mDrawable.draw(canvas)使用;
Drawable mDrawable = getResources().getDrawable(R.drawable.music);
//获取drawable图像的真实宽高
int dHeight = mDrawable.getIntrinsicHeight();
int dWidth = mDrawable.getintrinsicWidth();
//在调用mDrawable.draw()方法前,必须要对mDrawable进行setBounds()
mDrawable.setBounds(0, 0, dWidth, dHeight);
//将mDrawable的图像信息画到画布上
mDrawable.draw(canvas);
ldpi | mdpi | hdpi | xhdpi | xxhdpi |
---|---|---|---|---|
120 | 160 | 240 | 320 | 480 |
Camera和Matrix简单使用
init();
Camera mCamera = new Camera();
Matrix mMatrix = new Matrix();
//设置camera的Z轴投射坐标,避免出现呼脸效果
mCamera.setLocation(0, 0, 100);
onDraw();
//使用Matrix
mCamera.save();
mMatrix.reset();
mCamera.rotateX(degree);
mCamera.getMatrix(mMatrix);
mCamera.restore();
mMatrix.preTranslate(-centerX, -centerY);
mMatrix.postTranslate(centerX, centerY);
mCanvas.concat(mMatrix);
mCanvas.drawXXX();
mCanvas.restore();
//直接使用canvas.translate
mCamera.save();
mCamera.retateX(degree);
mCanvas.translate(centerX, centerY);
mCamera.applyToCanvas(canvas);
mCanvas.translate(-centerX, -centerY);
mCamera.restore();
mCanvas.drawXXX();
mCanvas.restore();
HandlerThread简单使用
HandlerThread其实是内部建立了Looper的Thread.(新建线程是没有开启消息循环的)
注意:HandlerThread仍为普通线程,串行执行任务
private HandlerThread mHandlerThread;
private Handler mHander;
onCreate(){
...
//创建HandlerThread,并将线程命名为:handlerThread
mHandlerThread = new HandlerThread("handlerThread");
mHandlerThread.start();
mHandler = new Handler(mHandlerThread.getLooper){
public void handleMessage(Message msg){
super.handleMessage(msg);
//该方法运行在HandlerThread线程中,可执行耗时操作
Log.e("Msg:", msg.what + "线程 : " + Thread.currentThread().getName());
}
}
mHandler.sendEmptyMessage(0);
//使用post同样可以将run()操作运行在HandlerThread中
mHandler.post(new Runnable() {
public void run() {
Log.e("Msg:", 1 + "线程 : " + Thread.currentThread().getName());
}
});
}
Log: Msg:0 线程 : handlerThread Msg:1 线程 : handlerThread