三维投影变换
import tkinter as tk
import random as rd
import time
import numpy as np
import math
#########################################################################
def rotateX3d(point,var):
transMatrix=[[1,0,0,0],[0,math.cos(var),-math.sin(var),0],[0,math.sin(var),math.cos(var),0],[0,0,0,1]]
point = np.matmul(np.array(point, dtype='float32'), transMatrix)
return point.tolist()
def rotateY3d(point,var):
transMatrix=[[math.cos(var),0,math.sin(var),0],[0,1,0,0],[-math.sin(var),0,math.cos(var),0],[0,0,0,1]]
point = np.matmul(np.array(point, dtype='float32'), transMatrix)
return point.tolist()
def rotateZ3d(point,var):
transMatrix=[[math.cos(var),-math.sin(var),0,0],[math.sin(var),math.cos(var),0,0],[0,0,1,0],[0,0,0,1]]
point = np.matmul(np.array(point, dtype='float32'), transMatrix)
return point.tolist()
def projectPoints(points):
# 一点透视参数
L = 200 # 平移位置L, M, N
M = 200
N = 200
D = 800 # 视距
# 一点透视变换矩阵
transMatrix = np.array(
[[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 0, 1 / D], [L, M, 0, 1 + (N / D)]],
dtype='float32')
onepoint = []
# 一点透视:将三维坐标映射到二维
for e in range(0, len(points)):
tmp = np.matmul(np.array(points[e], dtype='float32'), transMatrix)
tmp = tmp / tmp[3] # 齐次化
onepoint.append(tmp.tolist()[:2])
return onepoint
#########################################################################
window = tk.Tk()
canvas = tk.Canvas(window, width=800, height=800, background='white')
canvas.pack()
points = [[0, 0, 0, 1], [200, 0, 0, 1], [200, 200, 0, 1], [0, 200, 0, 1],
[0, 0, 200, 1], [200, 0, 200, 1], [200, 200, 200, 1], [0, 200, 200, 1]]
points_2d = projectPoints(points)
lineList=[]
lineList.append(canvas.create_line(points_2d[0][:2], points_2d[1][:2]))
lineList.append(canvas.create_line(points_2d[1][:2], points_2d[2][:2]))
lineList.append(canvas.create_line(points_2d[2][:2], points_2d[3][:2]))
lineList.append(canvas.create_line(points_2d[3][:2], points_2d[0][:2]))
lineList.append(canvas.create_line(points_2d[4][:2], points_2d[5][:2]))
lineList.append(canvas.create_line(points_2d[5][:2], points_2d[6][:2]))
lineList.append(canvas.create_line(points_2d[6][:2], points_2d[7][:2]))
lineList.append(canvas.create_line(points_2d[7][:2], points_2d[4][:2]))
lineList.append(canvas.create_line(points_2d[0][:2], points_2d[4][:2]))
lineList.append(canvas.create_line(points_2d[1][:2], points_2d[5][:2]))
lineList.append(canvas.create_line(points_2d[2][:2], points_2d[6][:2]))
lineList.append(canvas.create_line(points_2d[3][:2], points_2d[7][:2]))
# pointIdxs=[]
per_deg=math.pi/180
var=0
while True:
for i in range(len(points)):
points[i]=rotateX3d(points[i], per_deg*5)
points[i]=rotateY3d(points[i], per_deg*5)
points[i]=rotateZ3d(points[i], per_deg*5)
points_2d = projectPoints(points)
for j in range(len(lineList)):
canvas.delete(lineList[j])
lineList[0]=canvas.create_line(points_2d[0][:2], points_2d[1][:2])
lineList[1]=canvas.create_line(points_2d[1][:2], points_2d[2][:2])
lineList[2]=canvas.create_line(points_2d[2][:2], points_2d[3][:2])
lineList[3]=canvas.create_line(points_2d[3][:2], points_2d[0][:2])
lineList[4]=canvas.create_line(points_2d[4][:2], points_2d[5][:2])
lineList[5]=canvas.create_line(points_2d[5][:2], points_2d[6][:2])
lineList[6]=canvas.create_line(points_2d[6][:2], points_2d[7][:2])
lineList[7]=canvas.create_line(points_2d[7][:2], points_2d[4][:2])
lineList[8]=canvas.create_line(points_2d[0][:2], points_2d[4][:2])
lineList[9]=canvas.create_line(points_2d[1][:2], points_2d[5][:2])
lineList[10]=canvas.create_line(points_2d[2][:2], points_2d[6][:2])
lineList[11]=canvas.create_line(points_2d[3][:2], points_2d[7][:2])
canvas.update()
time.sleep(0.1)
window.mainloop()