CircleGeometry几何体介绍和使用
1.CircleGeometry几何体介绍
CircleGeometry可以用来创建简单的二维圆或部分圆,创建这种几何体也非常简单,const geom = new THREE.CircleGeometry(radius, segments, thetaStart, thetaLength)
按照如上语句便可以创建一个简单的二维圆,接下来介绍一下它的常用属性
属性 | 必须 | 描述 |
---|---|---|
radius(半径) | 是 | 该属性定义圆的半径,从而决定圆的大小 |
segments(分段) | 否 | 该属性定义创建圆所用面的数量,最少3个,默认8个,该值越大,创建的圆越光滑 |
thetaStart(起始角) | 否 | 该属性定义从哪开始画圆,取值范围是0到2*π |
thetaLength(角度) | 否 | 该属性定义圆要画多大,默认2*π(画整圆)。通常与thetaStart属性配合使用,决定圆/扇形的起始位置和弧度,从而确定圆的形状 |
2.demo说明
如上图,该示例支持以下功能
- 通过radius属性调整圆的半径
- 通过segments属性调整圆拆分的面数
- 通过thetaStart属性开始画圆的位置
- 通过thetaLength属性从起始位置开始所画圆的弧度
3.demo代码
<template>
<div>
<div id="container"></div>
<div class="controls-box">
<section>
<el-row>
<div v-for="(item,key) in properties" :key="key">
<div>
<el-col :span="8">
<span class="vertice-span">{{item.name}}</span>
</el-col>
<el-col :span="13">
<el-slider v-model="item.value" :min="item.min" :max="item.max" :step="item.step" :format-tooltip="formatTooltip"></el-slider>
</el-col>
<el-col :span="3">
<span class="vertice-span">{{item.value}}</span>
</el-col>
</div>
</div>
</el-row>
</section>
</div>
</div>
</template>
<script>
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'
import { SceneUtils } from 'three/examples/jsm/utils/SceneUtils.js'
export default {
data() {
return {
properties: {
radius: {
name: 'radius',
value: 20,
min: 0,
max: 40,
step: 1
},
segments: {
name: 'segments',
value: 10,
min: 0,
max: 50,
step: 1
},
thetaStart: {
name: 'thetaStart',
value: 0.3 * Math.PI * 2,
min: 0,
max: Math.PI * 2,
step: 0.1
},
thetaLength: {
name: 'thetaLength',
value: 0.3 * Math.PI * 2,
min: 0,
max: Math.PI * 2,
step: 0.1
}
},
circle: null,
camera: null,
scene: null,
renderer: null,
controls: null
}
},
mounted() {
this.init()
},
methods: {
formatTooltip(val) {
return val
},
// 初始化
init() {
this.createScene() // 创建场景
this.createMesh() // 创建网格模型
this.createLight() // 创建光源
this.createCamera() // 创建相机
this.createRender() // 创建渲染器
this.createControls() // 创建控件对象
this.render() // 渲染
},
// 创建场景
createScene() {
this.scene = new THREE.Scene()
},
// 创建网格模型
createMesh() {
//创建二维圆
const geom = new THREE.CircleGeometry(
this.properties.radius.value,
this.properties.segments.value,
this.properties.thetaStart.value,
this.properties.thetaLength.value
)
// 创建材质
const meshMaterial = new THREE.MeshNormalMaterial()
meshMaterial.side = THREE.DoubleSide
const wireFrameMat = new THREE.MeshBasicMaterial()
wireFrameMat.wireframe = true
// 平面添加组合材质
this.circle = SceneUtils.createMultiMaterialObject(geom, [
meshMaterial,
wireFrameMat
])
// 平面对象添加到场景中
this.scene.add(this.circle)
},
// 创建光源
createLight() {
// 环境光
const ambientLight = new THREE.AmbientLight(0xffffff, 0.1) // 创建环境光
this.scene.add(ambientLight) // 将环境光添加到场景
const spotLight = new THREE.SpotLight(0xffffff) // 创建聚光灯
spotLight.position.set(-40, 60, -10)
spotLight.castShadow = true
this.scene.add(spotLight)
},
// 创建相机
createCamera() {
const element = document.getElementById('container')
const width = element.clientWidth // 窗口宽度
const height = element.clientHeight // 窗口高度
const k = width / height // 窗口宽高比
// PerspectiveCamera( fov, aspect, near, far )
this.camera = new THREE.PerspectiveCamera(35, k, 0.1, 1000)
this.camera.position.set(-80, 60, 40) // 设置相机位置
this.camera.lookAt(new THREE.Vector3(10, 0, 0)) // 设置相机方向
this.scene.add(this.camera)
},
// 创建渲染器
createRender() {
const element = document.getElementById('container')
this.renderer = new THREE.WebGLRenderer({ antialias: true, alpha: true })
this.renderer.setSize(element.clientWidth, element.clientHeight) // 设置渲染区域尺寸
this.renderer.shadowMap.enabled = true // 显示阴影
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap
this.renderer.setClearColor(0x3f3f3f, 1) // 设置背景颜色
element.appendChild(this.renderer.domElement)
},
// 更新属性
updateFun() {
const tempRotationY = this.circle.rotation.y
this.scene.remove(this.circle)
this.createMesh()
this.circle.rotation.y += tempRotationY + 0.01
},
render() {
this.updateFun()
this.renderer.render(this.scene, this.camera)
requestAnimationFrame(this.render)
},
// 创建控件对象
createControls() {
this.controls = new OrbitControls(this.camera, this.renderer.domElement)
}
}
}
</script>
<style>
#container {
position: absolute;
width: 100%;
height: 100%;
}
.controls-box {
position: absolute;
right: 5px;
top: 5px;
width: 300px;
padding: 10px;
background-color: #fff;
border: 1px solid #c3c3c3;
}
.vertice-span {
line-height: 38px;
padding: 0 2px 0 10px;
}
</style>