双口容器,可以从头尾两侧操作元素
特性
- 双端插入和删除元素效率较高
- 指定位置插入也会导致数据元素移动,降低效率
- 可随机存取,效率高
#include<iostream>
#include<deque>
using namespace std;
void PrintDeque(deque<int> d) {
deque<int>::iterator it = d.begin();
while (it != d.end()) {
cout << *it << " ";
it++;
}
cout << endl;
}
void dequeTest1() {
deque<int> d1 = {0,5,56,45};
deque<int> d2(10, 5);
deque<int> d3(d2.begin(), d2.end());
deque<int> d4(d3);
PrintDeque(d1);
PrintDeque(d2);
PrintDeque(d3);
PrintDeque(d4);
}
void dequeTest2() {
deque<int> d;
deque<int> d1 = { 0,66,44,2,12 };
deque<int> d2;
deque<int> d3;
d.assign(10, 5);
d2.assign(d1.begin() + 2, d1.end());
d3 = d2;
d.swap(d3);
if (d.empty()) {
cout << "容器是空的" << endl;
}
else {
cout << "容器不是空的,大小是:" << d.size() << endl;
}
}
void dequeTest3() {
deque<int> d1 = { 0,5,56,45 };
d1.push_back(233);
d1.push_front(11);
PrintDeque(d1);
d1.pop_back();
d1.pop_front();
PrintDeque(d1);
}
int main() {
dequeTest3();
return 0;
}
案例
#include<iostream>
#include<deque>
#include<vector>
#include<algorithm>
using namespace std;
class Player {
public:
Player(){}
Player(string name,int score):mName(name),mScore(score){}
string mName;
int mScore;
};
void CreatePlayer(vector<Player>& v) {
string nameSpeed = "ABCDE";
for (int i = 0; i < 5; i++) {
Player p;
p.mName = "选手";
p.mName += nameSpeed[i];
p.mScore = 0;
v.push_back(p);
}
}
void SetScore(vector<Player>& v) {
vector<Player>::iterator it = v.begin();
for (it; it != v.end(); it++) {
deque<int> d;
for (int i = 0; i < 10; i++) {
int score = rand() % 40 + 60;
d.push_back(score);
}
sort(d.begin(),d.end());
d.pop_back();
d.pop_front();
int score = 0;
for (deque<int>::iterator itd = d.begin(); itd != d.end();itd++) {
score += (*itd);
}
score = score / d.size();
(*it).mScore = score;
}
}
bool MyCompare(Player& p1,Player& p2){
return p1.mScore > p2.mScore;
}
void PrintRank(vector<Player>& v) {
sort(v.begin(), v.end(), MyCompare);
int i = 1;
for (vector<Player>::iterator it = v.begin(); it != v.end(); it++) {
cout << "姓名:" << (*it).mName << " 分数:" << (*it).mScore << " 排名:" << i << endl;
i++;
}
}
int main() {
vector<Player> player1;
CreatePlayer(player1);
SetScore(player1);
PrintRank(player1);
return 0;
}