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正文
def runDemo(screen):
加载游戏素材
hit_sound = pygame.mixer.Sound(cfg.HITSOUNDPATH)
goal_sound = pygame.mixer.Sound(cfg.GOALSOUNDPATH)
pygame.mixer.music.load(cfg.BGMPATH)
pygame.mixer.music.play(-1, 0.0)
font = pygame.font.Font(cfg.FONTPATH, 50)
开始界面
game_mode = startInterface(screen)
游戏主循环
–左边球拍(ws控制, 仅双人模式时可控制)
score_left = 0
racket_left = Racket(cfg.RACKETPICPATH, ‘LEFT’, cfg)
–右边球拍(↑↓控制)
score_right = 0
racket_right = Racket(cfg.RACKETPICPATH, ‘RIGHT’, cfg)
–球
ball = Ball(cfg.BALLPICPATH, cfg)
clock = pygame.time.Clock()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit(-1)
screen.fill((41, 36, 33))
玩家操作
pressed_keys = pygame.key.get_pressed()
if pressed_keys[pygame.K_UP]:
racket_right.move(‘UP’)
elif pressed_keys[pygame.K_DOWN]:
racket_right.move(‘DOWN’)
if game_mode == 2:
if pressed_keys[pygame.K_w]:
racket_left.move(‘UP’)
elif pressed_keys[pygame.K_s]:
racket_left.move(‘DOWN’)
else:
racket_left.automove(ball)
球运动
scores = ball.move(ball, racket_left, racket_right, hit_sound, goal_sound)
score_left += scores[0]
score_right += scores[1]
显示
–分隔线
pygame.draw.rect(screen, cfg.WHITE, (247, 0, 6, 500))
–球
ball.draw(screen)
–拍
racket_left.draw(screen)
racket_right.draw(screen)
–得分
screen.blit(font.render(str(score_left), False, cfg.WHITE), (150, 10))
screen.blit(font.render(str(score_right), False, cfg.WHITE), (300, 10))
if score_left == 11 or score_right == 11:
return score_left, score_right
clock.tick(100)
pygame.display.update()
‘’‘主函数’‘’
def main():
初始化
pygame.init()
pygame.mixer.init()
screen = pygame.display.set_mode((cfg.WIDTH, cfg.HEIGHT))
pygame.display.set_caption(‘pingpong —— 九歌’)
开始游戏
while True:
score_left, score_right = runDemo(screen)
endInterface(screen, score_left, score_right)
‘’‘run’‘’
if name == ‘main’:
main()
2、俄罗斯方块
玩法:童年经典,普通模式没啥意思,小时候我们都是玩加速的。
源码分享:
import os
import sys
import random
from modules import *
from PyQt5.QtGui import *
from PyQt5.QtCore import *
from PyQt5.QtWidgets import *
‘’‘定义俄罗斯方块游戏类’‘’
class TetrisGame(QMainWindow):
def init(self, parent=None):
super(TetrisGame, self).init(parent)
是否暂停ing
self.is_paused = False
是否开始ing
self.is_started = False
self.initUI()
‘’‘界面初始化’‘’
def initUI(self):
icon
self.setWindowIcon(QIcon(os.path.join(os.getcwd(), ‘resources/icon.jpg’)))
块大小
self.grid_size = 22
游戏帧率
self.fps = 200
self.timer = QBasicTimer()
焦点
self.setFocusPolicy(Qt.StrongFocus)
水平布局
layout_horizontal = QHBoxLayout()
self.inner_board = InnerBoard()
self.external_board = ExternalBoard(self, self.grid_size, self.inner_board)
layout_horizontal.addWidget(self.external_board)
self.side_panel = SidePanel(self, self.grid_size, self.inner_board)
layout_horizontal.addWidget(self.side_panel)
self.status_bar = self.statusBar()
self.external_board.score_signal[str].connect(self.status_bar.showMessage)
self.start()
self.center()
self.setWindowTitle(‘Tetris —— 九歌’)
self.show()
self.setFixedSize(self.external_board.width() + self.side_panel.width(), self.side_panel.height() + self.status_bar.height())
‘’‘游戏界面移动到屏幕中间’‘’
def center(self):
screen = QDesktopWidget().screenGeometry()
size = self.geometry()
self.move((screen.width() - size.width()) // 2, (screen.height() - size.height()) // 2)
‘’‘更新界面’‘’
def updateWindow(self):
self.external_board.updateData()
self.side_panel.updateData()
self.update()
‘’‘开始’‘’
def start(self):
if self.is_started:
return
self.is_started = True
self.inner_board.createNewTetris()
self.timer.start(self.fps, self)
‘’‘暂停/不暂停’‘’
def pause(self):
if not self.is_started:
return
self.is_paused = not self.is_paused
if self.is_paused:
self.timer.stop()
self.external_board.score_signal.emit(‘Paused’)
else:
self.timer.start(self.fps, self)
self.updateWindow()
‘’‘计时器事件’‘’
def timerEvent(self, event):
if event.timerId() == self.timer.timerId():
removed_lines = self.inner_board.moveDown()
self.external_board.score += removed_lines
self.updateWindow()
else:
super(TetrisGame, self).timerEvent(event)
‘’‘按键事件’‘’
def keyPressEvent(self, event):
if not self.is_started or self.inner_board.current_tetris == tetrisShape().shape_empty:
super(TetrisGame, self).keyPressEvent(event)
return
key = event.key()
P键暂停
if key == Qt.Key_P:
self.pause()
return
if self.is_paused:
return
向左
elif key == Qt.Key_Left:
self.inner_board.moveLeft()
向右
elif key == Qt.Key_Right:
self.inner_board.moveRight()
旋转
elif key == Qt.Key_Up:
self.inner_board.rotateAnticlockwise()
快速坠落
elif key == Qt.Key_Space:
self.external_board.score += self.inner_board.dropDown()
else:
super(TetrisGame, self).keyPressEvent(event)
self.updateWindow()
‘’‘run’‘’
if name == ‘main’:
app = QApplication([])
tetris = TetrisGame()
sys.exit(app.exec_())
3、滑雪
源码分享:
import sys
import cfg
import pygame
import random
‘’‘滑雪者类’‘’
class SkierClass(pygame.sprite.Sprite):
def init(self):
pygame.sprite.Sprite.init(self)
滑雪者的朝向(-2到2)
self.direction = 0
self.imagepaths = cfg.SKIER_IMAGE_PATHS[:-1]
self.image = pygame.image.load(self.imagepaths[self.direction])
self.rect = self.image.get_rect()
self.rect.center = [320, 100]
self.speed = [self.direction, 6-abs(self.direction)*2]
‘’‘改变滑雪者的朝向. 负数为向左,正数为向右,0为向前’‘’
def turn(self, num):
self.direction += num
self.direction = max(-2, self.direction)
self.direction = min(2, self.direction)
center = self.rect.center
self.image = pygame.image.load(self.imagepaths[self.direction])
self.rect = self.image.get_rect()
self.rect.center = center
self.speed = [self.direction, 6-abs(self.direction)*2]
return self.speed
‘’‘移动滑雪者’‘’
def move(self):
self.rect.centerx += self.speed[0]
self.rect.centerx = max(20, self.rect.centerx)
self.rect.centerx = min(620, self.rect.centerx)
‘’‘设置为摔倒状态’‘’
def setFall(self):
self.image = pygame.image.load(cfg.SKIER_IMAGE_PATHS[-1])
‘’‘设置为站立状态’‘’
def setForward(self):
self.direction = 0
self.image = pygame.image.load(self.imagepaths[self.direction])
‘’’
Function:
障碍物类
Input:
img_path: 障碍物图片路径
location: 障碍物位置
attribute: 障碍物类别属性
‘’’
class ObstacleClass(pygame.sprite.Sprite):
def init(self, img_path, location, attribute):
pygame.sprite.Sprite.init(self)
self.img_path = img_path
self.image = pygame.image.load(self.img_path)
self.location = location
self.rect = self.image.get_rect()
self.rect.center = self.location
self.attribute = attribute
self.passed = False
‘’‘移动’‘’
def move(self, num):
self.rect.centery = self.location[1] - num
‘’‘创建障碍物’‘’
def createObstacles(s, e, num=10):
obstacles = pygame.sprite.Group()
locations = []
for i in range(num):
row = random.randint(s, e)
col = random.randint(0, 9)
location = [col64+20, row64+20]
if location not in locations:
locations.append(location)
attribute = random.choice(list(cfg.OBSTACLE_PATHS.keys()))
img_path = cfg.OBSTACLE_PATHS[attribute]
obstacle = ObstacleClass(img_path, location, attribute)
obstacles.add(obstacle)
return obstacles
‘’‘合并障碍物’‘’
def AddObstacles(obstacles0, obstacles1):
obstacles = pygame.sprite.Group()
for obstacle in obstacles0:
obstacles.add(obstacle)
for obstacle in obstacles1:
obstacles.add(obstacle)
return obstacles
‘’‘显示游戏开始界面’‘’
def ShowStartInterface(screen, screensize):
screen.fill((255, 255, 255))
tfont = pygame.font.Font(cfg.FONTPATH, screensize[0]//5)
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里了,给大家节省了很多时间。
三、入门学习视频
我们在看视频学习的时候,不能光动眼动脑不动手,比较科学的学习方法是在理解之后运用它们,这时候练手项目就很适合了。
网上学习资料一大堆,但如果学到的知识不成体系,遇到问题时只是浅尝辄止,不再深入研究,那么很难做到真正的技术提升。
需要这份系统化的资料的朋友,可以添加V获取:vip1024c (备注python)
[外链图片转存中…(img-qHkp0hTW-1713247325393)]
一个人可以走的很快,但一群人才能走的更远!不论你是正从事IT行业的老鸟或是对IT行业感兴趣的新人,都欢迎加入我们的的圈子(技术交流、学习资源、职场吐槽、大厂内推、面试辅导),让我们一起学习成长!