一、先初始化龙骨动画所需的文件资源
class FightLevelMain{
public constructor() {
var groupName: string = "preload";
var subGroups: Array<string> = ["preload"];
App.ResourceUtils.loadGroups(groupName, subGroups, this.onResourceLoadComplete, this.onResourceLoadProgress, this);
}
/**
* 资源组加载完成
*/
private onResourceLoadComplete(): void {
this.initModule();
App.Init();
//音乐音效处理
// App.SoundManager.setBgOn(true);
// App.SoundManager.setEffectOn(!App.DeviceUtils.IsHtml5 || !App.DeviceUtils.IsMobile);
this.initBattleDragonBones();
//此处跳转进游戏场景
App.SceneManager.runScene(SceneConsts.FIGHTLEVEL);
}
/**
* 资源组加载进度
*/
private onResourceLoadProgress(itemsLoaded: number, itemsTotal: number)