package com.fxy.test01;
//五子棋类
public class GoBang {
//棋盘长度
int len = 20;
//棋盘容器
String[][] goBang = new String[len][len];
//棋盘符号
String add = "╋";
String[] nums = {"⒈","⒉","⒊","⒋","⒌","⒍","⒎","⒏","⒐","⒑","⒒","⒓","⒔","⒕","⒖","⒗","⒘","⒙","⒚","⒛"};
String black = "■";
String white = "○";
//在构造方法中初始化棋盘数据和打印棋盘
public GoBang() {
//初始化数据
init();
//打印棋盘
print();
}
//初始化棋盘数据
private void init(){
for (int i = 0; i < goBang.length; i++) {
for (int j = 0; j < goBang[i].length; j++) {
if(j == len-1){//每行的最后一列
goBang[i][j] = nums[i];
}else if(i == len-1){//最后一行
goBang[i][j] = nums[j];
}else{
goBang[i][j] = add;
}
}
}
}
//打印棋盘
public void print(){
for (String[] ss : goBang) {
for (String str : ss) {
System.out.print(str);
}
System.out.println();
}
}
//判断坐标是否在棋盘范围内
private boolean isIndexOutOfGoBang(int x, int y){
if(x < 0 || x > len-2 || y < 0 || y > len-2){
return false;
}
return true;
}
//判断坐标上是否有棋子
private boolean isGoBang(int x, int y){
if(!goBang[x][y].equals(add)){
return false;
}
return true;
}
/**
* 落子
* @param x
* @param y
* @param bool true-黑子 false-白子
* @return 返回状态码
* -1 表示 落子失败 - 坐标在棋盘范围外
* -2 表示 落子失败 - 坐标上有棋子
* 1 表示 落子成功
*/
public int play(int x, int y,boolean bool){
//判断坐标是否在棋盘范围内
if(!isIndexOutOfGoBang(x, y)){
return -1;
}
//判断坐标上是否有棋子
if(!isGoBang(x, y)){
return -2;
}
//落子
goBang[x][y] = (bool)?black:white;
return 1;
}
}
package com.fxy.test01;
import java.util.Scanner;
public class Test01 {
public static void main(String[] args) {
/**
* 知识点:面向对象版五子棋
*/
GoBang gb = new GoBang();
Scanner scan = new Scanner(System.in);
boolean bool = true;//true-黑子 false-白子
while(true){
//输入坐标
System.out.println("请" + ((bool)?"黑":"白") + "子输入坐标:");
int x = scan.nextInt()-1;
int y = scan.nextInt()-1;
//落子
int play = gb.play(x, y, bool);
if(play == -1){
System.out.println("落子失败 - 坐标在棋盘范围外,请重新输入...");
continue;
}else if(play == -2){
System.out.println("落子失败 - 坐标上有棋子,请重新输入...");
continue;
}
//置反
bool = !bool;
//打印棋盘
gb.print();
}
}
}