最近项目需要用到volley,觉得有必要读一下源码,于是乎把这几天的理解写出来,希望能帮助到大家的理解。
volley的具体使用可以参考这里写链接内容。由于太懒就直接借鉴网上的教程啦。
Volley类
Volley类主要实现了了一个newRequestQueue方法,在这个方法做了一些初始化工作。
public static RequestQueue newRequestQueue(Context context, HttpStack stack) {
File cacheDir = new File(context.getCacheDir(), DEFAULT_CACHE_DIR);//设置缓存路径
//这里主要是给sdk9以下的网络设置userAgent参数,
String userAgent = "volley/0";
try {
String packageName = context.getPackageName();
PackageInfo info = context.getPackageManager().getPackageInfo(packageName, 0);
userAgent = packageName + "/" + info.versionCode;
} catch (NameNotFoundException e) {
}
//一般我们会初始化这个方法newRequestQueue(Context context),所以在这里会实例化一个stack,这里SDK9以上使用的是
//HttpURLConnection,以下用的是HttpClient,具体原因可参考http://blog.csdn.net/guolin_blog/article/details/12452307
//由于现在的手机基本都是9以上,所以只研究HurlStack
if (stack == null) {
if (Build.VERSION.SDK_INT >= 9) {
stack = new HurlStack();
} else {
stack = new HttpClientStack(AndroidHttpClient.newInstance(userAgent));
}
}
//初始化网络请求
Network network = new BasicNetwork(stack);
//这个类是主要实现网络数据和缓存的获取。
RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
queue.start();
return queue;
}
HurlStack
现在先对HurlStack进行解读,HurlStack类主要实现了一个 performRequest方法,改方法封装了使用HttpURLConnection访问网络获取结果并且封装到HttpResponse中,看来用HttpURLConnection访问网络,但还是对httpclient念念不忘啊
public HttpResponse performRequest(Request<?> request, Map<String, String> additionalHeaders)
throws IOException, AuthFailureError {
String url = request.getUrl();
HashMap<String, String> map = new HashMap<String, String>();
map.putAll(request.getHeaders());
map.putAll(additionalHeaders);
if (mUrlRewriter != null) {
String rewritten = mUrlRewriter.rewriteUrl(url);
if (rewritten == null) {
throw new IOException("URL blocked by rewriter: " + url);
}
url = rewritten;
}
URL parsedUrl = new URL(url);
//创建一个HttpURLConnection
HttpURLConnection connection = openConnection(parsedUrl, request);
//添加http header
for (String headerName : map.keySet()) {
connection.addRequestProperty(headerName, map.get(headerName));
}
/**设置访问方式,如果为post则在addBodyIfExists添加参数
* case Method.GET:
connection.setRequestMethod("GET");
break;
case Method.POST:
connection.setRequestMethod("POST");
改方法的实现在下面代码
addBodyIfExists(connection, request);
break;
*/
setConnectionParametersForRequest(connection, request);
/**
* 下面的方法都是为了将访问结果封装到httpresponse中
*/
// Initialize HttpResponse with data from the HttpURLConnection.
ProtocolVersion protocolVersion = new ProtocolVersion("HTTP", 1, 1);
int responseCode = connection.getResponseCode();
if (responseCode == -1) {
// -1 is returned by getResponseCode() if the response code could not be retrieved.
// Signal to the caller that something was wrong with the connection.
throw new IOException("Could not retrieve response code from HttpUrlConnection.");
}
//封装起始行(‘HTTP/1.1 200 OK’)
StatusLine responseStatus = new BasicStatusLine(protocolVersion,
connection.getResponseCode(), connection.getResponseMessage());
BasicHttpResponse response = new BasicHttpResponse(responseStatus);
//封装响应主体
response.setEntity(entityFromConnection(connection));
//封装响应首部
for (Entry<String, List<String>> header : connection.getHeaderFields().entrySet()) {
if (header.getKey() != null) {
Header h = new BasicHeader(header.getKey(), header.getValue().get(0));
response.addHeader(h);
}
}
return response;
}
private static void addBodyIfExists(HttpURLConnection connection, Request<?> request)
throws IOException, AuthFailureError {
byte[] body = request.getBody();
//post请求需要这些参数
if (body != null) {
connection.setDoOutput(true);
connection.addRequestProperty(HEADER_CONTENT_TYPE, request.getBodyContentType());
DataOutputStream out = new DataOutputStream(connection.getOutputStream());
out.write(body);
out.close();
}
}
public byte[] getBody() throws AuthFailureError {
//直接调用getParams()的值作为post请求的参数,默认返回空,所以只要重写getParams就可以往post添加参数了
Map<String, String> params = getParams();
if (params != null && params.size() > 0) {
return encodeParameters(params, getParamsEncoding());
}
return null;
}
BasicNetwork
BasicNetwork 也主要实现了performRequest方法,将数据解析出来存放到NetworkResponse 类中。它接手HurlStack返回的response并封装
public NetworkResponse performRequest(Request<?> request) throws VolleyError {
long requestStart = SystemClock.elapsedRealtime();
while (true) {
HttpResponse httpResponse = null;
byte[] responseContents = null;
Map<String, String> responseHeaders = Collections.emptyMap();
Map<String, String> headers = new HashMap<String, String>();
addCacheHeaders(headers, request.getCacheEntry());
//调用HttpStack.performRequest方法获取httpResponse,并解析它
httpResponse = mHttpStack.performRequest(request, headers);
StatusLine statusLine = httpResponse.getStatusLine();
int statusCode = statusLine.getStatusCode();
//保存所有首部信息
responseHeaders = convertHeaders(httpResponse.getAllHeaders());
//304获取本地缓存
if (statusCode == HttpStatus.SC_NOT_MODIFIED) {
Entry entry = request.getCacheEntry();
if (entry == null) {
return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, null,
responseHeaders, true,
SystemClock.elapsedRealtime() - requestStart);
}
//将返回码,返回主体,返回首部,是否304,接受网络响应时间保存到NetworkResponse类中
//304是获取的主体是保存在本地的request.getCacheEntry()
return new NetworkResponse(HttpStatus.SC_NOT_MODIFIED, entry.data,
entry.responseHeaders, true,
SystemClock.elapsedRealtime() - requestStart);
}
if (httpResponse.getEntity() != null) {
responseContents = entityToBytes(httpResponse.getEntity());
} else {
responseContents = new byte[0];
}
long requestLifetime = SystemClock.elapsedRealtime() - requestStart;
if (statusCode < 200 || statusCode > 299) {
throw new IOException();
}
//不是304的时候置为false,获取的主体是从服务器获取的httpResponse.getEntity()
return new NetworkResponse(statusCode, responseContents, responseHeaders, false,
SystemClock.elapsedRealtime() - requestStart);
}
RequestQueue
接下来就是
RequestQueue queue = new RequestQueue(new DiskBasedCache(cacheDir), network);
queue.start();
在volley的newRequestQueue中初始化了RequestQueue,在的构造方法如下
DiskBasedCache使用LinkedHashMap定义了一个LRU的缓存方式,具体可以去了解LinkedHashMap。
RequestQueue的构造方法中定义了一个默认threadPoolSize为4的网络请求线程数组,和一个结果执行类ExecutorDelivery
//实例化ExecutorDelivery,参数是主线程的Looper,这样就可以直接在这个实例化的Handler中更新UI,(Handler,Looper,Message的关系)
public RequestQueue(Cache cache, Network network, int threadPoolSize) {
this(cache, network, threadPoolSize, new ExecutorDelivery(new Handler(Looper.getMainLooper())));
}
public RequestQueue(Cache cache, Network network, int threadPoolSize,
ResponseDelivery delivery) {
mCache = cache;
mNetwork = network;
mDispatchers = new NetworkDispatcher[threadPoolSize];
mDelivery = delivery;
}
ResponseDelivery
ExecutorDelivery构造函数如下,初始化mResponsePoster ,后面可直接调用mResponsePoster.execute方法执行Runnable
public ExecutorDelivery(final Handler handler) {
// Make an Executor that just wraps the handler.
mResponsePoster = new Executor() {
@Override
public void execute(Runnable command) {
handler.post(command);
}
};
}
该类实现的ResponseDelivery接口的postResponse方法,当调用这个方法时就可以直接在主线程执行Runnable
public void postResponse(Request<?> request, Response<?> response, Runnable runnable) {
//标记已经执行了请求
request.markDelivered();
//直接执行封装的ResponseDeliveryRunnable
mResponsePoster.execute(new ResponseDeliveryRunnable(request, response, runnable));
}
//ResponseDeliveryRunnable线程 执行的时候调用run()
//这个类主要是处理请求结果的时候才会执行的,因为RequestQueue构造方法中实现了,所以就先讲它了
private class ResponseDeliveryRunnable implements Runnable {
private final Request mRequest;
private final Response mResponse;
private final Runnable mRunnable;
public ResponseDeliveryRunnable(Request request, Response response, Runnable runnable) {
mRequest = request;
mResponse = response;
mRunnable = runnable;
}
@SuppressWarnings("unchecked")
@Override
public void run() {
//判断网络响应是否成功,成功的话回调deliverResponse,错误的话回调deliverError方法
if (mResponse.isSuccess()) {
mRequest.deliverResponse(mResponse.result);
} else {
mRequest.deliverError(mResponse.error);
}
// 不为空的话执行它
if (mRunnable != null) {
mRunnable.run();
}
}
}
RequestQueue初始化之后,调用run()执行它,
//然后启动一个缓存调度线程,四个网络请求线程(默认值为4,threadPoolSize)
//这些线程就会一直循环的获取队列信息,
//启动了这么多线程是要干一场的节奏,所以我们调用Volley.newRequestQueue 方法时,用上单例,才是很好的初始化方式。
public void start() {
//执行该方法后,调用该方法,首先停止所有下面的线程然后在启动一次,
stop();
// 缓存调度线程
mCacheDispatcher = new CacheDispatcher(mCacheQueue, mNetworkQueue, mCache, mDelivery);
mCacheDispatcher.start();
// 网络请求线程
for (int i = 0; i < mDispatchers.length; i++) {
NetworkDispatcher networkDispatcher = new NetworkDispatcher(mNetworkQueue, mNetwork,
mCache, mDelivery);
mDispatchers[i] = networkDispatcher;
networkDispatcher.start();
}
}