Java 23种设计模式之策略模式

1. 概念

它定义了算法家族,分别封装起来,让她们之间可以替换,次模式让算法的变化,不会影响到使用算法的客户。

2. 定义所有支持的算法的公共接口或者抽象类 商品收费类

public abstract class CashSuper {

    public abstract double acceptCash(double money);
}

3. 封装具体的算法

1. 正常收费具体类
public class CashNormal extends CashSuper{

    @Override
    public double acceptCash(double money) {
        return money;
    }

}

2.打折收费类
public class CashRebate extends CashSuper{

    private double discount;
    public CashRebate(String discount){
        this.discount = Double.valueOf(discount);
    }

    @Override
    public double acceptCash(double money) {
        return money * discount;
    }
}

3.满多少返多少收费类
public class CashReturn extends CashSuper{

    //返利条件
    private double moneyCondition;
    //返价多少
    private double moneyReturn;
    public CashReturn(String moneyCondition,String moneyReturn){
        this.moneyCondition = Double.valueOf(moneyCondition);
        this.moneyReturn = Double.valueOf(moneyReturn);
    }

    @Override
    public double acceptCash(double money) {
        double result = money;
        if(money >= moneyCondition){
            result = money - Math.floor(money / moneyCondition) * moneyReturn;
        }
        return result;
    }
}

4. 创建一个Context类,维护一个公共接口或者抽象类的引用

public class CashContext {

    private CashSuper cashSuper;
    public CashContext(CashSuper cashSuper){
        this.cashSuper = cashSuper;
    }

    /**
     * 返回的最终价格
     * @param money
     * @return
     */
    public double getResult(double money){
        return cashSuper.acceptCash(money);
    }
}

5. 策略模式与简单工厂模式相结合

public class CashContextImprove {

    private CashSuper cash;
    public CashContextImprove(String type){
        switch (type){
            case "正常收费":
                cash = new CashNormal();
                break;
            case "打8折":
                cash = new CashRebate("0.8");
                break;
            case "满500返100":
                cash = new CashReturn("500","100");
                break;
            case "满800返200":
                cash = new CashReturn("800","200");
                break;
        }
    }

    /**
     * 返回的最终价格
     * @param money
     * @return
     */
    public double getResult(double money){
        return cash.acceptCash(money);
    }
}

6. 测试类

1.策略模式
@org.junit.Test
public void test1(){

    double totalPrice;
    CashContext cc;

    cc = selectDiscount("正常收费");
    totalPrice = cc.getResult(500);
    System.out.println("正常收费价格:"+totalPrice);

    cc = selectDiscount("打8折");
    totalPrice = cc.getResult(500);
    System.out.println("打8折价格:"+totalPrice);

    cc = selectDiscount("满500返100");
    totalPrice = cc.getResult(500);
    System.out.println("满500减100价格:"+totalPrice);
}


public CashContext selectDiscount(String discount){
    CashContext cashContext = null;
    switch (discount){
        case "正常收费":
            cashContext = new CashContext(new CashNormal());
            break;
        case "打8折":
            cashContext = new CashContext(new CashRebate("0.8"));
            break;
        case "满500返100":
            cashContext = new CashContext(new CashReturn("500","100"));
            break;
    }

    return cashContext;
}

2. 策略模式与简单工厂模式相结合
@org.junit.Test
public void test2(){
    CashContextImprove cci;
    double totalPrice;

    cci = new CashContextImprove("正常收费");
    totalPrice = cci.getResult(500);
    System.out.println("正常收费价格:"+totalPrice);

    cci = new CashContextImprove("打8折");
    totalPrice = cci.getResult(500);
    System.out.println("打8折价格:"+totalPrice);

    cci = new CashContextImprove("满800返200");
    totalPrice = cci.getResult(900);
    System.out.println("满500返100价格:"+totalPrice);
}

7.小结

策略模式的优点是简化了单元测试,因为每一个算法都有自己的类,可以通过自己的接口单独测试,策略模式封装了变化。
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