.length; i++) {
for (int j = 0; j < ranks.length; j++) {
cards.add(new Card(suits[i], ranks[j]));
}
}
cards.add(new Card(Card.BLACK, Card.JOKER));
cards.add(new Card(Card.RED, Card.JOKER));
System.out.println(cards);
}

CardsSet类

public static void CardsSet(Card[] deck) {
String[] f=new String[] {“A”,“2”,“3”,“4”,“5”,“6”,“7”,“8”,“9”,“10”,“J”,“Q”,“K”};
String[] s=new String[] {“黑桃”,“红桃”,“方块”,“梅花”};
deck=new Card[52];
for(int i=0;i<deck.length;i++) {
deck[i]=new Card();
deck[i].setFace(f[i%13]);
deck[i].setSuit(s[i/13]);
}
for(int i=0;i<deck.length;i++) {
System.out.print(deck[i].toString());
}
System.out.println();
//洗牌
for(int i=0;i<deck.length;i++) {
int num=(int)(Math.random()*(deck.length-1));
Card temp=deck[i];
deck[i]=deck[num];
deck[num]=temp;
}
for(int i=0;i<deck.length;i++) {
System.out.print(deck[i].toString());
}
}

comparable接口

class CardsSet implements Comparable{
private String name;
private int age;
private float score;

public Student(String name, int age, float score) {
this.name = name;
this.age = age;
this.score = score;
}

public String toString()
{
return name+"\t\t"+age+"\t\t"+score;
}

@Override
public int compareTo(Student o) {
// TODO Auto-generated method stub
if(this.score>o.score)//
return -1;//由高到底排序
else if(this.score<o.score)
return 1;
else{
if(this.age>o.age)
return 1;//由底到高排序
else if(this.age<o.age)
return -1;
else
return 0;
}
}


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