单例模式

using UnityEngine;
using System.Collections.Generic;


public class QSingleton<T> where T :class, new ()
{
    public  static T _instance;
   // public  static readonly object syslock = new object();
    public   QSingleton()
    {
    }
    public static T getInstance()
    {
        //if (_instance == null)
        //{
            //lock (syslock)
            //{
                if (_instance == null)
                {
                    _instance = new T();
                }
            //}
       // }
        return _instance;
    }  

}


using UnityEngine;
using System.Collections.Generic;


public class SingClass : QSingleton<SingClass>  
{
    public int a = 1;
// Use this for initialization
public  void St () {
        Debug.Log(12);
        Debug.Log(a);
}
}

using UnityEngine;
using System.Collections;


public class Script : MonoBehaviour {
void Start () {


        SingClass.getInstance().St();
       // Debug.Log(SingClass._instance.a);
}
}

单列模式http://cantellow.iteye.com/blog/838473

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