前言:LightsService是用来管理手机led指示灯显示;
1.先看有哪些类型的灯:
LightsManager.java
public abstract class LightsManager {
public static final int LIGHT_ID_BACKLIGHT = Type.BACKLIGHT;//背光灯
public static final int LIGHT_ID_KEYBOARD = Type.KEYBOARD;//键盘灯
public static final int LIGHT_ID_BUTTONS = Type.BUTTONS;//Home Menu,Back键灯
public static final int LIGHT_ID_BATTERY = Type.BATTERY;//充电灯
public static final int LIGHT_ID_NOTIFICATIONS = Type.NOTIFICATIONS;//通知灯
public static final int LIGHT_ID_ATTENTION = Type.ATTENTION;//重要灯
public static final int LIGHT_ID_BLUETOOTH = Type.BLUETOOTH;//蓝牙
public static final int LIGHT_ID_WIFI = Type.WIFI;//WIFI灯
public static final int LIGHT_ID_COUNT = Type.COUNT;
//根据id获取相应类型的灯
public abstract Light getLight(int id);
}
LightsManager中定义了逻辑灯的类型,也就是ID,每一个ID都唯一标识了一个物理设备,准确来说是一个灯,这些ID主要是为了保证设备的唯一性,同时也为上层调用提供了一个接口。
我们能看到LightsManager只是个抽象类,那他的实现类在哪里呢?答案是LightsService中:
LightsService.java
private final LightsManager mService = new LightsManager() {
@Override
public Light getLight(int id) {
if (0 <= id && id < LIGHT_ID_COUNT) {
return mLights[id];
} else {
return null;
}
}
};
这个mLights是什么?
LightsService.java
//mLights是一个数组,长度为8
final LightImpl mLights[] = new LightImpl[LightsManager.LIGHT_ID_COUNT];
public LightsService(Context context) {
super(context);
//mLights的初始化
for (int i = 0; i < LightsManager.LIGHT_ID_COUNT; i++) {
mLights[i] = new LightImpl(i);
}
}
private final class LightImpl extends Light {
//通过这个id,来指定当前要操作的灯类型
private LightImpl(int id) {
mId = id;
}
@Override
//调节灯光的亮度
public void setBrightness(int brightness) {
setBrightness(brightness, BRIGHTNESS_MODE_USER);
}
@Override
public void setBrightness(int brightness, int brightnessMode) {
synchronized (this) {
// LOW_PERSISTENCE cannot be manually set
if (brightnessMode == BRIGHTNESS_MODE_LOW_PERSISTENCE) {
Slog.w(TAG, "setBrightness with LOW_PERSISTENCE unexpected #" + mId +
": brightness=0x" + Integer.toHexString(brightness));
return;
}
int color = brightness & 0x000000ff;
color = 0xff000000 | (color << 16) | (color << 8) | color;
setLightLocked(color, LIGHT_FLASH_NONE, 0, 0, brightnessMode);
}
}
@Override
//设置灯光颜色
public void setColor(int color) {
synchronized (this) {
setLightLocked(color, LIGHT_FLASH_NONE, 0, 0, 0);
}
}
@Override
//灯光闪烁,onMS表示led闪烁时亮的时间,offMS表示led闪烁时灭的时间
public void setFlashing(int color, int mode, int onMS, int offMS) {
synchronized (this) {
setLightLocked(color, mode, onMS, offMS, BRIGHTNESS_MODE_USER);
}
}
@Override
//闪烁白光
public void pulse() {
pulse(0x00ffffff, 7);
}
@Override
public void pulse(int color, int onMS) {
synchronized (this) {
if (mColor == 0 && !mFlashing) {
setLightLocked(color, LIGHT_FLASH_HARDWARE, onMS, 1000,
BRIGHTNESS_MODE_USER);
mColor = 0;
mH.sendMessageDelayed(Message.obtain(mH, 1, this), onMS);
}
}
}
@Override
//关灯
public void turnOff() {
synchronized (this) {
setLightLocked(0, LIGHT_FLASH_NONE, 0, 0, 0);
}
}
@Override
//震动模式
public void setVrMode(boolean enabled) {
synchronized (this) {
if (mVrModeEnabled != enabled) {
mVrModeEnabled = enabled;
mUseLowPersistenceForVR =
(getVrDisplayMode() == Settings.Secure.VR_DISPLAY_MODE_LOW_PERSISTENCE);
if (shouldBeInLowPersistenceMode()) {
mLastBrightnessMode = mBrightnessMode;
}
// NOTE: We do not trigger a call to setLightLocked here. We do not know the
// current brightness or other values when leaving VR so we avoid any incorrect
// jumps. The code that calls this method will immediately issue a brightness
// update which is when the change will occur.
}
}
}
//停止闪烁
private void stopFlashing() {
synchronized (this) {
setLightLocked(mColor, LIGHT_FLASH_NONE, 0, 0, BRIGHTNESS_MODE_USER);
}
}
private void setLightLocked(int color, int mode, int onMS, int offMS, int brightnessMode) {
if (shouldBeInLowPersistenceMode()) {
brightnessMode = BRIGHTNESS_MODE_LOW_PERSISTENCE;
} else if (brightnessMode == BRIGHTNESS_MODE_LOW_PERSISTENCE) {
brightnessMode = mLastBrightnessMode;
}
if (!mInitialized || color != mColor || mode != mMode || onMS != mOnMS ||
offMS != mOffMS || mBrightnessMode != brightnessMode) {
if (DEBUG) Slog.v(TAG, "setLight #" + mId + ": color=#"
+ Integer.toHexString(color) + ": brightnessMode=" + brightnessMode);
mInitialized = true;
mLastColor = mColor;
mColor = color;
mMode = mode;
mOnMS = onMS;
mOffMS = offMS;
mBrightnessMode = brightnessMode;
Trace.traceBegin(Trace.TRACE_TAG_POWER, "setLight(" + mId + ", 0x"
+ Integer.toHexString(color) + ")");
try {
setLight_native(mId, color, mode, onMS, offMS, brightnessMode);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_POWER);
}
}
}
private boolean shouldBeInLowPersistenceMode() {
return mVrModeEnabled && mUseLowPersistenceForVR;
}
private int mId;
private int mColor;
private int mMode;
private int mOnMS;
private int mOffMS;
private boolean mFlashing;
private int mBrightnessMode;
private int mLastBrightnessMode;
private int mLastColor;
private boolean mVrModeEnabled;
private boolean mUseLowPersistenceForVR;
private boolean mInitialized;
}
我们可以通过设置id来指定某一类型的灯,并控制它的颜色,开启等,最终都是将参数传递给了setLightLocked(),这个方法最终会调用一个native方法setLight_native(),这个本地方法会最终读写灯的控制文件,将最终实现还是交给native层去处理;
解释下这个setBrightness():
当我们设置灯的亮度值时,最终会将这个亮度brightness(取值范围0~255)转换成色彩值color(ARGB)。我们知道颜色都是三基色RGB组成的,我们要控制的灯基本上都是单色的,要么是红色,要么是绿色。所以在转换过程中,是将亮度值对应的数值分别设置到RGB三色中,也就是每一个单色上都设置为跟亮度相同的数值,这样无论控制的是什么颜色的灯,都会将亮度值设置为brightness。
举个例子:
如下代码所示:
int color = brightness & 0x000000ff;
//其中0xff000000表示的是ARGB模式,A表示的是透明度。
color = 0xff000000 | (color << 16) | (color << 8) | color;
在实际调用setBrightness()过程中,只要传递进来的亮度值大于0,设置任意数值都能够达到点亮灯的效果。
2.来看一个通知灯的例子
//我们要控制通知灯
private Light mNotificationLight;
//获取LightsManager
LightsManager lightsManager = getLocalService(LightsManager.class),
//得到通知灯
mNotificationLight = lightsManager.getLight(LightsManager.LIGHT_ID_NOTIFICATIONS);
//通知灯闪烁
mNotificationLight.setFlashing(color, Light.LIGHT_FLASH_HARDWARE,onMs, offMs);
//通知灯关闭
mNotificationLight.turnOff();
这个Light是什么?
Light.java
public abstract class Light {
public static final int LIGHT_FLASH_NONE = Flash.NONE;//无闪烁
public static final int LIGHT_FLASH_TIMED = Flash.TIMED;//根据设定的时间闪烁
public static final int LIGHT_FLASH_HARDWARE = Flash.HARDWARE;//根据硬件控制的闪烁
/**
* Light brightness is managed by a user setting.
*/
public static final int BRIGHTNESS_MODE_USER = Brightness.USER;
/**
* Light brightness is managed by a light sensor.
*/
public static final int BRIGHTNESS_MODE_SENSOR = Brightness.SENSOR;
/**
* Low-persistence light mode.
*/
public static final int BRIGHTNESS_MODE_LOW_PERSISTENCE = Brightness.LOW_PERSISTENCE;
public abstract void setBrightness(int brightness);
public abstract void setBrightness(int brightness, int brightnessMode);
public abstract void setColor(int color);
public abstract void setFlashing(int color, int mode, int onMS, int offMS);
public abstract void pulse();
public abstract void pulse(int color, int onMS);
public abstract void turnOff();
public abstract void setVrMode(boolean enabled);
}
Light实质是一个led硬件的抽象,那么一个led就被抽象成一个Light对象。因此,要控制led,只要拿到led的抽象对象Light即可实现驱动led。
在Light中定义了闪烁类型,分别是无闪烁,定时闪烁和由硬件产生闪烁 ;
3.Hal层的处理
(1)首先LightsService启动时,会初始化硬件,打通软硬件的通道。
(2)setLight_native()的方法的具体实现,会因为led的硬件厂商的不同而不同,也就是说,对于很多设备,不支持设置led颜色,设置了也只能是一种颜色,所以在这些设备上,可以说是大多数设备,这个功能基本就没有任何用处。另外,因led硬件的不同,上文中的8个led id,可能有,可能没有。
(3)LightsService中的native方法setLight_native(),最终会传递到light.c中,light.c会根据穿进来的ID类型,进行相应的设置,比如,我们设置的通知灯,也就是LIGHT_ID_NOTIFICATIONS,在light.c中会进行这番设置:
char const *const LCD_FILE = "/sys/class/leds/lcd-backlight/brightness";
char const *const RED_LED_FILE = "/sys/class/leds/red/brightness";
char const *const GREEN_LED_FILE = "/sys/class/leds/green/brightness";
char const *const BLUE_LED_FILE = "/sys/class/leds/blue/brightness";
char const *const RED_TIMEOUT_FILE = "/sys/class/leds/red/on_off_ms";
char const *const GREEN_TIMEOUT_FILE = "/sys/class/leds/green/on_off_ms";
char const *const BLUE_TIMEOUT_FILE = "/sys/class/leds/blue/on_off_ms";
char const *const RGB_LOCKED_FILE = "/sys/class/leds/red/rgb_start";
static int set_light_notifications(struct light_device_t* dev __unused,
struct light_state_t const* state)
{
pthread_mutex_lock(&g_lock);
set_light_locked(state, 0);
pthread_mutex_unlock(&g_lock);
return 0;
}
static int set_light_locked(struct light_state_t const* state, int type __unused)
{
int len;
int red, green, blue;
int onMS, offMS;
unsigned int colorRGB;
switch (state->flashMode) {
case LIGHT_FLASH_TIMED:
case LIGHT_FLASH_HARDWARE:
onMS = state->flashOnMS;
offMS = state->flashOffMS;
break;
case LIGHT_FLASH_NONE:
default:
onMS = 0;
offMS = 0;
break;
}
colorRGB = state->color;
#if DEBUG
ALOGD("set_light_locked mode %d, colorRGB=%08X, onMS=%d, offMS=%d\n",
state->flashMode, colorRGB, onMS, offMS);
#endif
red = (colorRGB >> 16) & 0xFF;
green = (colorRGB >> 8) & 0xFF;
blue = colorRGB & 0xFF;
// due to limitation of driver
if (onMS == 0) {
red = 0;
green = 0;
blue = 0;
}
write_int(RGB_LOCKED_FILE, 0);
write_int(RED_LED_FILE, red);
write_int(GREEN_LED_FILE, green);
write_int(BLUE_LED_FILE, blue);
write_on_off(RED_TIMEOUT_FILE, onMS, offMS);
write_on_off(GREEN_TIMEOUT_FILE, onMS, offMS);
write_on_off(BLUE_TIMEOUT_FILE, onMS, offMS);
write_int(RGB_LOCKED_FILE, 1);
return 0;
}
我们来看下这个write_int(RED_LED_FILE, red),该方法是将亮度值写到了文件"/sys/class/leds/red/brightness"中,为什么要这么做呢?之前我们就说过,颜色都是三基色RGB组成的,所以在最终的转换过程中,将亮度值对应的数值分别设置到RGB三色中,也就是设置到这三个文件中;
所以:虽然APP是不可以直接驱动led,但是可以通过其他方式来操纵led灯;
第一个种是通过notification来使用led;
第二种就是将3个颜色值直接写到相应的red,green,blue文件,举个例子:
static String RED_LED_DEV = "/sys/class/leds/red/brightness";
static String GREEN_LED_DEV = "/sys/class/leds/green/brightness";
static String BLUE_LED_DEV = "/sys/class/leds/blue/brightness";
static void setLedStatus (String ledDev, boolean setStatusOn) {
try {
FileOutputStream fLed = new FileOutputStream(ledDev);
fLed.write((setStatusOn ? "255" : "0").getBytes());
fLed.close();
} catch (Exception e) {
e.printStackTrace();
}
}