C#高级---设计模式---外观模式

【千锋合集】史上最全Unity3D全套教程|匠心之作_哔哩哔哩_bilibili

 

 

 

 

 

 框架启动模式

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UIFrameFacade {
    public void FrameStart() {
        UIAssets.instance.LoadPanel("MainPanel");
        UIManager.instance.PushPanel("MainPanel");
    }    
}

public class UIAssets {
    public static readonly UIAssets instance=new UIAssets();
    private UIAssets() { }
    public void LoadPanel(string panelName) {
        Debug.Log(panelName+"资源已经加载完成!");
    }
}

public class UIManager {
    public static readonly UIManager instance = new UIManager();
    private UIManager() { }
    public void PushPanel(string panelName) {
        Debug.Log("已经打开窗口"+panelName);
    }
}
 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class FacadeConsole : MonoBehaviour {

    // Use this for initialization
    void Start () {
        //框架启动
        UIFrameFacade facade = new UIFrameFacade();
        facade.FrameStart();
    }
    
}
 

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Events;

public class DemoWindowFacade : MonoBehaviour {
    private Button[] buttons;
    private void Awake()
    {
        buttons = GetComponentsInChildren<Button>();
    }


    public void BindEvent(UnityAction unityAction) {
        for (int i=0;i<buttons.Length;i++) {
            buttons[i].onClick.AddListener(unityAction);
        }
    }
}
 

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