android笔记 Handler

1.Demo

package com.jzzh.handlertest;

import androidx.annotation.NonNull;
import androidx.appcompat.app.AppCompatActivity;

import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.util.Log;
import android.widget.TextView;

public class MainActivity extends AppCompatActivity {

    /**
     * 为什么只能在主线程中更新UI,因为每次更新都会去判断当前线程是不是主线程,如果不是就抛出异常
     * 把抛出异常的代码注释调,就可以在子线程中更新UI了,为什么android要这样做呢,大概是为了避免
     * 由于多个线程去更新UI而导致出现其他问题(UI错乱等),索性作出一个规定,让开发者按照规定去做从而可以避免一些问题
     * */
    private TextView mTextView;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        mTextView = findViewById(R.id.handler_text);
        MyThread t = new MyThread("sub");//创建一个名字为sub的子线程
        t.start();
        //new Thread(r3).start();//并不是实现Runnable就创建线程,使用Runnable只是把Thread的run方法的内容搬到Runnable中去,通过这种方式解耦
    }

    Handler mMainHandler = new Handler(new Handler.Callback() {
        @Override
        public boolean handleMessage(@NonNull Message msg) {
            return false;//返回false下面的handleMessage没被拦截,会继续执行,返回true则会被拦截
        }
    }){
        @Override
        public void handleMessage(@NonNull Message msg) {
            super.handleMessage(msg);
            mTextView.setText("xml");
        }
    };

    private class MyThread extends Thread{

        public MyThread(@NonNull String name) {
            super(name);
        }

        Handler handler = new Handler();//它不是子线程中的Handler,要在run()方法中new的Handler才是子线程中创建Handler
        public void run() {
            super.run();
            Log.v("xml_log_test","MyThread----------"+Thread.currentThread().getName());
            try {
                sleep(1000);//如果不休眠下面的更新UI不会报错
            } catch (Exception e){

            }
            //mTextView.setText("xml");
            Looper.prepare();//没它new Handler会报错
            Handler mSubHandler = new Handler();//它是子线程中的Handle
            
            //这两行代码只是做实验证明Runnable中的run方法所在线程跟在哪里创建无关,跟Handler有关
            mMainHandler.post(newInSubRunnable);//虽然newInSubRunnable在MyThread中创建,但是由于他的Handler是主线程中创建的的,他的run方法会在主线中执行
            mSubHandler.post(newInSubRunnable);//mSubHandler是子线程中的Handler,此时newInSubRunnable的run方法会在子线中执行,此时不能在里面更新UI

            //以下是更新UI的几种方式
            //updateUiFun1();
            //updateUiFun2();
            //updateUiFun3();
            updateUiFun4();
            Looper.loop();//没它子线程中的消息不会被发送
        }
        
        private void updateUiFun1() {
            mMainHandler.post(newInMainRunnable);
        }

        private void updateUiFun2() {
            mMainHandler.sendEmptyMessage(1);
        }

        private void updateUiFun3() {
            mTextView.post(newInMainRunnable);
        }

        private void updateUiFun4() {
            runOnUiThread(newInMainRunnable);
        }

        private Runnable newInSubRunnable = new Runnable() {
            @Override
            public void run() {
                Log.v("xml_log_test","newInSubRunnable----------"+Thread.currentThread().getName());
            }
        };
    }

    private Runnable newInMainRunnable = new Runnable() {
        @Override
        public void run() {
            Log.v("xml_log_test","newInMainRunnable----------"+Thread.currentThread().getName());
            mTextView.setText("xml");
        }
    };
}

 整个Activity类贴出来,布局文件只有一个简单TextView

2.带着问题出发

1.如何在子线程中利用Handler去更新UI?

2.Handler、Looper,MessageQueue的关系?

3.android中为什么一定要在主线程中更新UI?

4.在onCreate方法中,如果创建的子线程不休眠,为什么可以更新UI?

3.分析问题

1.如何在子线程中利用Handler去更新UI?

如Demo中的updateUiFun1(),updateUiFun2(),updateUiFun3(),updateUiFun4()用法

2.Handler、Looper,MessageQueue的关系?

在子线程中创建一个Handler发送消息的流程分4步:Looper.prepare()  --->  Handler mSubHandler = new Handler()  --->   mSubHandler.post(newInSubRunnable)  --->  Looper.loop(),分析其中的源码从Looper.prepare()开始,可以看到带Demo中这行代码有一个注释没它new Handler会报错,这是为什么呢,带着这个问题开始出发

frameworks/base/core/java/android/os/Looper.java

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    
    private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }

Looper.prepare()会直接调用一个重载方法,在重载方法中把新建的Looper对象保存到了sThreadLocal中去,ThreadLocal称之为本地线程变量,是用来保存当前线程中一些数据,在prepare(boolean)中可以看出来,每一个线程只能有一个Looper对象,不然会抛出RuntimeException("Only one Looper may be created per thread")异常,在new Looper中又创建了MessageQueue对象mQueue。Looper.prepare() 分析完毕,接着看Handler mSubHandler = new Handler()的源码

frameworks/base/core/java/android/os/Handler.java

    public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

 frameworks/base/core/java/android/os/Looper.java

    public static @Nullable Looper myLooper() {
        return sThreadLocal.get();
    }

在new Handler的时候获取Looper对象是用Looper.myLooper(),再看看Looper.myLooper(),返回的是本地线程变量sThreadLocal取出来的Looper,那如果前面没有进行Looper.prepare()的话,调用Looper.myLooper()得到的就是空,所以到这里就可以解答为什么不调Looper.prepare()就会报RuntimeException("Can't create handler inside thread that has not called Looper.prepare()")异常了。除此之外还从mLooper中取得MessageQueue对象,前面说过MessageQueue是在创建Looper对象时创建的。如果new Handler的时候有传Callback参数,则把它存在mCallback中。接着分析下一步Handler的post系列跟sendMessage系列方法

frameworks/base/core/java/android/os/Handler.java

    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);
    }
    
    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);
    }
    
    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();
        m.callback = r;
        return m;
    }
    
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }
    
    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

sendMessage跟post方法都是都是调用sendMessageDelayed,唯一不同的是post方法,把传进来的Runnable封装到Message中去,而sendMessage传过来直接就是Message不需要进行其他操作。接着调用sendMessageAtTime,在sendMessageAtTime中再enqueueMessage(queue, msg, uptimeMillis),在enqueueMessage方法中msg.target = this这句留意一下,他是把Handler自己保存到Message的target中去。再把Message放入到MessageQueue队列中。放入队列中,却还没有发送出去,再调用Looper.loop(),看看是怎么把消息发送出去的

frameworks/base/core/java/android/os/Looper.java

    public static void loop() {
        final Looper me = myLooper();  //从本地线程变量sThreadLocal中获取Looper对象
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;//从Looper对象中获取MessageQueue对象

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) { //开启死循环
            Message msg = queue.next(); // 不断在MessageQueue取出Message,可能会阻塞
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            final Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            final long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;

            final long traceTag = me.mTraceTag;
            if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
                Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
            }
            final long start = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            final long end;
            try {
                msg.target.dispatchMessage(msg); //再调用Handler的dispatchMessage方法
                end = (slowDispatchThresholdMs == 0) ? 0 : SystemClock.uptimeMillis();
            } finally {
                if (traceTag != 0) {
                    Trace.traceEnd(traceTag);
                }
            }
            if (slowDispatchThresholdMs > 0) {
                final long time = end - start;
                if (time > slowDispatchThresholdMs) {
                    Slog.w(TAG, "Dispatch took " + time + "ms on "
                            + Thread.currentThread().getName() + ", h=" +
                            msg.target + " cb=" + msg.callback + " msg=" + msg.what);
                }
            }

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

在Looper.loop()方法中先获取Looper对象,再通过Looper获取MessageQueue,然后开起死循环,不断从MessageQueue取出Message,然后再调用msg.target的dispatchMessage方法,前面说过msg.target就是Handler他自己,所以这里就是调用Handler的dispatchMessage方法

frameworks/base/core/java/android/os/Handler.java 

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

最后来到Handler的dispatchMessage方法,在这之中首先判断msg.callback是否为空,但是我们前面分析的过程貌似没有对msg.callback进行过赋值,所以直接看else,前面说过,在new Handler的时候,如果有传Callback进来,时会保存到mCallback中去的,如果有Callback旧会先调用Callback的handleMessage方法,如果Callback的handleMessage方法返回true则直接return了,不会再继续执行Handler的handleMessage方法,这个代码就解释了Demo中第35行中注释的原因

通过上面的代码分析,在总结一下问题2:Handler、Looper,MessageQueue的关系?

答:Handler把Message放到MessageQueue中,Looper再从MessageQueue拿出Message,然后再把他发回给Handler

Handler:发信人,收信人

Message:信封(内容就是Messag.arg1,Messag.target等这些)

MessageQueue:邮箱,用于存放信封的

Looper:邮递员,不断从信箱中拿出信封,然后在给收信人

3.android中为什么一定要在主线程中更新UI?

frameworks/base/core/java/android/view/ViewRootImpl.java

    void checkThread() {
        if (mThread != Thread.currentThread()) {
            throw new CalledFromWrongThreadException(
                    "Only the original thread that created a view hierarchy can touch its views.");
        }
    }

在UI更新的时候时ViewRootImpl会去检查线程,判断当前线程是不是主线程,如果就会抛出异常,如果把异常注释调,发现依然可以在子线程中更新UI。android为什么要限制开发者不要在其他线程中更新UI呢,可能由于多线程的不同步可呢个会导致UI的错乱,但是如果同步了,又会影响效率。索性旧统一在一个线程(主线程,UI线程)中更新UI了

4.在onCreate方法中,如果创建的子线程不休眠,为什么可以更新UI?

在Demo中代码56行与60行,如果把56行sleep(1000)注释掉,60行mTextView.setText("xml")代码打开,发现可以在子线程中更新UI,这是怎么回事呢?原因在于ViewRootImp是在onResume()创建的,在onCreate中没有进行问题3中的线程判断。但是如果休眠了一段时间,onResume()已经被回调,那么ViewRootImp就被创建了,这么一来,此时再子线程中更新UI,就会去判断是否是主线程,从而抛出异常

5.补充:为什么在主线成中没有Looper.myLooper()跟Looper.loop(),Handler却能正常使用呢?

frameworks/base/core/java/android/app/ActivityThread.java

    public static void main(String[] args) {
        Trace.traceBegin(Trace.TRACE_TAG_ACTIVITY_MANAGER, "ActivityThreadMain");

        // CloseGuard defaults to true and can be quite spammy.  We
        // disable it here, but selectively enable it later (via
        // StrictMode) on debug builds, but using DropBox, not logs.
        CloseGuard.setEnabled(false);

        Environment.initForCurrentUser();

        // Set the reporter for event logging in libcore
        EventLogger.setReporter(new EventLoggingReporter());

        // Make sure TrustedCertificateStore looks in the right place for CA certificates
        final File configDir = Environment.getUserConfigDirectory(UserHandle.myUserId());
        TrustedCertificateStore.setDefaultUserDirectory(configDir);

        Process.setArgV0("<pre-initialized>");

        Looper.prepareMainLooper();//<------------------------------1

        ActivityThread thread = new ActivityThread();
        thread.attach(false);//<-------------------------------2

        if (sMainThreadHandler == null) {
            sMainThreadHandler = thread.getHandler();
        }

        if (false) {
            Looper.myLooper().setMessageLogging(new
                    LogPrinter(Log.DEBUG, "ActivityThread"));
        }

        // End of event ActivityThreadMain.
        Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();//<------------------------------3

        throw new RuntimeException("Main thread loop unexpectedly exited");
    }

activity的主线程ActivityThread的mian方法中代码中标记的1和3完成Looper.myLooper()跟Looper.loop(),而我们自己创建的Handler其实就是在2的过程中

 

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