dst(i, j) = α · src(i, j) + β
α and β in the above formula affects respectively contrast and brightness
#include <iostream>
#include <opencv2/core/core.hpp>
#include <opencv2/highgui/highgui.hpp>
#include <opencv2/opencv.hpp>
using namespace std;
using namespace cv;
int main() {
Mat src1, src2, gray_src, dst;
src1 = imread("/Users/apple/Desktop/test.jpg", IMREAD_COLOR);
//src2 = imread("/Users/apple/Desktop/test2.jpg", IMREAD_COLOR);
if (src1.empty()) { // if (!src.data())
cout << "could not load image..." << endl;
return -1;
}
// 单通道情况
// cvtColor(src1, src1, CV_BGR2GRAY);
string input = "input image";
namedWindow(input, CV_WINDOW_AUTOSIZE);
imshow(input, src1);
// contrast and brightness changes
int height = src1.rows;
int width = src1.cols;
dst = Mat::zeros(height, width, src1.type());
float alpha = 1.2; // 对比度
float beta = 30; // 亮度
/*
若使用
src.convertTo(m1, CV_32F);
则在下面遍历的过程中不使用Vec3b,而是Vec3f。
*/
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
if (src1.channels() == 3) {
int b = src1.at<Vec3b>(row, col)[0]; // blue
int g = src1.at<Vec3b>(row, col)[1]; // green
int r = src1.at<Vec3b>(row, col)[2]; // red
dst.at<Vec3b>(row, col)[0] = saturate_cast<uchar>(b * alpha + beta);
dst.at<Vec3b>(row, col)[1] = saturate_cast<uchar>(g * alpha + beta);
dst.at<Vec3b>(row, col)[2] = saturate_cast<uchar>(r * alpha + beta);
}
else if (src1.channels() == 1) {
int v = src1.at<uchar>(row, col);
dst.at<uchar>(row, col) = saturate_cast<uchar>(v * alpha + beta);
}
}
}
imshow("output", dst);
waitKey(0);
return 0;
}